| Dubious Scholar |
Mechanically, the alchemist dedication is perfect, you get quick alchemy at 2 and advanced at 4 and there's plenty of healing options to make daily (temp HP per round, fast healing, straight up healing) while keeping quick alchemy for on-demand stuff like Cat's Eye Elixir (carrot flavored, if you're going with the theme?) or mutagens for skill checks and such.
By level 8 you've got haste and flight available from the daily potions and such too.
| ScooterScoots |
Invisibility Potion, anyone? If not for your own benefit, then to help an ally in need.
Additionally, that one elixir that heals and lets a fallen ally stand up for free (the name keeps eluding me).
Invisibility potions are only second rank unfortunately. The 4th rank variant (dust of disappearance) isn’t a potion. I could see it at low levels though, before the invisibility potions are cheap enough to buy. Depends on how your GM runs hostile actions for invisibility. Worst case good for heal spamming in that boss fight or something.
| Lightning Sentinel |
Lightning Sentinel wrote:Invisibility potions are only second rank unfortunately. The 4th rank variant (dust of disappearance) isn’t a potion. I could see it at low levels though, before the invisibility potions are cheap enough to buy. Depends on how your GM runs hostile actions for invisibility. Worst case good for heal spamming in that boss fight or something.Invisibility Potion, anyone? If not for your own benefit, then to help an ally in need.
Additionally, that one elixir that heals and lets a fallen ally stand up for free (the name keeps eluding me).
I had more in mind when invisibility would help you out in a pinch rather than the entire combat.
Apparently, there is also a lvl 18 potion called Potion of Undetectability that does grant 3th rank invisibility that I never knew about until I randomly opened GM Core to it????