Axiomite of Xin

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Deriven Firelion wrote:

What do you all think of the price for the highest level items? A +3 Major Striking weapon or +3 major resilient armor or bracers of armor +3? These items cost so much that you're barely able to afford them at max level.\

Do you make sure the PCs get them as treasure? Or do the PCs save up enough to buy them in your campaigns?

The armor you can at least buy in levels. The bracers of armor +3 are crazy priced. You almost have to hand them out for a PC to have them given the cost.

Apparently, fundamental runes and their bonuses only exist and factored into the math because of playtesters thought they were fun (a sentiment I agree with). I just wish the prices weren't budget hogs without ARP...


The Raven Black wrote:
Deriven Firelion wrote:
I know some swear by consumables, but past the low levels I've found consumables pretty useless. They just stack up and I never use them. Maybe healing potions are ok if you want to not waste spell power or there is a time push.

I guess I might be one of the Swear by consumables people. And really consumables are like spell slots. A few low level ones might be always useful (I like Antidote, Antiplague and Cat's eye elixir myself) and others you want to always have the highest version you can buy.

This is especially true for scrolls which are basically additional spell slots you can buy.

Also worth mentioning as well that consumables provide item bonuses at lower levels than permanent equipment. It's something that really shines with classes and feats that give temporary consumables.


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A common suggestion I hear for permanent magic items is any that doesn't require being held and lets you cast the Heal. Faith Tattoo and Healer's Gloves come to mind. the item bonuses are just a neat addition.

The amount healed doesn't matter, just that it lets you revive an unconscious teammates.