Axiomite of Xin

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I don't think regional traits would work, as it sounds like it'd be a lot more work, be more prone to errors, and clutter the traits for little gain, and the people who didn't use rarity before will likely still ignore it.

I like Graystone's idea of a trait to signify it's not for all campaigns so rarity is just for rarity, but I feel it'd also be meta beyond signaling gm approval being needed.


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Lost Omens is close enough to the generic fantasy that you'd expect from a D&D campaign that regional rarity will apply to a homebrew world. If not, you being the creator would know what's appropriate. I do however take issue how rarity does more than just setting stuff.

Inexcusable and unhelpful is when they tag all entries of entire categories, like rituals or unholy champion feats.


I know, that's what I was implying about it, since it was on the topic of critical hit damage


Yep, it's like how Precision also isn't a damage type (I can't remember if that is also what crit damage is). So you're right about it effectively being a situational resist all.


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Kineticist is the type of class that is very focused, but I would absolute welcome more options 1-20

I'd also like to see more infusion feats, and ones that affect more than just elemental blast. I'd accept them taking an action if needed.


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I assume just like crit immunity, just resistance instead of immunity, just the damage after being doubled and not the rider effects

edit: I meant the damage gained from being doubled


I forget when I first noticed it, might be the new store, but as of late they have stopped releasing the pdf at midnight.


Given that they're used much more often than disguise kits, it'd be really frustrating and lethal to run out. You can certainly copy Disguise Kit if you want to.


I liked the robe itself, but it didn't feel right for a magic warrior.


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The Raven Black wrote:
AestheticDialectic wrote:
The Raven Black wrote:
Will Seoni be next ?
She's still showing A LOT of thigh
Where are the Victorian prudes when you need them ?

She shows no ankle, so she's fine.


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magnuskn wrote:
I do, in fact, prefer the older, more revealing art for the iconics. Also Amiri before the drug rehab.

They were fine, though Seoni was way too deep in the "the stars need conspire to prevent a wardrobe malfunction" territory for me.


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There was a great disaster that risked destroying the world and the only way to stop it was a surge of revealing clothes. In an act of courage, he he leapt into the calamity, shredding his armored robes to pieces and revealing his old outfit underneath. Fortunately, this was enough to avert the calamity...for now...


The only doubt hanging over my mind about is the presence of player abilities that specify adjacent creatures for abilities that are otherwise affected by reach (whether or not that was intended is another story).


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Trixleby wrote:

I wish IP didn't exist. It feels very stupid that our pretend game has to be *mutually exclusive* with another pretend game because...capitalism I guess.

Why can't we have Gith and Illithids? Or Duergar, or Drow, or... etc..

Edit: And you could say, "Well then just go play D&D then" but that would mean adopting a strictly inferior ruleset, if there are even rules at all, and a game that doesn't even work past level 12. It's just a worse game.

I don't want to play a worse game, I want to use the things I like in a better game.

On the other hand, plagiarism would still be bad.

Outside of the odd shared "open source" ip, I like to see people come up with their own ideas, even on similar concepts.

edit: for example, I'm glad we have androids instead of just warforged


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I don't think it's a language thing, since it is confusing and it goes against what you'd expect. I honestly don't have an answer, but I guess it means the targets have to be adjacent to each other, and both being within the glaive's reach.


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That too. I was thinking more that she would get creative and surprise him, which she certainly did.


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"You can never wear other armor or remove your plates" There's your answer to the first one

Well, the natural armor can't break if it's part of your body and has no health. I would rule that it's not possible


Claxon wrote:
The Raven Black wrote:
Maybe Gorum just could not be defeated in fair combat. So he went for the god of assassins as the only possible way out. Suicide by Achaekek.

This feels plausible.

But I also feel like Gorum didn't dictate the method of his demise to Calistra, but rather went to her and said something along the lines of "Hi, I'm the problem, it's me. I need to you to plan my death. K, thanks, bye!"

In a less cheeky way, I don't think Gorum would have wanted to know the how of his death. I can't really explain it, but like if he doesn't know he can fight against in his own true way. If he told Calistra how to do it...I feel like it would have ruined things for Gorum.

Well, he had to have picked her to ask for a reason...


Claxon wrote:
For me it's alaways been a bit unclear if by strict "RAW" if you could apply melee weapon runes to shields, but certainly it makes since from a practical and RAI way.

The text for shield bash and the existence of shield runes implies that the shields themselves are never weapons and it's only the attachments that count as weapons, so I feel it's something that needs errata. Given that SF has been turning shield mechanics into traits, it's a sign things weren't future-proofed as well as we had hoped.


I suppose now the question is what can your character do that isn't attacking or setting up attacks, especially in terms of helping your teammates?


Well, you can always let go so you can use Athletics or Dirty Trick. You can also take Warden Spells if you have decent Wisdom, with Distracting Decoy being especially fitting. There's also Animal Companion, which also vibe with ninjas and benefit from Hunter's Edge. Precision in general is kinda hard to use because it doesn't open many doors.


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"the Deft" Epithet also lets you reload as a free action after spark transcendence.


This I can work with. Have you considered Outwit? It's not immedi6ate and obvio6us power like precision, but the bonuses are very helpful for ninja-ing and synergize with Monster Hunter, and the AC bonus can help compensate for your hands being preoccupied.


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magnuskn wrote:
Lightning Sentinel wrote:
how much do you know about other editions?
Started with 2nd edition AD&D, played 3E, 3.5, PF1E, Star Wars Saga Edition and some other systems which are not level based. Been actively playing since 1998 and have been GM'ing since about 2001.

The 3.5e Warlock had a unique take on casting, but come 4e, everyone was a warlock (nuances notwithstanding).

Kineticists' only abilities boil down to spells with even more restrictions than the unsubtle Primal list. give similar mechanics to other classes and they'd probably outshine the kineticist while also taking away what it did differently.

The necromancer class shows that casters can be unique while remaining casters, even if it also wasn't the first heel-coded one.


PossibleCabbage wrote:
WWHsmackdown wrote:
The children yearn for a return to 4e (which is hilarious to say bc I'm in my early 30s). THERE'S DOZENS OF US! Having started with 5e I can confidently say there aren't many pillars of D&D mechanics that I couldn't live without, especially spell slots. 4e unified a bit too much mechanic-wise in its resourceless structure, which made classes feel samey. I don't think a future attempt would make the same mistake. Hell, all the martials and kineticist feeling very different in play seems proof enough for me

It does feel like PF2 looked at all the problems with the 3.x chassis, and identified the same ones as 4e and just picked different solutions with the benefit of hindsight. Focus points aren't far off from encounter powers, it's just that sometimes they recharge partially or not at all.

So I guess the correct question from a 4e frame of reference is "how many encounter powers is it appropriate for a low level character to have"?

I hear the comparison of focus spells and 1/minute abilities with encounter powers a lot.


WWHsmackdown wrote:
The children yearn for a return to 4e (which is hilarious to say bc I'm in my early 30s). THERE'S DOZENS OF US! Having started with 5e I can confidently say there aren't many pillars of D&D mechanics that I couldn't live without, especially spell slots. 4e unified a bit too much mechanic-wise in its resourceless structure, which made classes feel samey. I don't think a future attempt would make the same mistake. Hell, all the martials and kineticist feeling very different in play seems proof enough for me

It's a shame that dnd can't commit to an idea for more than 2 editions and give the games time to bake.


The Raven Black wrote:
IIRC historical ninjas, or rather shinobi, were not very rich. They could not afford a weapon as costly as a katana.

Regardless, only samurai were allowed carry and use them, so it'd be like an undercover cop announcing their and showing their badge (I see conflicting claims that most ninja were peasants or samurai so idk). Either way, they'd choose cheap, unassuming equipment over flashy and expensive.


magnuskn wrote:
Lightning Sentinel wrote:
Why would I want to be a kineticist if say wizards, clerics, or druids could do what the kintecist can and have more diverse class features and ability options like healing or shapeshifting or martial prowess?

Uh, those are kinda bad examples, though? Wizards use arcane spells, have school curriculums, spell thesis and so on, clerics use divine spells, have a healing font, druids get primal spellcasting and have to choose their focus. All of these things are by their nature different from what a kineticist does, where you focus on elements with unique themes and then can choose to mix and match your power set or focus on your main element.

I'd say the main difference would be on how to differentiate prepared casters like Wizards from Sorcerers, if ressources go away. Which would be possible through class features and class flavor.

how much do you know about other editions?


i keep saying this, but Spellstrike is a Magus's greatest foe.


magnuskn wrote:
Lightning Sentinel wrote:
It wasn't liked because they took a style unique to a class (warlock and dragonfire adept) and applied it to everyone, taking away from the uniqueness.
Honestly, "uniqueness" is not a word something I'd associate with spell slot casting. That normally goes to the rest of the class flavor, at least for me.

Why would I want to be a kineticist if say wizards, clerics, or druids could do what the kintecist can and have more diverse class features and ability options like healing or shapeshifting or martial prowess?


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You specified 2-handed, and I did address armor.

If you have a specific concept in mind, share it so we can help because "ninja" is incredibly vague.


It wasn't liked because they took a style unique to a class (warlock and dragonfire adept) and applied it to everyone, taking away from the uniqueness.


magnuskn wrote:
YuriP wrote:

Another point is that I think Paizo's designers are moving away from per-day resource limits.

We’ve seen this trend since the Kineticist, the remaster’s changes to focus point rules, and the Animist—where focus spells are a defining class mechanic—leading up to the Necromancer and Runesmith. The general impression is that they are gradually stepping away from mechanics based on daily resource attrition.

And my sense is that this has been very well received by most players (obviously, I don't have hard statistics; this is based on the general impressions of people I interact with). Even *Magic+*—a third-party supplement for PF2e—was warmly received by the community precisely because it offered a well-tested option for playing spellcasters without worrying so much about resource attrition.

From this perspective, Paizo reverting to the old focus spell rules would seem counterintuitive.

I even have a theory that newer TTRPG players—influenced by video games where resource management exists but recovery is easy (via automatic post-combat healing or cooldowns)—are more comfortable with these types of mechanics than with the long-term micromanagement required by daily resources. I believe Paizo's designers have noticed this as well.

The class which convinced me of 2E, after years of being very resistant to it, was the Kineticist, because I had never seen which was so elegantly constructed around actions as its main resource. Hence I have also become convinced that daily spell slot resource management is kind of a thing which better belongs in the past rather than the present.

This has happened before, and while there was noise, it wasn't liked.


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Honestly, my issue is that slot spells seem to account for such a large amount of the power budget and takes away from other things.


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Riggler wrote:

Free Archetype seems like an online play thing and not so much used in home games according to data I've seen.

I came back to Pathfinder a few years ago to escape the superhero nature of DND 5e, so the last thing I want to do is add a superhero layer like Free Archetype. The Free Archetype optional rule has always pumped up the power level of PCs much more than the online player population gives it credit for.

I'm glad I don't operate in the meta-verse of PF2e, and have players that don't either. But it sounds like eliminating the OPTIONAL Free Archetype rule solves this faster than anything.

How high of level do you get in your games? I ask because I think you're the first person I've heard NOT to describe this game as "the power of anime".


Elaborate on your concept a little more, since most martials can easily be ninjas without needing much imagination.

Also, note that ruffians can't sneak attack with a damage dice higher than d6, which a two-handed katana is greater than.

Edit: insisting on a katana is a bit problematic since it's not finesse, so it slightly conflicts with the concept of a ninja, a light or unarmored warrior.


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I'm still gonna be on edge about Paizo, but it is a relief at least to know they reached an agreement.


CaffeinatedNinja wrote:
Deriven Firelion wrote:
The Raven Black wrote:
Maybe the solution would be getting Steady Spellcasting as a feature and having the flat check get easier as the Magus levels up.

I guess a feat tax would work too, though I would prefer it be an innate part of proficiency increases for the magus. I may house rule it if Paizo doesn't do it with the remastered magus.

I don't need a disintegrate to be no chance of AOO, but cantrips are the bread and butter of the magus. No need to make them risky for the magus, especially at higher levels.

They didn't change anything about it in remastered magus sadly.

But hey, they just announced Runesmith actually doesn't need a free hand. Maybe they will errata spellstrike to not trigger RS!

The Runesmith change makes the class near universally more functional, while yours is much more situational.


I will say something against Ignition: While the ability to flank with it is great, characters get more options to inflict off-guard based on a duration for everyone as they level, so that benefit might become less valuable depending on party composition.


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It might still apply since having the method doesn't mean making more or planning to in large numbers.


no worries. we're all worked up about this


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magnuskn wrote:
Lightning Sentinel wrote:
sincere question: What is you point? I'm confused because you seem to just be pointing out small mistakes and I don't know to what end.

The point is that the situation is still in flux and we still got upset people, who just heard of it, coming in, often with false information, like "Why is Paizo shutting down AON?!?".

After seeing his video, I was concerned that Ronalds position, him being a lawyer, would be used to give what I called "institutional believability" to the arguments against Paizo, while I myself perceived his video to be more of an opinion piece. Notice that he never cites any legal procedures, he just states somethinf to the effect of that "he and many other people" think that Paizo's arguments do not sound convincing.

I am a regular viewer, and I can confirm that he's not a law channel beyond the punny name. He's very opinionated and I think trying to make heads and tails of the situation is under the umbrella of opinions.

magnuskn wrote:

Teridax then comes in and makes the exact argument I was wary of, namely that that Ronald, being a lawyer, is speaking from "subject expertise". Which, IMO, he clearly is not in his video, he is making a value judgement from a pro-AON side of things and not really adressing the Paizo side of things (which for example Owen did in his video). Which is totally okay, everyone is entitled to their own opinion on the matter.

It's, in the totality of things, a minor gripe of mine, but it kinda stuck in my craw. And here we are.

It really feels like you're going beyond correcting people, and that's what I think the issue is. I also agree about getting the facts straight and not assuming the worst, but I do think you're belaboring it.


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I think it's supposed to invoke real life myths, things like a late game characters barely touch on. Things like creating masses of land, reshaping political landscapes for generations, or directly answering to gods. Granted, I don't think the 2e rules accomplish that.


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sincere question: What is you point? I'm confused because you seem to just be pointing out small mistakes and I don't know to what end.


Teridax wrote:
You're definitely not the only one! I also agree that reaction denial is generally very useful, definitely a game-changer when fighting something like a hekatonkheires titan (who will also RS anyone within 50 feet, so nobody's safe!). I would never not recommend that a caster have a few laughing fits and roaring applauses in their back pocket if they have access to the spell, simply because they're both extremely powerful and extremely reliable at denying reactions thanks to doing so on a successful save. I do still think however that it shouldn't be the expectation just so that a Magus can do their most basic thing without getting repeatedly bashed in the face. My main point of comparison here is Channel Smite, which I think sets precedent for easing vulnerability to RS when operating at melee range: if a Cleric can opt into mini-Spellstrikes without incurring Reactive Strikes, the class that does those as part of their bread-and-butter gameplay I think could benefit from the same. If nothing else, it'd certainly help out the other caster in the party, who wouldn't feel as much pressure to prepare and cast as many of those crowd control spells just for the sake of one party member.

Apologies, I didn't mean to imply doing it for the magus.


*Unfurling Brocade and maybe Twisting Tree are exempt from most of critiques of the class.


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I agree that it's ultimately unimportant that Teridax incorrectly cited Ronald's credentials. I'm confused why you bring up ip. Also, the lack of transparency is the source of all this frustration and jumping to conclusions.


I feel like reaction denial is a general powerful ability that does benefit everyone, even more so against monsters with multiple reactions per turn or enhanced RS.


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Teridax wrote:
Even without counting Reactive Strike, I think the Magus can easily end up needing to be babysat, simply because their gameplay can be very feast-or-famine and action-intensive.

Oh good, I'm not the only one who thinks that.