| Manni#7168 |
If a creature is immune to spirit damage (e.g. construct) and also has a weakness Holy 20, and is hit by a Divine Lance (Holy trait) that causes 10d4 (=17 points) of spirit damage with the Holy trait, what damage does the creature take?
37 points (i.e., the spirit damage + the damage from the weakness) or only 20 points (= damage from the weakness)?
| benwilsher18 |
If a creature is immune to spirit damage (e.g. construct) and also has a weakness Holy 20, and is hit by a Divine Lance (Holy trait) that causes 10d4 (=17 points) of spirit damage with the Holy trait, what damage does the creature take?
37 points (i.e., the spirit damage + the damage from the weakness) or only 20 points (= damage from the weakness)?
It would take untyped damage equal to it's Holy weakness and nothing else l I'm pretty sure. Weaknesses to traits and not damage types can be triggered by effects that don't normally do damage.
| Ykkandri |
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I'd wager it would not take any damage at all, actually. Seeing how a weakness only triggers "Whenever you would take that type of damage" and immunity clearly says "you ignore all damage of that type" I'd say the immunity overrides the weakness here.
It does not say anywhere (I can find, at least), that weakness turns anything into untyped damage. It would just add +20 spirit damage, which the construct is immune to.
I also don't think the clause "weakness to something that doesn't normally deal damage" counts here, as spirit damage very clearly normally deals damage, just not to this construct.
Had it been hit by holy light, instead, the creature would take increased damage from the weakness (unless it was also immune to fire damage). But with divine lance, I think there's just no damage whatsoever.
| benwilsher18 |
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The creature is this scenario isn't weak to spirit damage though, it is weak to the holy trait which is not a damage type. So I think "weakness to something that does not normally deal damage" does actually apply.
"If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it."
Being hit by an attack with the holy trait should count as being affected by it surely? The same as if you threw holy water at the creature and hit, which deals no damage to creatures not weak to holy.
| Ykkandri |
Being hit by an attack with the holy trait should count as being affected by it surely? The same as if you threw holy water at the creature and hit, which deals no damage to creatures not weak to holy.
That's not entirely correct, though, is it?. Holy water deals spirit damage, it just clearly states that it can't damage creatures without the unholy trait. That is not the same as a weakness to holy.
Holy Water can damage a, let's say, skeletal champion. That creature has the unholy trait and would take the 1d6 spirit damage. It does not have a weakness to holy, though, so it's just that.
Had the Holy Water instead struck a succubus, which has both the unholy trait and the weakness, the succubus would take the 1d6 spirit damage +5 spirit damage from the weakness to holy.
| benwilsher18 |
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To look at some other examples then, what about the Water trait? There are spells like Hydraulic Push that deal damage and have the Water trait, so a creature weak to water would take additional damage from these spells equal to their weakness.
But the Water trait itself says that while submerged, "Creatures with a weakness to water take damage equal to double their weakness at the end of each round." This shows how untyped damage can occur because of a trait weakness.
Now what if you targeted such a creature with Tidal Surge?
https://2e.aonprd.com/Spells.aspx?ID=1848
I would rule that if it failed the save, it would take damage equal to its water weakness, because the spell has the Water trait and it has been affected by it. What would you rule here?
Ninjaiguana.
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With Holy;
- Divine Lance does spirit damage; it strikes at the 'soul'.
- You shoot a demonic construct with a Holy divine lance, doing xd4 spirit damage.
- The holy weakness adds 20 more spirit damage; nothing in the rules allow weaknesses to deal a different type of damage than the attack which triggered them. It would only be untyped if the attack dealt no damage but still triggered a weakness.
- So you deal xd4+20 spirit damage, which the construct ignores due to its immunity; it has no 'soul' to strike.
| benwilsher18 |
It would only be untyped if the attack dealt no damage but still triggered a weakness.
I guess the argument stems from the fact that this is actually not 100% clarified anywhere. It uses the phrase "If you have a weakness to something that doesn't normally deal damage, such as water" which could also apply to this situation - "holy" does not normally deal damage, and a construct does not normally take spirit damage so you could also consider spirit to be "something that doesn't normally deal damage" in this instance.
| Claxon |
Generally speaking, sources of "holy damage" are things that deal spirit damage and have the holy trait.
But this instance is confusing because this creature has immunity to spirit damage, but also has a weakness to holy (which is basically a subtype of spirit damage).
How is this supposed to work? I'm honestly not sure.
Do you have an actual creature that has immunity to spirit and weakness as an example?
If it was merely a resistance to spirit damage and a weakness to holy, my ruling would be that it still triggers the weakness and grants that additional damage, regardless of if the resistance fully negates the spirit damage.
But with immunity....I'm not sure how it should function, since it the immunity should stop any spirit damage from happening.
It honestly mostly seems to me like an editing error that should have been caught creating a contradiction. Because spirit is basically a combination of the old "good and evil" damage types, which weren't really damage types but dealt damage based on a creatures alignment. But with alignment removed, and the damage types rework not everything works quite as intended if you didn't pay close attention.
Likely such a creature pre-remaster would have has a resistance to evil aligned damage and a weakness to good aligned damage. And when editing it, someone just simply replaced the evil aligned resistance to spirit. And didn't notice the contradiction they create in giving a weakness to holy.
Ninjaiguana.
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Ninjaiguana. wrote:It would only be untyped if the attack dealt no damage but still triggered a weakness.I guess the argument stems from the fact that this is actually not 100% clarified anywhere. It uses the phrase "If you have a weakness to something that doesn't normally deal damage, such as water" which could also apply to this situation - "holy" does not normally deal damage, and a construct does not normally take spirit damage so you could also consider spirit to be "something that doesn't normally deal damage" in this instance.
I disagree. Spirit damage does 'normally deal damage'. The immunity blocks it in this specific instance. It's not the same.
Also, with your reading of a holy weakness; would this construct take damage for being in the aura of an Angelic Halo spell?
https://2e.aonprd.com/Spells.aspx?ID=2093
I would say no. But it's in the area of effect of a Holy spell (that doesn't normally deal damage, and in fact normally does nothing at all to foes); should it take 20 untyped damage? Each round?
| benwilsher18 |
Also, with your reading of a holy weakness; would this construct take damage for being in the aura of an Angelic Halo spell?https://2e.aonprd.com/Spells.aspx?ID=2093
I would say no. But it's in the area of effect of a Holy spell (that doesn't normally deal damage, and in fact normally does nothing at all to foes); should it take 20 untyped damage? Each round?
I would say in this case no, because the creature is not targeted by and thus not "affected by" the spell. I would generally say that in order to be affected by a spell, a creature has to be attacked and hit, fail a save against it, or take some damage from it in some other way. I personally think if any of those 3 things happens and the spell has a trait that matches a weakness, it should trigger.
That does call to mind some other weird interactions though. If a Witch used Elemental Betrayal to give a creature a weakness to Wood, and then cast Entangling Flora, when would the weakness trigger? Each time it fails a save? Each time it moves in the difficult terrain? Every round regardless of both?
Weakness to traits could really use some better wording...
Ninjaiguana.
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Ninjaiguana. wrote:
Also, with your reading of a holy weakness; would this construct take damage for being in the aura of an Angelic Halo spell?https://2e.aonprd.com/Spells.aspx?ID=2093
I would say no. But it's in the area of effect of a Holy spell (that doesn't normally deal damage, and in fact normally does nothing at all to foes); should it take 20 untyped damage? Each round?
I would say in this case no, because the creature is not targeted by and thus not "affected by" the spell.
That does call to mind some other weird interactions though. If a Witch used Elemental Betrayal to give a creature a weakness to Wood, and then cast Entangling Flora, when would the weakness trigger? Each time it fails a save? Each time it moves in the difficult terrain? Every round regardless of both?
Weakness to traits could really use some better wording...
From my POV easiest would be to rule that weaknesses can only trigger on damaging effects, and inherit the damage type of the triggering effect. Would mean RAW you could no longer do some 'thematic' things like hurting a fire elemental with a non-damaging water spell, but would make the rules a lot easier to adjudicate.
| yellowpete |
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Holy trait isn't inherently tied to spirit damage any more than to any other damage type, it just happens to coincide a lot (because of how 'good' damage was translated). A champion triggers holy weakness with their Strikes while only dealing physical damage, for example.
In the retracted errata, Holy wasn't part of any of the damage instances at all, but a property of the Strike as a whole. We'll see what they make of it in the rework
| Perses13 |
I think you may have crossed some wires, because the stat block you linked does have weakness to holy.
It doesn't call out specifically having an immunity to spirit, but I'm not sure there's a creature that actually does in the stat block.
| Castilliano |
Many Constructs have immunity to Spirit listed like the new MC2 Golem. Some do not because they have a spirit/soul/whatnot, like the Levaloch above or Soulbound Doll for another example. Of course Spirit being a new damage type, the pre-Remaster Constructs don't even know to list it.
As for OP, I side with saying it's a bump to the damage, and if the creature's immune to all the damage, it still is. Water explicitly states it works differently, doesn't it?
| Finoan |
Many Constructs have immunity to Spirit listed like the new MC2 Golem. Some do not because they have a spirit/soul/whatnot, like the Levaloch above or Soulbound Doll for another example.
I see in the Soulbound Doll's stat block that it says that it is not immune to Spirit damage. I am not seeing anything like that in the Levaloch stats.
One of the things that I do expect to see persist after the re-errata regarding instance of damage is how a weakness to something that is not a damage type (such as the Holy trait or Area effects) would only apply once to the entire attack.
The difficulty here is because the interaction is not defined. None of the rules fully apply in this case.
Spirit damage is something that normally does deal damage. So the rule in Weakness regarding things that don't normally deal damage, doesn't accurately apply.
And the rule for complex effects in Immunity to a trait is backwards. The Levaloch is not immune to Holy, it is immune to the Spirit damage type and weak to the Holy trait. So that doesn't accurately apply either.
As with most things that are not fully defined in the rules, it is best to just make a ruling at your particular table that the players there will be happy with. And if this thread is coming from a PFS forum question, then PFS leadership is going to need to make the ruling for their tables.
Dr. Frank Funkelstein
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Spirit damage doesn't harm creatures that have no spirit, such as constructs.There are a few exceptions, like poppets etc, that have souls.
Whenever you would take that type of damage, increase the damage you take by the value of the weakness.
As no damage is taken (immunity is applied first), the weakness is not applied.
a weakness to something that doesn't normally deal damage
I think that does not apply here, as the spell does normally deal damage.
| Errenor |
Weakness wrote:Whenever you would take that type of damage, increase the damage you take by the value of the weakness.As no damage is taken (immunity is applied first), the weakness is not applied.
This is only relevant if Holy trait and Spirit damage are processed together. If they are not, as it were in the removed errata, then what happens with Spirit damage basically doesn't even matter.
____I am also not sure how to rule in this case. But I'm inclined to account for them separately and allow taking damage from Holy weakness. Spell worked and hit at least.
Also, are there such creatures at all, or the question is purely theoretical?
| Trip.H |
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I would actually rule with those in the "does not trigger weakness" camp on this one.
The way the Immunity part is written imo has the default functionality to be that when triggered, that reaction is to induce immunity to all the effects, not just damage.
And the holy-ness of the spell is very much a creation of the spell, it is not an outside effect that the spell somehow inherited from elsewhere. The spell is creating the holy lance of spirit energy.
The spell is not an arrow that you strap a holy payload onto. The entire arrow is created by the spell.
As such, I'd rule the immunity to spirit does mean that method of delivering holy to the target flat out does not work.
You need to overcome the immunity and affect the creature first, then effects/attributes carried by the spell can take effect.
If a spell's text called out the telekinetic delivery of a preexisting holy ____, or similar, that would be enough for me to consider the "processed separately" idea.
_________________
For the sake of consistency, try to imagine a different immunity mix with Holy weakness. Like a bleed or mind spell. If a mindless construct were to be targeted with a holy mind control spell, it is perhaps more intuitive as to why you do not trigger that Holy weakness.
I agree with the idea that you need to breech the immunity first; when you fail to do so, you don't even check for weaknesses.
| Easl |
For the sake of consistency, try to imagine a different immunity mix with Holy weakness. Like a bleed or mind spell. If a mindless construct were to be targeted with a holy mind control spell, it is perhaps more intuitive as to why you do not trigger that Holy weakness.
I'm imagining. I'm not so sure, because Weakness has two parts to it.
Let start with Holy Mind Control Spell #1: this one just controls the actions of the target. The first part of the Weakness description obviously doesn't apply here: it says "Whenever you would take that type of damage, increase the damage..." But this spell doesn't do damage and Holy isn't a type, so there's nothing to increase. Heck even a construct that was not immune to mental should not be affected by a "paragraph 1 weakness" Holy effect. However the second part of the Weakness description might still apply: "If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it." Well this spell doesn't normally do damage, but have you been "touched or affected" by it if you've been successfully targeted but then successfully resisted it, via immunity or a crit success on your save? If so, then arguably you should take Holy damage from it as this is not much different from splashing a fire elemental with a bucket of water. Or maybe another comparison: The spell is now acting like brandishing a cross at a hollywood vampire: usually does nothing, but to this critter, it's painful.
Holy Mind Control Spell #2 would be one that controls the victim's actions and does some mental damage to them too. Now both paragraphs could apply. Maybe we leave that for later. :)
| Trip.H |
I'm mostly reaching my conclusion by the immunity text, not weakness text.
When you have immunity to a specific type of damage, you ignore all damage of that type. If you have immunity to a specific condition or type of effect, you can't be affected by that condition or any effect of that type. You can still be targeted by an ability that includes an effect or condition you are immune to; you just don't apply that particular effect or condition.
If you have immunity to effects with a certain trait (such as death effects, poison, or disease), you are unaffected by effects with that trait. Often, an effect both has a trait and deals that type of damage (such as a lightning bolt spell). In these cases, the immunity applies to the effect corresponding to the trait, not just the damage. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you're immune to fire.
The only time you get to bypass immunity's "full nullification" is if a complex effect deals damage that a GM would see as outside the immunity. Such as a spell dealing mental + bldg damage VS a construct. The construct would still take the bldg.
That's it. All other default cases of immunity being triggered, the entire effect is nullified. The "holy" part of the equation is nullified at that step, before the weakness procedure is even reached.
Which is why I'm focusing on checking if the holy is an effect of the spell, or if it's independent of the spell. Due to sanctification, you do need to think about it for a sec, but I think the answer is still clear.
_____________________
as far as the weakness text:
"you take damage equal to the weakness value when touched or affected by it."
I read that "touch or affected" as two mutually exclusive types of event. You don't "touch" an effect like a spell. Those affect you.
And due to immunity, the all the spell's effect, make no affect upon the target. They were never affected by it, so weakness never pops.
| Unicore |
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Also, the exact rules about all of this are up in the air right now, with the clear admission that the existing definition of instance of damage is incomplete. What will the answer be? Who knows. The current answer is very much “your GM is going to make a call based on their own ideas and game expectations.
| Easl |
I'm mostly reaching my conclusion by the immunity text, not weakness text.
It's clear that the holy trait can't force it to take mental damage. If it's immune to the mental trait and you try and apply a mental effect to it, its immune to that mental effect too. No argument there.
But that immunity just makes the spell like a bucket of water or a holy symbol; it is now a spell that has no combat effect on the opponent except for the weakness.
Maybe trying out a third example here, but let's say you thwak a bludgeoning immune werewolf with a round chunk of silver. The GM rules your thwak does 1 bludgeoning damage. Should the werewolf not burn from contact with the silver? Seems like it still should; that the effect of being in contact with the silver is independent of how effective your chunk was as a bludgeoning weapon. So our holy-weak, mental-immune example gets thwacked with a mental spell. Seems to me like it should still burn from the holy.
The only time you get to bypass immunity's "full nullification" is if a complex effect deals damage that a GM would see as outside the immunity. Such as a spell dealing mental + bldg damage VS a construct. The construct would still take the bldg.
Weakness 5 to holy is like 'does 5 holy damage to things weak to it". So long as you hit with the spell, I'm not sure why the spell has to do a different type of damage or a different type of effect first in order to apply that. If you hit, the weakness will be triggered. So in your 'effect of the spell or independent of the spell' I'm kinda seeing it as independent. Though as unicore points out, we are arguing about a rule that is currently up in the air and could change at any moment.
| Trip.H |
But that immunity just makes the spell like a bucket of water or a holy symbol; it is now a spell that has no combat effect on the opponent except for the weakness.
Not it does not, you just made that up.
The werewolf example points the opposite direction you claim. The werewolf was not immune to the improvised attack, so the weakness could trigger.
Immunity is a rather inflexible mechanic, but the text is rather black and white. If you trigger immunity, the entire thing is rendered null. Damage and other effects.
Unless, you meet the specific criteria for an exception. Which, this does not match.
Full immunity nullification is in effect.
_____________________
Think of a breathless creature that is immune to [inhaled] and similar effects, that is then exposed to an inhaled toxin that "burns the lungs" and deals fire damage.
Whether or not the creature is weak to fire is irrelevant; they are immune to the cloud, and you don't even need to check weakness/resistance.
That cloud exposure does not count for [fire] trait 'contact' weakness, rubbing up against something carrying a ____ effect is not the same as "being affected" by it, nor does it count for contact weakness.
The mechanism of the poison, that breathing in the toxin mechanic, needs to function for the weakness to be triggered, delivered.
That's why those texts keep listing "contact" and "affected by" as two different things. Spells, alchemy, etc, "contain effects" packaged inside them, and they need to actually take effect to deliver them.
Other weaknesses, like water contact, are a lot easier to trigger. Most water spells also throw actual water at the foe, which can trigger the contact weakness. But just because something has the trait, doesn't mean it's exposed on contact.
Also note that the mechanic to deal 2x weakness per round is in the trait itself, because the base rules do NOT do that.
Some [fire] creatures even have specific text to add more mechanics like this;
"If a gallon or more of water touches the lava otter, or if it's affected by a water effect, ..."
Because those are distinct, different things. Aside from the gallon+ option, some [water] spell, etc, needs to actually "affect" the lava otter for that to trigger. Immunity could block that.
| Easl |
The werewolf example points the opposite direction you claim. The werewolf was not immune to the improvised attack, so the weakness could trigger.
I set it up to be immune to bludgeoning. So yup, immune to the attack. You'd make a bludgeoning-immune werewolf immune to a silver bludgeoning attack then?
Not only does this go against my intuition, but it sets up a ridiculous rules juxtaposition where hitting them with a big chunk of silver does nothing while merely touching them with that exact same chunk of silver in a light, peaceful way causes them damage. That should never be the case. If touching them with a not-normally-damaging bit of silver hurts them, then touching them harder (in a way that triggers a damage immunity) with the same bit of silver should too. It makes total sense to say that, in the latter case, their immunity to the strike means they are immune to the extra damage the strike would normally cause, but since in both cases they are touched by silver, they should take the same weakness damage from both touches. Likewise with immune to spirit weak to holy; if some object does [spirit] damage and has the [holy] trait, then striking them with it should not do less than merely touching them with it in a non-striking way. That would make utterly no sense.
Think of a breathless creature that is immune to [inhaled] and similar effects, that is then exposed to an inhaled toxin that "burns the lungs" and deals fire damage.
That's a hard one. The toxin has a 'causes damage' route, but it's not skin contact. So does skin contact fall under paragraph 2? Or does the inhalation damage mean we should only use paragraph 1?
I would probably tend to say touch triggers the weakness. Because I want to avoid the silliness of "oh it's going to damage me if I'm just touched by it, but I won't be damaged if it's part of an inhalation attack? Well then I open my mouth wide and intentionally inhale it so I can become immune to it!"
But I think we are starting with different premises; you with 'its part of the effect' and me with 'it's independent.'
That's why those texts keep listing "contact" and "affected by" as two different things.
They may be different but the weakness rules say both 'touch' and 'affected by' can trigger a weakness. So either causes damage.
Other weaknesses, like water contact, are a lot easier to trigger. Most water spells also throw actual water at the foe, which can trigger the contact weakness. But just because something has the trait, doesn't mean it's exposed on contact.
I disagree. If an Ifrit merely walks through normal water - no throwing, no spell cast or other action of the PCs - they still touched it, and the weakness rules clearly say touch triggers it. An Ifrit walking through water takes damage. Something that has a weakness is indeed exposed on touch to something that has that trait.
Dr. Frank Funkelstein
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yeah this thread has gone down in a pretty unnecessary hypothetical train derailment. "How would rules we don't really know yet handle a situation that has never happened?"
It is a legacy creature from Age of Ashes that triggered the discussion
Animated DragonstormsThe legacy spell would have worked, but the remastered does not, my suggestion was to either apply the legacy spell effect in this case or rework the monster (a lot of effort though for a single case)
| Sibelius Eos Owm |
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Surely the most obvious answer to "this legacy creature needs to be weak to sanctified damage" is that its not immune to spirit? It wouldn't be the first construct thats not immune to spirit, and narratively if it had a weakness to Good damage in the pre-master, it makes sense it might have enough spiritual aspect to be worth attacking.
--
As for this hypothetical, while it feels strange that a spirit immune creature should take a holy weakness from a spirit attack, I have to admit if I imagine holy as akin to silver, it does seem strange that one material rider can hurt a target by touch but another wouldn't, just because its immaterial. Perhaps these two *shouldn't* act analogously to one another but that seems to be the only guidance we have.
The Raven Black
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According to AoN, it is the only creature which has Weakness to Good while not being Evil.
A very special case then. I would adjudicate that it is immune to Spirit damage except when said damage is Holy.
I feel this should apply to the other 2 Constructs listed on AoN that have Weakness to Good (and are both Neutral Evil).
I feel it is necessary to counterbalance the higher HPs they get from having a weakness to Good.
| glass |
Unicore wrote:yeah this thread has gone down in a pretty unnecessary hypothetical train derailment. "How would rules we don't really know yet handle a situation that has never happened?"It is a legacy creature from Age of Ashes that triggered the discussion
Animated Dragonstorms
I don't see immunity to spirit damage mentioned there (unsurprisingly, as I don't think spirit damage existed prior to the Remaster). Does it inherit it from somewhere?
The Raven Black
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Dr. Frank Funkelstein wrote:I don't see immunity to spirit damage mentioned there (unsurprisingly, as I don't think spirit damage existed prior to the Remaster). Does it inherit it from somewhere?Unicore wrote:yeah this thread has gone down in a pretty unnecessary hypothetical train derailment. "How would rules we don't really know yet handle a situation that has never happened?"It is a legacy creature from Age of Ashes that triggered the discussion
Animated Dragonstorms
The definition of Spirit damage which explicitly excludes Constructs.
| Tridus |
Dr. Frank Funkelstein wrote:I don't see immunity to spirit damage mentioned there (unsurprisingly, as I don't think spirit damage existed prior to the Remaster). Does it inherit it from somewhere?Unicore wrote:yeah this thread has gone down in a pretty unnecessary hypothetical train derailment. "How would rules we don't really know yet handle a situation that has never happened?"It is a legacy creature from Age of Ashes that triggered the discussion
Animated Dragonstorms
Spirit damage doesn't harm creatures that have no spirit, such as constructs.
A construct doesn't have to list Spirit Immunity to have it, though they typically do list it in remaster material for clarity. They often use Spirit damage as a replacement for alignment damage, but they're not exactly the same because alignment damage only worked against that alignment and otherwise had no restrictions while spirit damage doesn't work on things with no spirit. (Unlike Positive/Vitality and Negative/Void, which are functionally identical replacements.)
So you could rule this a couple of ways:
1. This particular construct isn't immune to spirit damage because it's powered by spirit energy (or something like that).
2. The construct is immune to spirit damage, but as it's weak to holy, it still takes the Holy weakness from the attack.
3. The construct is immune to spirit damage and since the attack itself doesn't harm it, the holy trait also does nothing.
What you do between 2 and 3 should be consistent IMO with other types, so if the same thing happens with some other edge case like a cold iron scimitar hitting a slashing immune creature that is weak to cold iron (if such a thing existed), you should run it the same way.
Personally I favour #2 both because it gives a player some options even if they are otherwise shut down, but also because it works for oddball cases like the Water trait where a spell may not do damage at all but the weakness can still apply. And I really favour consistency in how these rules work.
We'll see how it plays out when the new errata comes.
| glass |
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glass wrote:I don't see immunity to spirit damage mentioned there (unsurprisingly, as I don't think spirit damage existed prior to the Remaster). Does it inherit it from somewhere?The definition of Spirit damage which explicitly excludes Constructs.
Well, that's a silly place to hide the rule...why is it not under the Construct keyword, with all the other stuff Constructs are immune to?
(Rhetorical question - I know you guys did not decide to put it there.)
The Raven Black
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The Raven Black wrote:glass wrote:I don't see immunity to spirit damage mentioned there (unsurprisingly, as I don't think spirit damage existed prior to the Remaster). Does it inherit it from somewhere?The definition of Spirit damage which explicitly excludes Constructs.Well, that's a silly place to hide the rule...why is it not under the Construct keyword, with all the other stuff Constructs are immune to?
(Rhetorical question - I know you guys did not decide to put it there.)
I guess because, as mentioned earlier, some constructs are not immune to Spirit damage.
| NorrKnekten |
If I remember correctly the change in the remaster to move away from "implied immunity" was 100% because of how unclear it was, Mostly relevant to Bleed immunity and even some mental immunities. I recall this being backed up by Bonner though I dont recall where the source of that is.
Either way, Legacy Good Damage does not automatically equate to Spirit damage and unless a construct carries the soulbound trait or another similar ability its rather safe to assume it would have spirit immunity.
Fast Changes
Alignment changes are the most extensive in the Remaster.
If you want to use them in your game immediately, in
most cases you can make pretty quick adjustments on
the fly to adapt. Take care to make sure you don’t miss
something, and be ready to alter your plan if the change
doesn’t seem to be working as you intended.----
Aligned Damage: Change chaotic damage, evil
damage, good damage, and lawful damage to spirit
damage. If you have a bit more time, you can instead
incorporate that damage into the other damage of the
attack if it makes sense, increasing the physical damage
instead, for example. Consider adding the holy trait
or unholy trait to an action, spell, or item if it’s often
strongly themed to a deity or the metaphysical fight of
good versus evil.
| Easl |
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I think y'all may be focusing too much on the spirit tree and not seeing the general rules forest.
The general scenario is: there is a strike that hits, with a damage [type] and a [trait]. The victim is immune to the [type] but weakness 5 to the [trait]. Does this mean:
1. It takes no damage at all, using the logic: because the immunity prevents the strike from doing anything at all, the weakness does not trigger. This is Trip's the weakness is part of the effect definition; if the effect never takes hold, the weakness is simply never adjudicated.
2. It takes the weakness damage, using the logic: while the [type] damage does nothing due to immunity, the weakness adjudication is. This is the weakness is independent of the effect definition; the weakness triggers so long as you merely hit.
I favor the latter, Trip favors the former. Folks can review our posts to see why. Thoughts on 1 vs. 2?
| Tridus |
I think y'all may be focusing too much on the spirit tree and not seeing the general rules forest.
The general scenario is: there is a strike that hits, with a damage [type] and a [trait]. The victim is immune to the [type] but weakness 5 to the [trait]. Does this mean:
1. It takes no damage at all, using the logic: because the immunity prevents the strike from doing anything at all, the weakness does not trigger. This is Trip's the weakness is part of the effect definition; if the effect never takes hold, the weakness is simply never adjudicated.
2. It takes the weakness damage, using the logic: while the [type] damage does nothing due to immunity, the weakness adjudication is. This is the weakness is independent of the effect definition; the weakness triggers so long as you merely hit.
I favor the latter, Trip favors the former. Folks can review our posts to see why. Thoughts on 1 vs. 2?
#2 for me, I explained why above. That's how a weakness that doesn't do damage works like the Water trait weakness. It's more consistent if it always works that way.
| NorrKnekten |
#2, Immunity even states that having immunity to fire doesn't stop acid damage from an ability that does both. Just like divine immoliation still affects targets with either spirit or fire immunity despite it haivng both traits.
Similar behavior should also apply to other traits but there is GM adjudication expected here. Another reason to why the system arguably should be more explicit about differentiating between fire-trait and fire-damage
| Claxon |
#2, Immunity even states that having immunity to fire doesn't stop acid damage from an ability that does both. Just like divine immoliation still affects targets with either spirit or fire immunity despite it haivng both traits.
It's more clear when an attack does multiple kinds of damage, that the immunity should only block the type of damage that the creature is immune to.
What's not clear, is if an attack that deal one kind of damage, and a creature is immune to that damage, if other "rider" effects should still happen.
But I admit, in light of the whole "water weakness" when water doesn't normally deal damage makes a compelling argument that despite being immune to spirit damage, the creature could still take damage from holy weakness for being exposed to an attack with the holy trait.
| Unicore |
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A construct creature written before spirit damage was a thing, but intended to be weak against holy makes no sense unless you don’t give it immunity to spirit damage, but especially not Holy Spirit damage. Worst case scenario would be to treat it like a precious material. So give the creature resistance equal to their weakness to good, or even immunity to spirit damage, but have Holy Spirit damage ignore that immunity or resistance.
| NorrKnekten |
It's more clear when an attack does multiple kinds of damage, that the immunity should only block the type of damage that the creature is immune to.
What's not clear, is if an attack that deal one kind of damage, and a creature is immune to that damage, if other "rider" effects should still happen.
But I admit, in light of the whole "water weakness" when water doesn't normally deal damage makes a compelling argument that despite being immune to spirit damage, the creature could still take damage from holy weakness for being exposed to an attack with the holy trait.
Which is why my argument is that other traits should work like that due to how there is no effort to discern between between the damage types, their respective traits and other traits.
Often, an effect both has a trait and deals that type of damage (such as a lightning bolt spell) In these cases, the immunity applies to the effect corresponding to the trait, not just the damage. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits;
It doing two types of damage is just an example to the above, But the text does speak of an effect having parts that can affect you regardless of immunity to one of the effect's traits.
Does an explosive barrage still deal sonic damage to a fire elemental, and does it deafen them? does the deafen correspond to the sonic trait in this scenario? is it different for ignite fireworks which also is a sonic/fire spell, The rules don't quite say.But we know any effect can be holy regardless of damage type or lack thereof, and atleast from retracted errata isnt tied to the damage either, We will have to wait and see how holy is treated afterwards.
| Unicore |
Extrapolating out on all of this, much to the ire it will cause Trip, Damage (especially complex damage effects) in PF2 has always been a thing you have to think through narratively and discuss with your table/GM and not be able to follow a precise formula that will cover all cases. That is something that the developers can work on, but it comes with a cost of flexibility and letting things work on a naturalistic way for the best possible story. I think it will end up flattening the game significantly if all instances of damage always have to work the same way and you can’t sometimes have water that is blessed by a specific god do its own thing because that sounds really cool in your story and not just be holy water the item that has to work xyz way. Or a fountain of the elemental plane of metal that is just liquid cold iron and functions like water on that plane.
Hopefully adventure designers are intentional and thorough in explaining these situations in their adventures, but when you are converting material or making stuff up for yourself, it is ok to try to center fun and story telling over mechanical precision. A creature that was weak to good damage not taking holy damage doesn’t feel very fun or narratively consistent to me. sometimes it’s good to go with the rule of cool. And sometimes players are getting annoying trying to stretch that too far and the GM is well within their place to say no in those circumstances.
| Tridus |
But I admit, in light of the whole "water weakness" when water doesn't normally deal damage makes a compelling argument that despite being immune to spirit damage, the creature could still take damage from holy weakness for being exposed to an attack with the holy trait.
This is the easiest way to run it because it just works and you don't wind up with an exception.
So in this case the construct is immune to the spirit damage but not immune to Holy stuff hitting them, no matter what the Holy stuff is. They take 0 Spirit + Holy weakness damage. Easy.