Press trait for BOLD BLUFFS and TUMBLING TRICKS


Daredevil Class Discussion


Bold Bluffs and Tumbling Tricks feats provide additional ways to gain the Adrenaline condition, but they don't count toward the multiple attack penalty. As a result, they're difficult to combine with other feats with the Press trait. Is this a design flaw? Or is there a clever way to use them?


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To analyze this, let me check which daredevil features and feats require adrenaline.
Audacious Combatant requires both adrenaline and Press.
Stunt Damage deals damage on forced movement only with adrenaline. It has no Press requirement.
Galvanized Mobility gives +2 to AC with adrenaline and only +1 without.
Enduring Adrenaline (feature 19) gives temporary hit points whenever the daredevil gains adrenaline.
Don't Mess with Me (feat 1) requires both adrenaline and a critical hit--which means a Strike.
Pressing Pummel (feat 1) requires adrenaline and has Press.
Scrambling Retreat (feat 1) requires adrenaline.
Caroming Charge (feat 2) requires adrenaline.
Wall Sweep (feat 2) requires adrenaline.
Daring Reversal (feat 4) requires adrenaline and has Press.
Exhilarating Athlete (feat 4) requires adrenaline.
Headsmash (feat 6) requires adrenaline and has Press.
Heightened Awareness (feat 8) requires adrenaline.
Deadly Advantage (feat 10) requires adrenaline.
Vigorous Adrenaline (feat 10) requires adrenaline.
Fortify Self (feat 12) requires adrenaline.
Daring Critical (feat 18) requires adrenaline.
Lucky Spark (feat 18) requires adrenaline.
Reckless Abandon (feat 20) requires adrenaline.

Daring Stunt is a great single action to both gain adrenaline and enable Press with an Athletics attack. Thus, adrenaline and Press seem linked. But the Risky Press feats don't require adrenaline beforehand, since they generate their own adrenaline. Audacious Combat is like Agile weapon trait in that they have no effect on a first attack and after that Press will be enabled. Don't Mess with Me requires adrenaline and a preliminary Strike, which means it cannot be triggered by Daring Stunt alone. Therefore, it could benefit from a non-attack source of adrenaline.

Pre-existing adrenaline and Press are tightly linked only in Pressing Pummel, Daring Reversal, and Headsmash.

I can imagine a daredevil making a Bold Bluffs feint to gain adrenaline and get a target off-guard, making a Strike against that target, if lucky gaining a opportunity for a Don't Mess with Me reaction, and then using a Press third action. That daredevil build could focus on dealing damage rather than on Athletics maneuvers that deal no damage.

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