| exequiel759 |
Did I miss something or you can actually have more than tool?
But anyways, if you have a GM that puts clues everywhere for you to mark, you'd make at least one or two trophies per combat session, which means you'll end up with multiple dozens of them by the mid to high levels. That's why I think juggling trophies is going to be tiresome.
Zoken44
|
Your trophy case can only hold 5 trophies that are not in use. so tools+5 is the max trophies you can keep.
and yeah, several feats give you secondary tools. most of the feats that support the Chymists Phials are adding secondary tools. And each secondary tool can be reinforced separately.
| shroudb |
Well, I totally missed the 5 trophies limitation. That fixes one of the problems I had with the class.
With that said, what the point of this post then? We already know how many you can have at the same time.
He's not asking how many trophies, we know that to be tools+5.
he's asking how many tools you can get, which when you include the secondary tools, it can get quite high a number.
i think chymist is the obvioust 1st tool for such a "min-max" since it seems to have the most secondary tools (each different vial is a different secondary tool most of the time)
Red Griffyn
|
I don't really like min-maxing a playtest (leaves some fun combos for the real game). But this is all silo'd in the class. I guess lets start counting:
Primary/Signature Tool:
1.) Bloodseeking Blade
2.) Chymist's Vials
3.) Consecrated Panoply
4.) Warded Mail
At L11 you can gain a second signature tool.
Secondary Tools:
1.01) L1 - Paired Bloodseeker: This appears to give another 1H weapon. I'm no 100% clear on 'transfer special adjustment' if that means it duplicates the 'paired' option or if it is truly unique from the bloodseeker.
1.02) L2 - Shifting Hunt: Combination/Modular/or two-hand trait bloodseeking blade tools can have different options for each configuration. So in theory modular can get you 3. A combination modular weapon could get you 6 total. There isn't a modular combination weapon, but you can make a combination weapon modular with the inventor multi-class/weapon innovation.
2.01) L1 - Drink Adaptation Serums: Get adaptation serums (environmental heat/cold potions) that you can reinforce for against trophy damage dealt by hazardous terrain or area effects that damage you when you start your turn there (e.g., wall of fire).
2.02) L4 - Cure-All: condition removal secondary tool.
2.03) L8 - Catalyzing Flask: Catalyzing flask secondary tool that gives you a free daily alchemical elixir and reinforces a +1 status bonus to one save based on the monster trophy highest save.
2.04) L14 - Arm Bloodburst Phial: Bloodburst Phial goes into a weapon and makes your next strike do a big burst of damage. You can do this once per 10 minutes and it isn't clear what happens to the trophy (I assume you can recover it to re-use?)
4.01) L1 - Spiked Surcoat: armour spike secondary tool.
5.01) L1 - Repelling Shield: Shield secondary tool when reinforced can let you shield block to trophy damage regardless of source.
5.02) L8 - Field-Forged Tools: Lets you craft a monster part tool and get the benefit of 2 trophy's reinforcement (takes 1 minute to switch trophies though). This applies to all hunting tools (primary and secondary) so assume this is +1 per tool (I don't think it will double on things like Shifting Hunt).
5.03) L12 - Spectral Lenses: Spectral lenses secondary tool that gives you see invisibility and reinforces to give a +1 status bonus to perception to seek/search for creatures with the trophies traits.
Max Number Path 1:
Start with Bloodseeker Blade Combination Weapon:
- (1) Initial Primary Selection (Bloodseeker)
- (1) L1 - Paired Bloodseeker -> 1 per weapon
- (6) L2 - Shifting Hunt -> 4 per weapon (2x modular guns with reinforced stocks -> doesn't solve rune sharing though)
- (1) L4 - Repelling Shield -> 1 Shield
- (2) L8 - Inventor -> add modular to a combination weapon (assume modular goes to both sides so one weapon is 6, one is 4)
- (0 or 3) L10 - Field-Forged Tools -> technically 1 more per item (1 for each of your two weapons and shield) -> but this isn't that realistic since how many monster part crafting objects can you realistically make by yourself without a lot of GM help. I'll just denote this with a # or #)
- (1 or 2) L11 - Second Primary Tool -> For number purposes you select the Chymist's Vials, due to the number of secondary tools. However, I don't think those are the strongest options.
- (1 or 2) L12 - Spectral Lenses.
- (1 or 2) L14 - Catalyzing Flask.
- (1 or 2) L16 - Bloodburst Phial.
- (1 or 2) L18 - Cure-All.
- (1 or 2) L20 - Drink Adaptation Serums.
Plus 5 in your case. Total is 22 to 31 depending on how successful you are with getting field-forged tools into your rotations.
NOTE: The above is obviously not a good approach. There are far better feats than the Chymist Vials and having two modular weapons with attachments requires a ABP game to avoid being woefully poor trying to pay for runes. IMO I'd go with armor as my secondary after weapon and focus only a single combination weapon or set of 1H finesse combination weapons. A lot of the Chymist Vials are sort of meh IMO, and having something like the shield conflicts with having two weapons maxed out.
| Shinigami02 |
The simplest way to deal with the rune requirements is (Greater) Doubling Rings, and just try to stick to as universally applicable Property runes as possible.
EDIT: And as far as the Melee restriction, if the goal is just to maximize how many effective tools we have for the biggest Trophy case, rather than necessarily *using* them all, using Two-Hand weapons is just as valid as using Combination weapons.
EDIT 2: Disregard previous edit, forgot the Reinforced Stock part.
Zoken44
|
This is what I was hoping for. TBC I know this is not some ideal build or whatever, I was curious.
It does rather expose the anemic options for using items beyond the Phials or the blade.
Rankly I would add some feats to specially focus parts of your armor like gauntlets, boots, and livery (I think that's the word for the colored part worn outside the actual armor).
And I would fold the Slayer's tricks into the Consecrated Panoply, either that or better define WTF the panoply is.