Slayer Class Discussion



Slayer Must-Have Options

Notes from the playtest: Slayer

Shifting Combination no explicit double MAP increase

Relentless vs. Reactive Strike

Yuri's Slayer playtest impressions

Your best quarry is one of your allies

Tip of the Tongue, Assurance and Monster Lore

All Knowing, All Slaying?

Mark Quarry is awkward and situational.

On The Hunt being Quicken is a little awkward

Filling Your Trophy Case

Bounty Hunter archetype feats

Trophy Traits

More ideas on the use of trophies and tools

Maybe Reinforcing Arsenal Should Be More Frequent

Introducing your Nemesis

Trophies need to do more.

Maybe Slayer Trophies Should Take Some Influence from PF1

Pre-game Slayer feedback, Slayer's Tricks feat line

On The Hunt problems

Quid's Slayer Builds

Infinite On the Hunt and Thralls

Warded mail and heavy armor.

How do I theme the trophy mechanic so it's less grisly?

Consecrated Panoply

Crossbow Slayer Might Do Better With Weapon Group

Monster Lore and Giants

Chymist's Eye and Solid Opaque Cover

Get Weird With It

The Slayer, Pop Culture, and Class Fantasies

Arm Bloodburst Phial is too much

Reducing GM Dependency (Trophy Selection)

challenge to push the class to it's limits

Slayer Review - First Impressions

Slayer vs. Battlezoo’s Vestage Hunter, Monster Mage, and Monster Parts System

Chymist’s Eye and Starting Trophies

Relentless casting

Slayer Playtest First Impressions

Thoughts on Bloodseeking Blade

Keeping the trophy loop going long term.

Catalyzing Flask issue

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