Arm Bloodburst Phial is too much


Slayer Class Discussion


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Okay, I know this is a very weird hill for me to die on, but I ALWAYS get REALLY nervous whenever I see anything related to persistent damage on a creature or spell or whatever, because persistent damage is ALWAYS the thing that a lot of homebrewers and even some Paizo writers implement poorly. I go more into it in this tumblr post I made a while back.

Anyway, when I saw Arm Bloodburst Phial, every part of my body immediately went "NOPE!" 12d6 PERSISTENT bleed damage, plus 12 persistent bleed SPLASH damage, on a thing that can be ADDED to a Strike?! That is SOOOOOO much bleed damage! Especially for a once per 10 minute effect that can be a RIDER! Hell, a 10th-rank blood vendetta does only 10d6 persistent bleed, and a 9th-rank dehydrate does 13d6. And both of those have basic saves and are, y'know, spells.

Just...Arm Bloodburst Phial's persistent damage needs to be halved, man, because that is way to much.

Rant over


Once per 10 minute abilities are pretty comparable to Focus Spells.
If it wasn't persistent it would be comparable to a strong Focus spell like Fire Ray. (14d6 at level 14 plus set the ground on fire for 7d6 Dot)

(I admit, when I first read it I thought it was a typo tho)


I feel like 12d6 persistent bleed has GOT to be a typo. Just way out of line for what a one-action ability that doesn't affect MAP normally can do.


Cellion wrote:
I feel like 12d6 persistent bleed has GOT to be a typo. Just way out of line for what a one-action ability that doesn't affect MAP normally can do.
ARM BLOODBURST PHIAL wrote:
At 17th level, the persistent bleed damage increases to 14d6 in either case.

This makes me think it wasn't a typo and was written fully intentionally. Not that it isn't a bad idea mind you, just that it isn't a typo.

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