Free Armor?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you buy a magical weapon with fundamental runes, the cost of the weapon is subsumed in the cost of the runes.

Is the same true for armor? I don't recall.


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Yes basically.

I'm not sure that the couple of GP savings makes all that much difference at level 5. But there you go.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks for the quick response! :)

585gp for a Clockwork Macuahuitl and a suit of O-Yori armor is hardly a couple of gold pieces. :P

Liberty's Edge

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I would definitely not give away for free an armor or weapon that costs more than the rune itself.

Dark Archive

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Rounding the total price and ignoring the quite inconsequential cost of the base item is an easement, not a loophole.


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The problem here is just that there's no gameplay reason for the Clockwork Macahuitl to be a level 8 item and cost 550 gp. It isn't out of line with other Advanced weapons, and it adds nothing that could justify the price.


TheFinish wrote:
The problem here is just that there's no gameplay reason for the Clockwork Macahuitl to be a level 8 item and cost 550 gp. It isn't out of line with other Advanced weapons, and it adds nothing that could justify the price.

You just don't understand, it's an elite collection item. A rare one!


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Ah. Another infinite wealth glitch.

Well, if your character wants to become a merchant instead of an adventurer, I guess I am fine with that.

Start filling out a new character sheet and backstory.


Interestingly, I'd say there are plenty of items that are significant cost when compared to the cost of fundamental runes.

As a GM, I'd probably just say if the weapon is under 10 gp and you're buying it after the level when fundamental runes become available then you don't need to worry about that additional cost. But anyone trying to take advantage of it to increase their character wealth is going to get a talking to.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Claxon wrote:

Interestingly, I'd say there are plenty of items that are significant cost when compared to the cost of fundamental runes.

As a GM, I'd probably just say if the weapon is under 10 gp and you're buying it after the level when fundamental runes become available then you don't need to worry about that additional cost. But anyone trying to take advantage of it to increase their character wealth is going to get a talking to.

So no free composite longbows at your table? Not like they needed another nerf, no matter how minor.


Ravingdork wrote:
Claxon wrote:

Interestingly, I'd say there are plenty of items that are significant cost when compared to the cost of fundamental runes.

As a GM, I'd probably just say if the weapon is under 10 gp and you're buying it after the level when fundamental runes become available then you don't need to worry about that additional cost. But anyone trying to take advantage of it to increase their character wealth is going to get a talking to.

So no free composite longbows at your table? Not like they needed another nerf, no matter how minor.

Look, if you look at the 20gp cost being a big nerf then I guess so.

The number I picked is honestly just vibe based. Obviously I'm not going to let you get a 500gp weapon for free because you purchased it with a rune. Where do you draw the line exactly? Not clear, it'll vary by table.

If you were to raise this issue at my table I'd be more likely to tell everyone that the rules around basic magic weapon/armor no longer include the line about not adjusting for the different types of armor/weapons, so everything would simply cost more.

Dark Archive

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Claxon wrote:
Where do you draw the line exactly?

3% cash discount


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The solution seems to be "no one in this town is selling clockwork macuahuitls or o-yoroi armor today". These would have to be commission pieces and you wouldn't get base materials for free.

Liberty's Edge

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PossibleCabbage wrote:
The solution seems to be "no one in this town is selling clockwork macuahuitls or o-yoroi armor today". These would have to be commission pieces and you wouldn't get base materials for free.

Indeed, their Rarity and level already account for it.


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I'm confused by what you mean here. The Clockwork Macuahuitl is a level 8 item, so slapping +1 striking on it doesn't lower its price to 100g because it's still a level 8 item after you add the runes. Unlike say a longsword, which goes from level 0 to level 4 when you add the runes.

Additionally, the "base magic weapons" where the savings come from say they cover common weapons:

Quote:
Many magic weapons are created by etching runes onto them. The magic weapon stat block covers the Prices and attributes of the most common weapons you can make with only fundamental runes.

Theoretically you'd get a discount here when you put +2 on it, but given that it's a rare base item you could exclude it from the "basic magic weapons" formula entirely.


Tridus wrote:

Additionally, the "base magic weapons" where the savings come from say they cover common weapons:

Quote:
Many magic weapons are created by etching runes onto them. The magic weapon stat block covers the Prices and attributes of the most common weapons you can make with only fundamental runes.

And then in the statblock itself they forgot about it:

"A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.
The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron."
Only precious materials are excluded.
But yes, this doesn't mean much.

Liberty's Edge

Errenor wrote:
Tridus wrote:

Additionally, the "base magic weapons" where the savings come from say they cover common weapons:

Quote:
Many magic weapons are created by etching runes onto them. The magic weapon stat block covers the Prices and attributes of the most common weapons you can make with only fundamental runes.

And then in the statblock itself they forgot about it:

"A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.
The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron."
Only precious materials are excluded.
But yes, this doesn't mean much.

Even this quote does not provide access to not-Common IMO.

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