professorbeej
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So my group is playing through Empires Devoured, and they reached the hazard called "A Game of Entropy." They were unlucky, and a character critically failed their save at difficulty-level 5, so they automatically die and get turned to a fine powder. It reads:
...the critical failure effect results in death. Creatures immune to void damage (such as undead) instead take acid damage. A creature slain by this hazard is reduced to a fine powder.
However, we have an Exemplar in our party (yeah, I allow PF classes in SF2e) who wants to use their feat Fish from the Falls' Edge to prevent them from dying. It reads:
Seeing your ally fall, you let out a cry, sending your divine spark to them temporarily to keep them from tumbling down the River of Souls. You prevent the triggering creature from dying and restore 5d8 Hit Points to them...
I ruled it that because they're turned into a fine powder with a disintegration effect, and that the Exemplar wouldn't be able to have time to save them.
I always understood powder/dust effects to be an immediate, no-save death.
But my players think that because the hazard doesn't explicitly say that the PC's death can't be prevented because of being turned to dust, and the Exemplar's ability doesn't say it can't not affect targets reduced to a fine powder as some spells and effects do, that the Exemplar could step in and save them before they die.
How would you rule this? I don't want to be unfair, but I also think the hazard is meant to be unpreventable. Thoughts and help would be appreciated.