Alchemist Combine Elixirs with Mutagens?


Rules Discussion


Hi all, I thought the following question has been asked and answered here but I was unable to find the thread. Please note this is for Society play so table variability is a concern. Thank you in advance for your help.

Does Combine Elixirs allow for the combining of Mutagen Elixirs? I think another way of asking the question is, as Mutagens have the Polymorph Trait, is a Combined Elixir Mutagen one Polymorph effect or two?


I think the effect you are wanting is the Greater Field Discovery ability of Mutagenist.

Mutagenist wrote:
If you imbibe another mutagen while you are under the effects of a mutagen, you can gain the benefits and the drawbacks of both mutagens at once, despite the fact that they both have the polymorph trait and would not normally function together.

Which is a level 13 class feature, not a level 6 feat.

Combine Elixirs doesn't indicate that it overrides the Polymorph trait of Mutagens.


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Thank you for the fast response. What made me ask this question appears earlier in the Mutagenist section under Field Vials. It is here that Combine Elixirs is mentioned in regards to a Mutagen.

Field Vials wrote:
You can drink the contents of one your versatile vials to suppress the drawback you take from one mutagen currently affecting you until the beginning of your next turn. A vial used this way loses the acid, bomb, and splash traits and gains the elixir trait. If you have more than one drawback due to Combine Elixirs or a similar ability, drinking the vial suppresses one drawback of your choice.

Combine Elixirs doesn't say it overrides any Traits, but does a Combined Mutagen have the Mutagen (or Polymorph) Trait once or twice? If the Combine Elixirs information in the Field Vials section was only relevant when using the Greater Field Discovery, wouldn't it appear in the Greater Field Discovery section instead?


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Without that line in Field Vials I'd say the situation was ambiguous. With that line though I think it's pretty clear Combine Elixirs is supposed to work with Mutagens.

Especially because Combine Elixirs very specifically creates a "hybrid concotion" with all effects. You're not drinking two Mutagens, you're drinking one mutagen with two benefits and two drawbacks.

Which would mean you could, theoretically, be able to be under the effects of four mutagens once you hit Level 13 (double Combined). Which sounds pretty fun to be honest.


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For efficiency's sake, the most I'd go for is three: a Collar activation on Initiative followed up by a first round Combine Elixirs.

It does raise the hilarious idea of a Mutagenist entering battle with only Handwraps of Mighty Blows for a magic item.

(Using Bestial for offense with Drakeheart and Sanguine for defense, topped up with two-hour-long Bravo's Brews to handle Will Saves.)

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