| Chawmaster |
Pathfinder Adventure Path Subscriber
Happy New Year, All.
The party alchemist, a chirurgeon, is now 13th level and seems to be a legit healing force. I just wanted to ask the Rules crowd if his latest healing options seem properly put together.
I asked him to lay out for me his main healing options in any given single round. He provided me the following. Does all of this seem legit based on a chirurgeon class and available feats? Thank you for your help.
Healing options:
Throw premade double healing potion (1 action) - 14d6 + 36 and 14 splash +5 temp HP for 1 minute
Create and throw double healing potion (2 actions) 120 hp and 14 splash +5 temp HP for 1 minute
Battle Medicine (1 action) As treat wounds (+24 bonus) 1/24hrs for most characters