| Luiginosuke |
I’m interested in the “called” property for weapons as it seems to have fun uses outside of combat. For instance, call your dagger directly into your hands after you have been captured and tied up. Sell the dagger and then call it back into possession. Set traps with the dagger as a release mechanism that you teleport away. Things you could not do with the quite similar “returning” property.
But what happens if the weapon is coated with poison? With returning, the dagger just flies back so any applied poison would remain. But a called weapon teleports so it’s not so clear. I’d like to think the coating stays and I assume that’s the norm and intent but I’m curious what you all think.
That’s all I really need to know but if you’re down to get into the weeds, if poison get’s carried, what else does and doesn’t? On a successful hit, does a dagger come back bloodied? Does a submerged dagger come back wet or dry? How about a little message on a string tied to the dagger? Do “wet” treatments travel but all “mechanical” attachments stay?
| Azothath |
The RAW Ogres tell me that if you want creative replies you should try the Advice Forum.
The concept of unattended objects, possessed items(gear and equipment), and just where that intellectual boundary enclosing a volume that comprises a single object is always going to involve some GM arbitration. Intent is not part of the physical world.
Magical Weapon Qualities
Melee & Ranged Called (+1) consumes swift actn on demand, 24hr time limit.
Ranged(thrown) Returning (+1) free actn from square object thrown from at start of owner's turn.
| Pizza Lord |
Not Rules stuff:
Things about an object that would likely describe it as an adjective likely stay on it. If it's a rusty knife, a bloody knife, a wet knife, a poisoned knife, etc. If it's something else, like a bug that was crawling on the knife, probably not. If the knife were (somehow) infested with bugs or metal eating organisms like iron termites or something, the infestation probably stays.
Ask yourself if you teleported a shirt out of the ocean if it should be completely dry? Or a lice-infested shirt (which would have been a better example than metal-eating termites above). Or a piece of termite-infest lumber.
You don't teleport a potion or a waterskin and the liquid inside stays behind. Unless something is a significant creature I don't normally let players teleport out of their boots of teleportation or clothes, nor do I let them delouse themselves of parasites or headlice. A clinging or grappling creature, sure.
So I would say a bloody knife, or a wet knife, or a poisoned knife would come back in that condition. That's not the same as 'a knife with a teacup resting on top on it'. If you had forensics, the knife would have fingerprints on it. If it was cold because it was in ice a moment before, it will still be cold, possibly with frost on it, but it wouldn't bring the ice-cube that was chilling it along.
Diego Rossi
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As one of the RAW Ogres, I think there is no official rule, so we should use our judgment.
Pizza Lord suggestion is spot on, resolving most questions in one go.
Giving a pass to a question in the rule forum isn't wrong.
They can involve rules that you don't know because they are in some hidden corner of a supplement.
Creative interpretations can get some rude answers (we all have our bad days), but people here are generally helpful. They will try to clarify if something is rule-compliant, against the rules, or rule-neutral (i.e., there is no specific rule).