W E Ray
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My PC started with two Levels of Investigator before going Wizard. Investigator-2 / Wizard-6. Next Level at 9th I'm taking the Feat Additional Traits and am going to add the Trait, Magical Knack.
I've made similar builds before, couple Levels of Investigator or Inquisitor or something before going Wizard. By being two Levels behind in Full-Casting it makes my higher Level Wizard less absurdly broken than when he is not hampered by two Levels of something else. (There comes a time around 12th Level where my Wizard -- any Wizard built properly -- just doesn't need any other PCs, and can do the entire friggen campaign all by his lonesome self.)
Regarding Magical Knack:
At some point I got it in my head -- I think during a Play-by-Post here on The Boards (from another DM) -- that while Magical Knack will get back your missing two CLs for Duration and Range and Targets, it will not get back your missing 2d6s from your Fireballs or Lightning Bolts.
(I DM far more often than Play so it's not like I see this except maybe every 3-4 years -- and I am *Not* a Rules Lawyer or Expert -- so I really don't know if there's something I'm missing.)
My DM in this current game looked at Magical Knack (when I mentioned that I'd be taking Additional Traits "Soon" to get the extra 2 CLs for Duration and Range and such) -- and he was like, "Bro, this gives you the extra 2d6 for your Fireballs and Lightning Bolts, too."
But I promised I'd look it up because I thought it couldn't.
(It kinda reminded me of that thing in your CMD calculation where lots of folks don't know you get your Dodge Feat and your Ring of Protection Deflection Bonus because of a layout blunder in The Core.) .... I am wondering if there is a similar line of text out in the vastness of canon that disallows me to also get those two extra d6s on Lightning Bolt and Fireball (etc.).
So,...
Uh,...
Does anyone know?
Big THANKS! in advance