Are undead Paladins viable?


Rules Questions


Hi,

a character in my current group died and adding in a new character is currently not all that easy. The DM suggested that the easiest way to add a new character is, if that character was a ghost.

The way i understand the ghost template, it can be applied to any "normal" character, gaining the undead and incorporeal trait and a bunch of other stuff, but losing other abilities. So far so good.

When it comes to class choices, the paladin is the favoured choice of the character and that's were it gets a little mushy. Would that be viable?

Is it possible that any not-evil deity still lends its power to a paladin, despite the fact that the paladin is only a ghost, tethered to the earth by some unresolved task?


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Yes. While perhaps somewhat harmful to the fabric of reality in some esoteric way and irritating the followers of Pharasma, undead PCs are not inherently evil. Furthermore, the old systems of alignment are not in play anymore. Ghost in particular have shown up with a wide range of motivations and ethical characters.

So long as they manage their hungers as ethically as possible, there should not be an issue with playing a ghost paladin. In fact, I'd say a paladin actively resisting their final reward to continue to right the wrongs of the world is a pretty dang compelling concept.


The real problem you'll have is that in PF2, ghosts is an archetype (not a template). Even if the GM gives you the ghost dedication for free, you'll have to spend class feats on grabbing some of the necessary Ghost dedication feats to make it functional. And you'll have to spend money on ghost touch runes.

But anyways, ghosts aren't necessarily evil. And ghosts hunger is probably one of the most manageable, because it's "to settle you're unfinished business". Which actually might be an issue in the sense of deciding what your "unfinished business" actually consists of. And that if that unfinished business doesn't align with what your party is doing, you probably won't follow.

If I was the GM, I would just find a way to resurrect your character.


I am, for some reason, unknown to me, in the wrong Version of PF. Dammit.

Sorry, that was a PF1-question.


I see, my answer remains the same in the end.

Your GM should simply find a way to get you resurrected.


St0nemender wrote:

I am, for some reason, unknown to me, in the wrong Version of PF. Dammit.

Sorry, that was a PF1-question.

Lol, no worries.

Though I did open this thread to ask, "what is this 'Paladin' thing you speak of?"

Liberty's Edge

My definite clue was the class as a "favoured choice" :-)

Paizo Employee Community & Social Media Specialist

I've moved this to the PF1 Rules Questions area as requested!

Dark Archive

While i am no longer that firm with PF1e rules, we had a similar situation in our (2e) Malevolence game - a haunted house where introducing a new character is difficult.

In our case, it was an investigator that died. We decided, that his ghost would be bound to investigate the secrets of the house and find his final rest then - no issue even for my undead-smiting graveguard champion.
Instead of a religious ritual i just had to solve the mystery of the haunted house.

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