No upgrades to increase magazine size for non lazer guns in SF2E?


General Discussion


Why are there no options to increase magazine sizes for say a machine gun, or pistol or anything that shoots bullets that isn't a revolver (and even those have some options for more bullets).


Anyone?


I don't think any of us could answer that question.

I would say to remember that all we have for gear are the core books. There may very well be options for that down the road. SF2 launched 8 weeks ago. There's going to be a lot more content as time passes.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

We can't answer that any more than why they decided not to have any kind of changes to range or AoE sizes when you go up the level range. I know these were all things that at least some of us cited as problems in playtest surveys, but someone apparently disagreed.

Also, an "anyone?" post after only a few hours? Are you really expecting instant forum answers to questions that are about "why?" and not "what?" or "how?"


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

They probably wanted to leave open a means for reloading to be a part of the game that matters. I would speculate that we might see some interesting bullets that make the lower number of shots more worthwhile. They may have just wanted to hang onto the idea that bullets take up physical space.


I think there probably will be some other magazine options but bullets/projectiles take up physical space so it is a lot harder to boost capacity of a magazine compared to just improving the quality of a battery.


You could have some kind of ammo miniturizer or something but it does at least require more explanation than "battery gots more juice".

On the plus side, solid ammo is less likely to be drained by a monster to power its electro-gamma breath.


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WatersLethe wrote:
They probably wanted to leave open a means for reloading to be a part of the game that matters.

It's possible, but that just makes it weird that laser weapons get bigger rather than the other way around.


SF1e did not get any options to increase clip size on release, I'll bet SF2e will get something similar on their first big gear focused book.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Squiggit wrote:
WatersLethe wrote:
They probably wanted to leave open a means for reloading to be a part of the game that matters.
It's possible, but that just makes it weird that laser weapons get bigger rather than the other way around.

I speculate that they wanted it to matter for some weapons so you can engage with that fantasy by choice of weapon. Also in my games so far, laser weapons were the "idk just give me something to shoot between spells" weapon type.

Not saying that's a super compelling design choice or not.


Master Han Del of the Web wrote:
SF1e did not get any options to increase clip size on release, I'll bet SF2e will get something similar on their first big gear focused book.

I suspect some kind of high capacity clip/drum clip/belt fed option are going to be some upgrades for ballistic weapons. Having your big space machine gun with a ammo belt fed from a backpack seems pretty normal scifi type stuff. Have it cost a weapon upgrade and an armor mod so you are investing in not having to reload very often.


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There is also a previous discussion on this topic too that is worth reading.


I do think projectile weapons are in practice going to have advantages over energy weapons via ammo varieties to trigger weaknesses (cold iron/silver) avoid resistances (there's ghost touch ammo in Guilt of the Graveworld to fully hit incorporeal without devoting a weapon upgrade), and do other things (there's the Pop! ammo in Guilt of the Graveworld that does a free action ranged feint to make your second shot against flatfooted if you're double tapping things). They also have fewer problems than energy when facing random resistance/immunity than many (non-sonic) energy weapons, so the inflexible magazine size may be a deliberate choice for the flexibility you can build in by carrying an assortment of special ammo magazines for weird situations.

Grand Archive

Oni Shogun wrote:
Why are there no options to increase magazine sizes for say a machine gun, or pistol or anything that shoots bullets that isn't a revolver (and even those have some options for more bullets).

Only the designers could answer that and they haven't given a definitive answer.

I looked at the madness that was batteries in 1E and the 2E solution is definitely a huge upgrade.

But I personally would prefer if we just gave them ammunition and be done with the fixed sized batteries entirely.

Grand Archive

Agonarchy wrote:

You could have some kind of ammo miniturizer or something but it does at least require more explanation than "battery gots more juice".

On the plus side, solid ammo is less likely to be drained by a monster to power its electro-gamma breath.

Honestly the batteries need the same explanation.

You aren't going to magically fit 2, 4, 6 or 10 times the energy density in the same space, weight, energy loss and discharge rate. They already use null space effects.

At best you could make the 100 capacity battery as "top of the line" and the offer lesser versions of it for cheaper. But usually scaling up the production of the 100 capacity one would be more efficient.

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