| EltonJ |
Anyone interested in a Swords and Sorcery campaign inspired by Conan the Barbarian?
The game will take place in the World of Greyhawk. Aside from starting in the Central Flanaess or even on the Eastern Flanaess, we will play in the Western Flanaess. Complete with nasty cults, dangerous sorcerers, and high adventure!
The game will take place in the Bakulunish kingdom of Ket. You will play foreigners. Whether barbarian, paladin, fighter, bard, sorcerer, monk, cleric, rogue, ranger, or wizard -- you are all foreigners to the kingdom of Ket. Ket has a strange, insular culture. The place is dangerous to most foreigners, but ancient enough to hold secrets of its own. I am portraying Ket like Egypt during the New Kingdom combining the secrets of Stygia in a strange, cold desert.
What you need
1. A copy of the Pathfinder Roleplaying Game, 1st edition. Yes, we are using First Edition for this. I am not holding your hands for this game. I'm not going to make you feel better. I'm looking for people who game looking for a fun time. In the way Conan captured the imagination of thousands.
2. A copy of the Advanced Players Guide.
3. The World of Greyhawk Fantasy Game Setting OR the Living Greyhawk Gazetteer. You can have either or both. Just that the LGG is more compatible with the PFRPG. Fortunately, both cost less than three cups of coffee separately at Drivethru.
Optional Rules we are using
We are using the following optional rules for this game.
1. Hero Points. See pages 322 through 324 of the Advanced Player's Guide. We will be using Hero Points. It's up to you how you will use them.
2. New Classes. We will be using the following Base Classes from the APG: alchemist, Inquisitor, and Summoner. The rest are for NPCs only. All other base classes from other books are banned.
3. Archetypes. Yes, we are using Archetypes.
4. Traits. We will not be using traits. I'd rather you come up with a creative background for your character. Traits have been abused. Come up with a reason why you are traveling to Ket.
Creating Your Character
Abilities. We will use Point Buy for this game. You get 15 points to distribute among your abilities. I know, I usually give you 25, but for this game -- it's a little more gritty than usual. I contemplated having you roll, but to many people complained in the past.
Races. You can choose only from the following races: Human, Elf, Dwarf, Halfing, Gnome, Half-orc, Half-elf, Tiefling, and Aasimar. Players may use Alternate Racial Traits for each of these races. Also, you may use the following player companions: Blood of Fiends, Blood of Angels.
Classes. The Core Classes and the classes renumerated above are the only ones allowed for this game. You cannot select classes outside this list, since the rest of them are not in a Swords and Sorcery trope. I will allow classes from Pathfinder: Unchained.
Archetypes. Yes on Archetypes.
Subdomains. Yes on Subdomains.
Alternate Wizard Schools. Yes on alternate wizard schools.
Traits. We will not be using traits. Come up with a background yourself. As I said, I'm not here to do your background for you.
Skills. Yes, we will use Background skills.
Feats. No elephant-in-the-room/the room is square rules.
Equipment. Try to pick your equipment from the Core Rules. No guns!
Level. You may start at 5th level.
Alignment. Try to choose good and neutral alignments.
Okay, I think that's it. Any questions?
| EltonJ |
| 1 person marked this as a favorite. |
What an awesome idea! Ket, such a good choice; geographic gateway, trade & economy gateway, even a cultural gateway and melting pot. Nice! Would be fun to see a bunch of cityslickers from Veluna or even Greyhawk make their way into Ket.
Good call on Traits by the way!
I can use Katapesh for Ket, and it still would be a good place for Adventure. And thanks, Evindyl. Enjoy your vacation!
| Lord Burton Al-irillan |