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Alright... so there are now at least 3 different boons that give options to Red Mantis. One from each of the Mantis themed adventures and of course they all work totally differently.
1 "A character of your choice gains access to the Red Mantis Assassin dedication feat and all associated feats"
This gives you access to the dedication and all the feats, I think including the rare ones. You do still need to meet the prerequisites of the dedication which include training in sawtooth sabers for which it neither provides proficiency nor access to.
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2: "...has access to the Red Mantis Assassin archetype and all common or uncommon options which require membership in the Red Mantis Assassins"
This one doesn't give you the rare feats, but does get you all common or uncommon options that "require membership in the Red Mantis Assassins." The Sawtooth Saber doesn't actually list an access condition, in fact I'm not sure there are any options "which require membership in the Red Mantis Assassins" other than the archetype. And of course proficiency is still an issue.
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3: "Your characters may choose Achaekek as their deity for all relevant character options. Such characters alignments must be lawful neutral. Any characters that follow Achaekek gain access to the sawtooth saber. This boon does not grant access to the Red Mantis Dedication feat or other options that require evil alignment"
Obviously a pre-remaster boon. I think access to the deity post remaster is unnecessary, so all this one does is give access to the Sawtooth Saber which is obviously helpful for the other two (although doesn't solve proficiency)
Am I missing something, have I misunderstood how they work?
Thanks.

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Monkhound wrote:A second inititation boon should suffice for access to the sawtooth saber, but it would be nice to have this confirmed. Otherwise the boons basically have no use case.I'm sorry, I may be totslly missing something but how does secondary initiation give access to sawtooth sabers?
It doesn't as written, but I'm saying that it should, since you're then part of the only and exclusive organisation that makes use of the weapon. Unless the intent of OPM is to have you combine adventure boons to make viable use of them :)

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Since the two boons give access to the archetype and the archetype requires you to be trained in sawtooth saber, I think it would be reasonable to assume that they also give you access to the saber. Not giving access to the saber seems pretty blatantly to be "too bad to be true": "Congrats, you get this boon for an archetype that you can never use."
I think most reasonable GMs/VOs would look at the issue and go "... Well, obviously you can get the (pretty sucky) saber if you can get the actual archetype" but just to be safe from potential table variation, I personally I would hunt down the last boon that also gives access to the saber, because RAW that is what you need. (even though boon hunting is generally frowned upon, this current bad/missing wording on the boon kinda forces you into it).