We Don't Need Another Hero! - Black Dow's Golden Heroes PBP Discussion


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Lady Frost's Position of Power gives her a financial of 6, I believe. I don't think that can be raised any higher to start the game with, right?

I suppose if it made sense, she could employ any of my fellow Heroes who are around level 1-3(maybe 4?)?


You can start with 8 with Rich Advantageous Background.

Cool - I'll get a bunch more Campaign Ratings stuff posted through the weekend. Work's kicked up a notch at the moment with a big offshore campaign we're involved in (I'm in Oil & Gas Operations) so time's been stymied somewhat.


Ya know what sucks about the Golden Heroes pdf? It's one of those ones you can't copy/past from...

Anyways, Position of Power states:

Your character's non super identity is in a position of power; possibly a high up official, or the ruler of a small overseas kingdom, etc. The character starts with a Financial Resource Level of 6, and has aides who carry out minor missions.

*****************

Is being the owner of a shipping company fitting? It seems like that might actually be 'too small' in scope as that doesn't exactly equate to being the 'ruler of a small overseas kingdom' ?


So sorry, crazy last week and a half and other excuses. I'll try to catch up


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Lady Frost wrote:
Ya know what sucks about the Golden Heroes pdf? It's one of those ones you can't copy/past from...

I will attempt an OCR and see if I can get a version you can copy and paste text from.


Might be closer to the weekend before i get some breathing space lads - summer shutdown season is upon me here in the North Sea and I've just kicked off our involvement in an 8 well P&A (Plug and Abandonment) campaign that'll see me and my team through to end of Sep.

Needless to say work is kicking my hairy arse but I'll get back on it once I clear my feet. Your collective patience is hugely appreciated.


I will be visiting family for the next few nights as well and internet will be iffy


Sorry. I lost the thread after I returned from camping. Need to get this game into my campaigns.


No worries mate - am uber busy so pause button on the finishing of the character gens. Will get up to speed just work and family visitors are monopolising my time at the moment.


Attack:
Rulebook:
HTC 64 | HTK 72 |Damage Divisor +1
Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.


Alright gang - its been a while and I'm finally free (in a nice way) of visiting family and work has become much more manageable.

Appreciate for some of you this one's now in the rear view mirror, so just looking for a roll call to see if there's sufficient interest to plow on.

Gunn's Superman and the FF movie also reignited my passion on this one somewhat so I'm keen if any of you are...


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Public Status: 16 | Detective Points: 15 | Personal Status: 16 | Awesome portrait! | Comicbook logo

Let’s go


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Still here! Glad you're back!


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I am still here.


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Attack:
Rulebook:
HTC 64 | HTK 72 |Damage Divisor +1
Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20

I am around.


Excellent - right, on with first order of business then...

PUBLIC STATUS
This is a measure of how popular the character is with the general public, how likely the authorities are to co-operate with the character, etc. (this is something I will be drawing upon when you all encounter & interact with non-Extranormals.

The five different areas you must evaluate are:

BACKING
If the character is known to have the backing of the government or some large and respected commercial organisation, they are more likely to be accepted and trusted by the populace.

BACKING Ratings:

1 No backing
2 Backing of local community group/authority
3 Known to get on with police, etc
4 Full backing of police, government department or large and respected commercial organisation
5 Known to operate with complete government approval

INITIAL RATING: Initially, most characters are presumed to have ventured onto the streets as a Superhero and will be known to the authorities. Therefore each character will usually start with a rating in
this area of 3. However Background & Rationale might change this +/-

HEROISM
This is a measure of how close the character comes to the 'heroic' ideal as enshrined in the comic books.

HEROISM Ratings:

1 Anti-hero
2 Vigilante
3 Slightly suspect
4 Regular Hero
5 A real goody two shoes

INITIAL RATING: Most characters will usually start with a
Heroism rating some of 3. In some instances, depending on the character's Background and Rationale or your Campaign setting, this may vary.

IDENTIFICATION
This represents to what degree the public identify with the character.

IDENTIFICATION Ratings:

1 Obviously not human (alien, mutant or android)
2 'Different'
3 Average
4 'One of the gang'
5 The person-next-door

INITIAL RATING: If the character is basically a 'normal' person, that is their Superpowers are primarily enhanced Attributes such as Superstrength or their powers are bestowed by special equipment, then they start with a Public Identification Rating of 3. However, if the Rationale of the character is such that they are obviously, or are known to be, a mutant or alien, or their powers are such that they might appear to be startlingly non-human they would start with a Public identification rating of 2 or even 1.

PUBLIC RELATIONS
This reflects the effort the character puts into making the public feel at ease. Does the character help old ladies across the street; visit schools to give lectures on road safety; etc?

PUBLIC RELATIONS Ratings:

1 Hates the public and makes it obvious
2 Ignores the public altogether
3 Stand offish
4 Shows general concern for the public
5 Bends over backwards to give the right impression

INITIAL RATIN: Virtually all characters start with a Public Relations Rating of 3. This may vary slightly in rare instances as this rating depends almost entirely on how the player role-plays the character and how they allocate the character's DUPs during the Campaign.

PRACTICE
This is the most important aspect of Public Status. Every adventure must have a Practice value from 1 to 10 assigned to it by the SUPERVisor. The Practice value reflects the difficulty of that adventure but you can modify this after the scenario to reflect how likely the public would be to hear about it depending on exactly how the scenario went. The adventure might span one or more scenarios.

PRACTICE Ratings:

1O Saving the world
9 Saving the nation
8 Saving the city
7 Confrontation with a major Supervillain and supporting team of Supervillains
6 Confrontation with a major Supervillain or a team of Supervillains
5 Confrontation with Supervillain or team of minor Supervillains
4 Confrontation with a minor Supervillain or team of organised terrorists or mercenaries
3 Riot, fire or other major disaster or a confrontation with a Thug-like Supervillain
2 Minor crime or confrontation with Thugs
1 The hero makes an appearance

INITIAL RATING: As stated in the section on Backing, it is assumed that the character has already appeared on the streets and tackled a few hoodlums becoming known to the police and public. Thus all characters start with Practice Rating of 1.

FINAL PUBLIC STATUS
[i]Once all five areas have been rated, the five Ratings are added together to give a total ranging from 5-30 for the character's Public
Status. The public's reaction to the character and the effect in game terms is indicated by the Public Status Level and corresponding reactions below.

PUBLIC STATUS LEVEL:

5-10 Who?
11-15 Disliked/Resented
16-20 Accepted/tolerated
21-25 Popular
26-29 National Figure
30 Legendary


My musings on the above for you lot (and some spoilers on the further prep I've been doing):

Jack-In-Irons: As a supernatural super-punk with ties to the mining industry would suggest that Jack would have Backing of 2 (local community), Heroism of 2 or 3, Identification of 2 (he's a punk wrapped in chains), PR ??? and Practice 1.

Tied in my version of his look with Spikes Harvey Rotten from Judge Dredd a little - as I'm an old school 2000AD fan. UK Coal patch is a nod to what he stands for (common man and common justice) - wrapped the chains on him and the logo alot more - kept your original colour scheme.

Benjamin Farn/Yaguar?: Backing 3 (presuming as ex-military he has a respect of sorts for authority), Heroism 1 or 2 - depends how you see him operating... but he has claws and hunts (literally) criminals... Identification is probably a 2 or 3, PR ???? and Practice 1.

I've refined his look a little and given him golden claws - ties in with Aztec myth ascetics a little more (and is more "heroic") Not sure on his final codename so held off on his comic logo. Jaguar? Yaguar (original spelling of word meaning "he who kills with one leap" which I think is really cool :)

Lady Frost: Guess she is probably the most manistream superheroic of the group, albeit she's an ex-criminal lol. Lady Frost's Backing would be 3 or even 4 (depends if she's an "official" rep or hero of her Shipping Company? If latter she'd have 4 rating. Heroism would also be 3 or even a 4. Identification 3, PR ???? and Practice 1. Lady Frost is likely shaping up as the "face" of the team (again ironic given she's a former criminal...)

Not done much changes with her look MG - just tweaked her expression to have a little iciness and made frost/cold forming on her hands more jagged and icicle like.

Stoirm Laird: Heroism is 3 at very least. He's an armoured Highlander - so could be a 4 (but I'm bias lol). Heroism would be 3 or even a 4, while Identification would be 3 (maybe 2?). PR ??? and Practice a 1.

Not much change her also Jubal - although I added a kilt to his look... might be too OTT? Be interesting to see what tartan he wears...

So from above have a review and see what you reckon. Public Relations will be very much based on how you all plan to interact - haven't guessed there although 2-4 would be the gamut we're likely to sit in.


DETECTIVE POINTS

These are a measure of how good the character is at investigating crimes, following up on leads, and so on. The more Detective Points a character has, the more likely they are to discover the vital piece of information which will lead to the secret hide-outs of Supervillains, etc.

The five different areas to be evaluated are:

METHODS
This reflects how the character goes about discovering information in the solving of crimes during a scenario.

METHODS Ratings:

1 Makes no effort in this area.
2 Occasionally looks for clues, questions witnesses, etc.
3 Average
4 Conscientiously searches for clues, questions witnesses, etc.
5 Does everything possible

INITIAL RATING: All characters should start with a rating of 3
for Methods. However, there may be the odd character whose secret identity is that of a private detective, or they may have been an ex-police detective, in which case you may give them an initial rating of 4 to reflect their experience in this field.

PUBLICITY: This is a reflection of how much attention the media pay to the character. The more the newshounds are following a character, the less likely that character is going to be to work secretly in detecting villains. This is also one that will fluctuate depending on tabloid coverage and what the current slant or sensationalism is

PUBLICITY Ratings:

1 Every action receives a blaze of publicity
2 Regularly reported in the news
3 Average
4 Only mentioned in exceptional
circumstances
5 Totally unknown

INITIAL RATING: All characters start with a rating of 3 for Publicity.

APPROACHABILITY: This is a measure of how likely people with titbits of information are to offer them to the character. The more normal and human the character appears and the more accessible are, the more likely they are to receive information.

APPROACHABILITY Ratings:

1 Shunned by everyone and difficult to contact
2 Occasionally approached by desperate individuals
3 Average
4 Receives fairly steady supply of information
5 Gets hot tips from all over the place and can be easily contacted

INITIAL RATING: Since this rating depends to a large extent on the character’s Public Identification Rating, it should start at the same that rating.

POWER USE: Does the character have any superpowers that would be useful in detective work?.

POWER USE Ratings:

You must rate your character from 1-5 by assessing the usefulness of their powers in this area. Typically useful powers would be Disguise (see Skills), Information spell (see Magic), Heightened Senses, Shapechange, etc.

INITIAL RATING: The initial rating should reflect any powers that are inherently of natural benefit in detecting, not those which the character must deliberately make an effort to use; for example, Unconscious Probability Manipulation, or Heightened Sense rather than Disguise Skill or an Information spell. Most characters will therefore start with a low Power Use Rating.

CONTACTS: This is the most important factor in solving crimes. The more Contacts a character has, the more likely they are to get relevant information and to know whom to go to for it.

CONTACTS Ratings:

1 No contacts whatsoever
2 Occasionally gets minor tips from one unreliable source
3 Few minor contacts of variable degrees of reliability
4 Few reliable minor sources
5 Average - Several reliable sources of minor information
6 Sources for almost all minor information and occasional major source
7 Complete sources for minor information and several major contacts of varying reliability
8 Several reliable major sources
9 Many reliable major contacts within authorities or criminal world
10 Has a total 'in' with either authorities or criminal world

INITIAL RATING: Most characters will start with a rating of 3-5 depending of their Rationale. Having a criminal past does not necessarily guarantee any reliable contacts.

FINAL DETECTIVE POINTS: Once all five areas have been rated, the five ratings are added together to give a total ranging from 5-30 for the character's Detective Points. You will use this rating as a guide to how likely a character is to recognise or know of villains and Thugs, how likely they will be able to trace their hideout etc...

FINAL DETECTIVE POINTS Rating:

Rating | Standing | Effect

5-10 | Streets? | Waits for villains to come to them
11-15 | Above it all | Depends on the media for information
16-20 | Average | Follows up the odd lead
21-25 | Worldly | Usually know what's going on in the underworld
26-29 | Streetwise | Usually one step ahead
30 | One of the gang | Knows who’s who and what’s what in the underworld

Now if we end up with a 4 or 5 only then might revisit this and allow some of you tweaks if you want to be more street-based in terms of powers and skills. Again we're at the early stages so happy to be flexible :)


Finally we have PERSONAL STATUS: Which is a measure of how happy a character is with their prowess as a Superhero; how well adjusted they are to their role in life; and so on.

CONSCIENCE: Has the character ever done anything of which they are ashamed? Is there anything in their life that they do not want others to know?

CONSCIENCE Ratings:

1 Real skeleton in the cupboard
2 Minor secret
3 Average
4 Nothing to be ashamed of
5 Pure as the driven snow

INITIAL RATING: Unless anything in the character's Rationale indicates otherwise, most characters will start with a Conscience Rating of 3.

EXPRESSION: How good is the character at letting their hair down and getting all their worries off their chest? Do they have any friends or family to confide in? Do they bottle up their feelings? Are they lonely?

EXPRESSION Ratings:

1 Total hermit with no friends or relatives
2 Secluded introvert
3 Average
4 Out-going with plenty of close friends and relatives
5 Totally well-adjusted

INITIAL RATING: Most characters will begin with a rating of 3 for Expression. However, in certain circumstances this may vary depending upon the Rationale and Background of the character. For example, if the character's Background states that they are an orphan, then they would begin with a rating of 2.

SUCCESS RATE: This is a reflection of how successful the character is crime-fighting activities.

SUCCESS RATE RATING:

This rating can range from O to 5 since it is simply the number of scenarios, out of the last five that the character took in which they could be said to have succeeded.

INITIAL RATING: A character's Success Rating will always start at O, since they have not yet completed any scenarios.

PUBLIC RESPONSE: This reflects the effect on a character of the public's reaction to them. Consequently, this depends almost entirely on the character's Public Status Level.

PUBLIC RESPONSE RATINGS:

1 Public Status of 5-10: spat on and vilified
2 Public Status of 11-15: mistrusted
3 Public Status of 16-20: average
4 Public Status of 21-25: popular
5 Public Status of 26-30: cheered wildly

INITIAL RATING: The character's initial rating will be the rating
that corresponds to their Public Status Level.

SECURITY: This is the most important aspect of a character's Personal Status and is rated from 1-10. It is a reflection of their mental state. How secure do they feel?

SECURITY RATINGS:

1 Paranoid/fatalist
2 Extremely nervous and insecure
3 Pessimist
4 Why does everything always happen to me?
5 Average
6 Always looks on the bright side
7 Quiet confidence
8 Optimist
9 Very confident
10 Total self-confidence, no harm can befall me!

INITIAL RATING: Most characters will begin with a rating of 5 for
Security.

FINAL PERSONAL STATUS: Once all five areas have been rated, the five ratings are added together to give a total ranging from 5-30 for the character's Personal Status and its effects are detailed below:

PERSONAL STATUS LEVEL:

Status | State of Mind | Effect on Character

5-10 | Jinxed | Private life a mess; loses 2 DUPs per scenario for moping, etc; Resource Level drops; Critical Miss on 1 or 2 (see Combat)
11-15 | Uncertain | Private life unstable; cannot rise in Resource Levels
16-20 | Secure | Normal
21-25 | Confident | Private life enjoyable; Resource Levels increase; Ego value +1 vs. Mental Attacks per point above 20 to a maximum of +5
26-29 | Total Confidence | For every point above 25 the character gets 1 Hero Point
30 | Egomaniac |

Note: The benefits are cumulative. For example a character with a Personal Status of 28 gains +5 vs. Mental Attacks and the 3 Hero Points.

HERO POINTS: Hero Points may be added to or subtracted from any die roll that the character or an opponent has just made, at the player's discretion. Each Hero Point may only be used once per scenario. Thus a character with a Personal Status of 29 and therefore 4 Hero Points could affect four die rolls by +1 or -1; one die roll by +4 or -4; or any combination in between reflects the ability of a true comic-book hero to perform heroic acts because of their faith in what they are doing.

Again much of the above will be driven by previous scores and also how you see the personal/mental state of play of your PC.


Should we give our thoughts on the various above scores? Both your suggested ratings and our own?


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Here but way behind, and it's Labor Day weekend with a lot on my plate. I'll try to get myself back on track. Very sorry


Lady Frost wrote:
Should we give our thoughts on the various above scores? Both your suggested ratings and our own?

Yeah mate 100% - was just my musings to kick us off thinking about these characters.

@Whiteface: No problem bud - as/when is fine, you've not missed much as frankly I've been terribly busy and terrible at updating :S


Whiteface: Think our emponomous Jester of Justice is an anomaly here as for Backing he's likely got a 1 (?), Heroism could be 1-3, Identification is likely a 1 or 2... Public Relations could be anything lol and for Practice I'm going to let him have a 2 (as he's taken down Lord Ramsbottom's burgeoning crime-ring)

As you'll see by his portrait i've tweaked his appearance - given him proper juggling clubs and made his costume patchwork - like he's put it back together (much like himself). The clock belt-buckle is a weird one lol - no idea where that came from...


Public Status: 16 | Detective Points: 15 | Personal Status: 16 | Awesome portrait! | Comicbook logo

Here’s my initial thoughts:
Public Status:
Backing 4 due his background
Heroism 4 because
Identification 3
Public Relations 4
Practice 1

Detective
Methods 3
Publicity 3
Approachability 3
Power Use 1
Contacts 5

Personal Status
Conscience 3
Expression 3
Success rate 0
Public status 3
Security 7. He’s a noble


Sysgofd: Like Whiteface our Welsh Sci-Shadow isn't the most approachable - but he isn't lacking in heroism... Backing ??, Heroism 3... Identification likely a 2 (cloaked in shadow with a bionic arm), PR 3 (?) and Practice 1.

Revamped his logo - like this one more, and same portrait that you loved. Managed to isolate his cybernetic arm more.

@All: Really good way for us to pick through the characters - work out what makes them tick and tweak any power arrays should we see fit. Open forum - interested to see what you all come up with - my suggested ratings are just what struck me at first read-through.

@All 2: Updated the Campaign tab with some more setting info and links to some existing Extranormals of note. Hopefully the fun I'm having world-building is coming across in the glimpses I'm showcasing in content and images.


Stoirm Laird wrote:

Here’s my initial thoughts:

Public Status:
Backing 4 due his background
Heroism 4 because
Identification 3
Public Relations 4
Practice 1

Detective
Methods 3
Publicity 3
Approachability 3
Power Use 1
Contacts 5

Personal Status
Conscience 3
Expression 3
Success rate 0
Public status 3
Security 7. He’s a noble

Like it. Like it alot...

Public Status: 16 - Accepted (would likely make him borderline popular in Bonnie Scotland)
Detective Points: 15 - Relies on Media - makes perfect sense - he's a weather warrior no a gumshoe!
Personal Status: 16 - Secure - again makes sense. Likely the most balanced out of the group lol.

What did you think on the kilted look? Too on point or still awesome?


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Quote:

Jack-In-Irons: As a supernatural super-punk with ties to the mining industry would suggest that Jack would have Backing of 2 (local community), Heroism of 2 or 3, Identification of 2 (he's a punk wrapped in chains), PR ??? and Practice 1.

Tied in my version of his look with Spikes Harvey Rotten from Judge Dredd a little - as I'm an old school 2000AD fan. UK Coal patch is a nod to what he stands for (common man and common justice) - wrapped the chains on him and the logo alot more - kept your original colour scheme.

I would agree with Backing 2. He definitely doesn't get on with police. He'd be as likely to fight them as anything.

Heroism 3 seems appropriately average. I think of him as a darker version of early spider-man. The conservative press would think he is a dangerous vigilante. But people on the street would think of him as a sort of dark robin hood figure. He isn't going to catch bank robbers, but he would stop violent muggers. He might defend a working girl who was being attacked by a wealthy client.

2 Seems right for Identification.

As for PR, maybe the system isn't granular enough to do what I'm thinking. I think he is a 4 when it comes to hungry kids, picket lines, little old ladies. He is on the side of the common man, and very much opposed to the system and authority. So he might have bad press.

Practice 1.

Total=11 or 12.


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For Detective Points:

Methods: 3

Publicity: 3

Approachability: 2

Contacts: I'm thinking 5. Reason being not that he knows a lot of people, but that the spirits in the chains somehow hear things.

Final: 13


Lady Frost

Public

Backing: 4

Heroism: 3

Even though she has backing 4, she's still maintains her criminal contacts/network. She also isn't above bending the rules, though she does her best to not break them. Unless she *absolutely* has to.

Identification: I'm good with your suggested 3.

Public Relations: 4, maybe 5?

She doesn't 'bend over backwards' per se, but I was thinking she does a lot of charitable work for poor/lower class. Maybe even runs a shelter/soup kitchen or something similar?

I guess you assign us the Practice score, so that stays a 1.

Public Status: That gives her a 15, which isn't great, lol. Unsure about her Heroism being higher though.

Detective

Methods: 4

She isn't a detective or cop, but she uses her criminal ties pretty extensively along with her general connections and status from her company.

Publicity: 3. I guess this is sorta like practice, where we a get assigned a rating?

Approachability: ??

Unsure about this one. It says it should be the same as Identification, but I could see her having a 4 or even a 5.

Not only does she have her contacts and such, but she's a fairly notable person, rather attractive, and doesn't go out of her way to be aloof or standoffish.

That said, idk if she would be open about being a hero in her civilian identity, like Stark/Iron Man. Don't know if that would be taken into account here or not.

Power Use: There's no description for this, so I'm gonna assume 1 for Frost, since none of her powers themselves help with detective work.

Contacts: 10, cuz ya know, she has that ability, lol

Final Detective Points: 21, assuming approachability is equal to Identification.

Personal Status:

Conscience: ?? She isn't ashamed of her criminal connections/familial ties. She doesn't got out of her way to hide them, but she also doesn't broadcast them to the world. Idk what to rating to give her here.

Expression: 4, she's a very public person, despite being wealthy. She's not a 'hide in an ivory tower' sort. I haven't fully decided on the size and status of her family, but there's no bad blood there, and she definitely has a good amount of friends.

Success: 0

Public Response(assuming my Public Status stays as 15): 2

Security: 7-8. Aside from her super powers(which ya know, include some serious toughness), she's wealthy, comes from a respected/feared family, has ties to a gang, etc. She's quite secure in her well-being, physically, emotionally, and mentally.

Current Personal Status Level(pending any adjustments): 13, which I absolutely disagree with, so something's gotta change somewhere.

She should be at the very least be in the secure range, but probably the confident level.


Jack-in-Irons wrote:
Quote:
Jack-In-Irons: As a supernatural super-punk with ties to the mining industry would suggest that Jack would have Backing of 2 (local community), Heroism of 2 or 3, Identification of 2 (he's a punk wrapped in chains), PR ??? and Practice 1.

I would agree with Backing 2. He definitely doesn't get on with police. He'd be as likely to fight them as anything.

Heroism 3 seems appropriately average. I think of him as a darker version of early spider-man. The conservative press would think he is a dangerous vigilante. But people on the street would think of him as a sort of dark robin hood figure. He isn't going to catch bank robbers, but he would stop violent muggers. He might defend a working girl who was being attacked by a wealthy client.

2 Seems right for Identification.

As for PR, maybe the system isn't granular enough to do what I'm thinking. I think he is a 4 when it comes to hungry kids, picket lines, little old ladies. He is on the side of the common man, and very much opposed to the system and authority. So he might have bad press.

Practice 1.

Total=11 or 12.

I'd go 4 for PR as its more slanted toward the public - see him showing concern for folk (well most folk - traffic wardens and bank managers are likely to get a chain lashing lol). So total of 12 - which makes sense as many folk (who don't know him) will believe the scurrilous media headlines about him battling coppers or sticking his V's up at authority.

Will play up on that having certain subcultures seeing him as "one of their own" vs a "anarchistic vigilante"


Lady Frost wrote:

Lady Frost

Public

Backing: 4

Heroism: 3

Even though she has backing 4, she's still maintains her criminal contacts/network. She also isn't above bending the rules, though she does her best to not break them. Unless she *absolutely* has to.

Identification: I'm good with your suggested 3.

Public Relations: 4, maybe 5?

She doesn't 'bend over backwards' per se, but I was thinking she does a lot of charitable work for poor/lower class. Maybe even runs a shelter/soup kitchen or something similar? Given she may use her Shipping Firm as a way to rescue folk or transport those in need or danger - sort of protective trafficking (if that makes sense). So a 4 would work building to a 5 when folk realise how benevolent she is.

I guess you assign us the Practice score, so that stays a 1.

Public Status: That gives her a 15, which isn't great, lol. Unsure about her Heroism being higher though. (Yeah 15 is decent given she's newly minted - easy jump to 16+ after first scenario)

Detective

Methods: 4

She isn't a detective or cop, but she uses her criminal ties pretty extensively along with her general connections and status from her company.

Publicity: 3. I guess this is sorta like practice, where we a get assigned a rating? (Sortof - some characters will court the media while others won't. You all start with 3 but it'll move up or down depending on how much headlines you get (and want).

Approachability: ??

Unsure about this one. It says it should be the same as Identification, but I could see her having a 4 or even a 5. Agree - let's go 4 to sart.

Not only does she have her contacts and such, but she's a fairly notable person, rather attractive, and doesn't go out of her way to be aloof or standoffish.

That said, idk if she would be open about being a hero in her civilian identity, like Stark/Iron Man. Don't know if that would be taken into account here or not. (if she is open about it - then we'd go 5 for Approachability)

Power Use: There's no description for this, so I'm gonna assume 1 for Frost, since none of her powers themselves help with detective work.

Contacts: 10, cuz ya know, she has that ability, lol

Final Detective Points: 21, assuming approachability is equal to Identification. (could be 22 - still means she's a finger on the criminal pulse)


Lady Frost wrote:

Lady Frost

Personal Status:

Conscience: ?? She isn't ashamed of her criminal connections/familial ties. She doesn't got out of her way to hide them, but she also doesn't broadcast them to the world. Idk what to rating to give her here. 3 works fine as a kick off

Expression: 4, she's a very public person, despite being wealthy. She's not a 'hide in an ivory tower' sort. I haven't fully decided on the size and status of her family, but there's no bad blood there, and she definitely has a good amount of friends. Agree

Success: 0

Public Response(assuming my Public Status stays as 15): 2

Security: 7-8. Aside from her super powers(which ya know, include some serious toughness), she's wealthy, comes from a respected/feared family, has ties to a gang, etc. She's quite secure in her well-being, physically, emotionally, and mentally. Let's go 7

Current Personal Status Level(pending any adjustments): 13, which I absolutely disagree with, so something's gotta change somewhere. So I'm getting 16 - which is Secure and Normal

She should be at the very least be in the secure range, but probably the confident level. (Yup she is with 16 - she'll be the most balanced out of the group lol)


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You'll also need to start thinking about how you all know each other...

Game will commence in London - where most of you should be operating or at least present in the city (as superheroes) - perhaps you've just moved there, perhaps not.

Lady Frost will be the initial conduit for the opening scenario, so you should have a potential connection to her or be connected to a connection...

Perhaps couple of you have teamed up previously - put your thinking caps on :)


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Public Status: 16 | Detective Points: 15 | Personal Status: 16 | Awesome portrait! | Comicbook logo
SUPERVisor Black Dow wrote:
Stoirm Laird wrote:

Here’s my initial thoughts:

Public Status:
Backing 4 due his background
Heroism 4 because
Identification 3
Public Relations 4
Practice 1

Detective
Methods 3
Publicity 3
Approachability 3
Power Use 1
Contacts 5

Personal Status
Conscience 3
Expression 3
Success rate 0
Public status 3
Security 7. He’s a noble

Like it. Like it alot...

Public Status: 16 - Accepted (would likely make him borderline popular in Bonnie Scotland)
Detective Points: 15 - Relies on Media - makes perfect sense - he's a weather warrior no a gumshoe!
Personal Status: 16 - Secure - again makes sense. Likely the most balanced out of the group lol.

What did you think on the kilted look? Too on point or still awesome?

Very cool, picture. I was camping in a National Park this weekend and had limited time and bandwidth.

Cheers

Silver Crusade

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Just posting so you know I'm here and ready to go.

Unfortunately, I'm heading to bed right now :-(. Will read through all this and post probably tomorrow afternoon)


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Conscience: 3 would work. Even 4 or 5. If this is intended to mean how they feel about things they've done as a hero. I don't think Jack has had any big failures, yet. At least as far as how he feels about it.

Expression: 3. He is a bit moody, but that is no problem in the punk scene.

Success: 0

Security: I can see him having a Security of 4. A lot of crappy things have happened to him.


Attack:
Rulebook:
HTC 64 | HTK 72 |Damage Divisor +1
Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20

I am sorry that I have been out of touch for a bit. I have had a crazy week of work. I will try and go through all of this and answer the questions tomorrow including an idea of how I am connected to Lady Frost.


No worries - take your time - been patient enough with me folks, so leastways I can return the favour :)

Initial meeting will take place in a London cafe (or "caff" in Londonese) - an East End greasy spoon where Lady Frost's contact'll give us their intel...


Public Status: 16 | Detective Points: 15 | Personal Status: 16 | Awesome portrait! | Comicbook logo

Do we all know each other to meet in secret ID at the cafe ?


Attack:
Rulebook:
HTC 64 | HTK 72 |Damage Divisor +1
Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20
SUPERVisor Black Dow wrote:

Benjamin Farn/Yaguar?: Backing 3 (presuming as ex-military he has a respect of sorts for authority), Heroism 1 or 2 - depends how you see him operating... but he has claws and hunts (literally) criminals... Identification is probably a 2 or 3, PR ???? and Practice 1.

I've refined his look a little and given him golden claws - ties in with Aztec myth ascetics a little more (and is more "heroic") Not sure on his final codename so held off on his comic logo. Jaguar? Yaguar (original spelling of word meaning "he who kills with one leap" which I think is really cool :)

Public Status

Yaguar works. It definitely fits for the powers.

Backing- 3 seems right. He knows and talks to some officers, but is not officially working with them.

Heroism- I see this as falling more between 2-3. He is new to the scene and looks large and scary, but is starting to work with at least some police. So vigilante boarding on just suspect.

Identification 2: I am large and have claws. I am not so big as to be inhuman, but I would definitely be seen as different then others when I am powered up and moving

PR 3- I am standoffish. I am currently feeling my way out and have had bad PR as a tomb raider in the past so I am not looking for the lime light.

Practice- 1- Check- Just making an appearance.

Final Public Status- 11/12 depending on the Heroism Rating. So I am Disliked/Resented. Sounds like a fun starting point.

Detective Points
Methods: I was thinking 4- I take time to research and look for where I should go. I have learned to speak with witnesses to find out the stories and hash out the truth when looking for lost treasure. If you want me to drop this to 3, let me know.
Publicity: 3- I am a big guy with claws. I attract the news, but do not go out of my way to be in the lime light.
Approachability: 2- I have to go find information more than I have people running up to ask for help.
Power Use: 4- I have a divine intuition that helps guide me in my efforts.
Contacts: 5- I know my way around London and have some contacts in the police. I am new, but my intuition has led me to some people willing to work with me.
Final Detective Points: 18- Normal, follows up on the odd lead.

Personal Status
Conscience: 3- Average, I have nothing to hide, but nothing stellar here either..
Expression: 4- Ben loves a good party. It is a great place to find out interesting tidbits that might be profitable or help others.
Success Rate Rating: 0- Newbie.
Public Response: 2- Mistrusted, but working on it!
Security: 7- I am sure I can succeed even if others have not before me.
Final Personal Status: 16: Secure- Normal


@Yaguar: Looks perfect mate. Great rationale all round.

Stoirm Laird wrote:
Do we all know each other to meet in secret ID at the cafe ?

The cafe is just the rendezvous point - could be Lady Frost has paid the owner to open early/stay late... (night cafe?) and not ask questions. So you can all be there in costume - early morning or late at night.

If you all had shared origin then being in secret/alter IDs would make sense - right now you're a loose affiliation of newly minted heroes who know each other directly/indirectly.

Your first source is from Lady Frost's network and fits the rationale of the scenario - but rest assured I'll be tapping into all the group's backgrounds as the game develops. You'll also come across potential sources to add to a character's network (depending on how you interact with said NPCs).

Also on the subject of campaign content - Golden Heroes traditionally uses the catch-all currency of Golden Pounds or GP...

I give you our version of Golden Pound, a gold Sovereign showing Queen Victoria - draw from it what you will...


Am collating your PCs onto some reference sheets for myself as I'm doing so reviewing the builds and will put some suggestions as I go (have spoilered not for secrecy but for spacing) :)

Jack-In-Irons:

First off the bat I've a revised image of JACK-IN-IRONS that's more in keeping with your original concept art.

Looking at Jack's build I'm going to suggest that we think about his Health 1 Fast Recovery vs Regeneration... reason being that his chains can grapple as a weapon - but can also be damaged as a result of someone superhumanly strong breaking out of them... The Chains will have a HTK value that Regeneration will heal much quicker...

Spoiler:
For example, really heavy chains with welded links might be DC3, and thus have an HTK Damage Divider of 4; light chains might be DC5 with a Damage Divider of 2; leather thongs might be DC6 with no Damage Divider; etc.

Thus to snap the heavy chains would require 2HTK times their divider of 4 or 8HTK. By adding this value to 15, the actual Strength of the bindings is found to be 23 tie it is equal to the Strength required to tear them apart, since a character with that Strength would have the necessary Damage Modifier, for each point over 15, to inflict the necessary HTK damage). Thus these heavy chains inflict ld6 plus 23 points of hypothetical damage.

You can modify the HTK value or the hypothetical damage to reflect other factors, either reducing the value if the bindings were hurriedly tied, for instance, or increasing it if, say, the victim were tightly bound from head to foot by a character with great Strength...

So based on above even if we said his Newgate Chains had 10HTK, means they would reform 1d6HTK per action (as opposed to 1D6 per Half-Hour with Fast Recovery) but he'll lose out on quicker recovery of his HTC.

Does mean if someone busts out of his chains he could be without them for an hour or so - however this might be a cool "limitation" per say. He'll still be a superstrong/agile brawler while his chains "reform". Let me know what you reckon chief.

Regards the chains as a weapon - they are very cool - they'll inflict damage as a 1H Concussion Weapon (2d6HTC/1D6HTK) but as per below when grappled foes will take 3d6HTC/1D6 Hypothetical damage at the same time... which is brutal.

Spoiler:

Grapples by a weapon do the normal weapon damage and 1d6 grapple damage on
the initial strike. If this type of grapple is maintained, it can only do hypothetical damage of 1d6HTC each Action with the above effects. No Damage Modifiers apply.

If the grappler attempts to pull the victim over, or rip something from their grasp, then the Damage Modifier for Strength can be counted. This does not add to the hypothetical damage, but gives the figure that must be resisted by the victim to avoid being pulled over.

Have noted his "chain swing" movement is 16m (double his normal ground movement) which means he can get around really well too.

Envisaging his "Sunday Punch" as literally him just wrapping the chains round his fist and clocking someone cold.

Going forward there is loads to build on Jack. We can introduce powers based on the ghosts of the chains, improved weapon skills with the chains themselves, wallcrawling as the chains fasten to anything on a wall and pull him up (like Doc Ock) - lots and lots of potential :)

Also not sure if you ever rolled HTC/HTK for Jack??


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Jack-In-Irons Background:

Regards your Da - the most violent confrontation in the real world Miner's Strike was Battle of Orgreave - while there were no deaths, perhaps in our version Jack's father - a frontline picket leader was tragically killed?

Potential Contacts to introduce will be ex-miners, punks and possibly nurse or doctor re; connection to his deceased mum.

Yaguar's Background:

As we touched on previously your father would have worked for the National History Museum in London, so you'll have grown up in the city.

Rather than the marines, would be great if he joined the Parachute Regiment as a lad, where he serves under one Major Wesley Invictus Fetherington.

Upon leaving the forces he would be repeatedly courted by Fetherington to undertake mercenary work, but instead pursued treasure hunting - where his (mis)adventures lead him to becoming Yaguar...

Potential Contacts to bring in would be: Ex-forces (incl. Major Fetherington), British Museum curators (who worked with his father) and art collectors... Would also likely have contacts in South America - local fixers and the like.


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Attack:
Rulebook:
HTC 64 | HTK 72 |Damage Divisor +1
Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20

Yaguar's Background:
Joining the Parachute Regiment works. I will edit the background and add in the contacts.


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Like the image with the full face mask and mohawk. I'm thinking he actually has hair like the previous image, but the mohawk sticks through the mask, giving him a plausibly different look in his secret identity.

I'll swap for Regeneration, and I need to roll HTC/HTK. Will have to look up what to roll.

Thinking about the background, I think it is more interesting if his Da is not dead, but rather was beaten up and suffered a traumatic brain injury. That gives him someone to take care of and a bigger source of angst. Da is home, has headaches, sometimes temper outbursts, can't work.


@ST: Its just 1d6 for every point of Vigour you have - so 10d6 for both HTC & HTK.

Like it - aligns with no death's in the historical version but gives him a great backstory.


I'm shocked I never made this connection till now, but Lady Frost is rather similar to one Emma Frost. Up to and including increased durability ala Emma's diamond form. Maggie also is in a Position of Power, much like Emma.

Which, brings me to the actual point of my post:

POSITION OF POWER
Your character's non-super identity is in
a position of power; possibly a high-up
official, or the ruler of a small overseas
kingdom, etc. The character starts with an
initial Financial Resource Level of 6 and has
aides who can carry out minor missions.

Since it's both an IRL organization and one from the comics, could my PoP be within the Hellfire Club? Or a variation thereof(maybe the Frostfyre Club?)

I was thinking her shipping company could be akin to the version Emma heads up in the Krakoan Age, the Hellfire Trading Company. Except, not as focused on drugs, lol

Would this be okay, or is it too on the nose, so to speak? lol


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HTC: 10d6 ⇒ (2, 4, 5, 4, 2, 1, 2, 4, 1, 4) = 29

HTk: 10d6 ⇒ (1, 3, 6, 3, 1, 5, 4, 2, 2, 1) = 28


@Lady Frost: Mmmm - on the face of it the Hellfire Shipping Company is potentially a little too on the nose, but am not discounting it given its ties to UK & Ireland... The Frostfire/Frostfyre Society as an oppositional force does work tho'...

Hellfire Club
Themes: Hedonism, debauchery, earthly pleasures, and possibly Satanism.
Symbolism: Fire, the destructive and passionate element.
Historical context: Primarily 18th-century men-only clubs in Ireland and England, often associated with drunken revelry and a rebellious anti-establishment stance.

Frostfire Society (Conceptual Opposite)
Themes: Asceticism, spiritual or intellectual pursuits, coldness, and restraint.
Symbolism: Frost, representing the cold, still, and preserved state, or a more detached and rational approach.
Historical context: As a conceptual opposite, it would be a hypothetical society of women/mixed sexes that opposed the Hellfire Club and focused on contemplation, self-denial, or a different kind of esoteric knowledge (female emancipation?), rather than earthly indulgences.


Putting this one on ice just now until ST is ready to rejoin.

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