| Grpadv |
When you use the cyclopean seer revelation to gain flash of insight can you use that to choose what card you are going to get from it. Reason I am asking is that the normal deck, the harrow deck and the mother deck all suggest or state that a dm should use a physical deck of cards to do the drawing instead of rolling for the result and flash of insight can only change any dice roll. But if you don’t have a deck of cards lying around you would use a d22 or d54 for the harrowed deck which is something flash of insight could manipulate. So my interpretation is RAW you shouldn’t because of the text but RAI you would be able to. Thoughts?
| Claxon |
Deck of Many Things is a campaign ender.
If your GM is introducing it, you're really going to need to ask them how'd they'd let it work with anything else.
As a GM, I would absolutely never let you choose your result from the Deck of Many Things, regardless of what abilities you have.
At any rate, the Deck of Many Things description I was reading in no way suggest that it should be a dice roll. So I don't see any reason to believe you should treat it as such.
And if for some reason I didn't have access to a deck of cards and needed to simulate it with a dice roll, I would not go in order from 1 to 22 as the cards are listed but rather I would mix it up (and no, I wouldn't tell you the order).
| Grpadv |
Deck of Many Things is a campaign ender.
If your GM is introducing it, you're really going to need to ask them how'd they'd let it work with anything else.
As a GM, I would absolutely never let you choose your result from the Deck of Many Things, regardless of what abilities you have.
At any rate, the Deck of Many Things description I was reading in no way suggest that it should be a dice roll. So I don't see any reason to believe you should treat it as such.
And if for some reason I didn't have access to a deck of cards and needed to simulate it with a dice roll, I would not go in order from 1 to 22 as the cards are listed but rather I would mix it up (and no, I wouldn't tell you the order).
Fair enough since the decks description does say you need playing cards to simulate drawing from it. Though in games where I have played with a deck of many things my dms or myself either uses an online number generator or dice. Maybe it’s just me but none of my friends(or myself for that matter) has tarot or poker/blackjack cards at home because why would we have them at home. And frankly it’s easier to cheat a shuffled deck than an online random number generator.
I wouldn’t really agree with your last point about mixing up the numbers tho as I don’t see the point? If you are going to roll randomly anyway, mixing it up is unnecessary. Unless of course you want to fudge the roll and already know what card you want the player to draw. Especially that bit about not telling the players the order. Because now the players would have no idea if the roll even matters as you can just say, “ oh a 6? Because of my reorder you drew <whatever card>.” You might as well just forgo the roll and just tell the player what card they drew which goes against the purpose of randomness.
Though this answer is good enough, it definitely make cyclops too op. Imagine a bunch of cyclops just get free wishes everyday. They would rule the world easily
| Mysterious Stranger |
The description of the deck of many things does not mention rolling dice, so the flash of insight has no effect. Since as far as I know there is no such thing as a d22 or d54 there is no way to roll those.
I also agree with Claxon that there is no way I would let a player choose the result of a draw from a deck of many things. The deck is an artifact and those are usually not affected by any but the most powerful magic and even then, it is not guaranteed.
| Grpadv |
The description of the deck of many things does not mention rolling dice, so the flash of insight has no effect. Since as far as I know there is no such thing as a d22 or d54 there is no way to roll those.
I also agree with Claxon that there is no way I would let a player choose the result of a draw from a deck of many things. The deck is an artifact and those are usually not affected by any but the most powerful magic and even then, it is not guaranteed.
Yeah I mostly agree it’s just stuck me as odd that deck requires a physical deck to use as my group the few times we used it we used an online dice/random number generator. I should clarify that we are literally using a custom 22 sided dice or 54 sided dice but rather we are getting a computer to select a random number from 1-22 or 1-54.
The reason I assumed it should be able to affect the deck is because other more powerful artifacts such as the codex of infinite planes allow rolling of dice for random effects(hence flash of insight can affect it) which would make the deck of many things the only random effects generator which doesn’t use dice rolls explicitly in its description
| Azothath |
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LoL...
so you are asking if Orcl arch Cyclopean Seer ability Flash of Insight (Su): You gain the cyclops racial ability of the same name (Bestiary 52). If you already possess this ability, you gain an additional daily use. which is just a monster ability or a 3rd party publisher Flash of Insight:D2 spell could overcome an artifact.
I'll make it easy, NO.
IF a GM were to allow this I would think a PC would have to spend a point of mythic power and even then it is subject to GM oversight.
| Mysterious Stranger |
While I agree this will not work, nothing the OP is asking about is 3rd party material. The Cyclopean Seer is from Inner Sea Monster Codex, which is published by Paizo. The Cyclops is from the Bestiary which is also published by Paizo.
None of those abilities have anything to do with the mythic rules. Spending a mythic point only works on things that specifically mention mythic points.
| Bjørn Røyrvik |
Deck of Many Things is a campaign ender.
I really need to write down my stock answer to this somewhere so I don't have to keep rewriting it.
DoMT is perfectly fine as it is. My players love it and similar items. One campaign saw my first PC let all noobs (1st level PCs) pick from it and most picks ended in awesome story seeds.
Soul trapped? Cool adventure to save your friend, or you are trapped in a dream world and have to find your way out. Great adventures both times.
Enmity between you and an outsider? Major plot points for later in the campaign.
Major magic weapon? Congratualtions, you have been chosen by the God of Heroes for a Great Destiny (IOW: you are going to have to show you're worthy of the weapon).
Lose 10000 xp? You are now a 0th level character: try not to bring shame on the family now that you are utterly useless and firmly in the public eye.
Betrayed by a friend, enmity with an outsider, lose all wealth, -2 to all saves? Best frick'n baskstory ever!
Seriously, with just a little creativity the DoMT is an amazing campaign enabler. Just go a little beyond the mere minimalist text given. It's powerful, sure, and with all powerful things you have to be careful when handing it out to low level characters but there it won't end campaigns unless you try to make it happen.
| Claxon |
DoMT isn't bad for level 1 characters. Worst thing that happens (for a player) is you get rid of a character and make a new one.
But the big reason that it's a problem, isn't necessarily what happens in the game, but the discrepancy that can occur between characters.
You drew "powerful outsider wants you dead" and your friend drew "here have this awesome artifact weapon". Yeah....that tends to make people jealous.
Beyond that, you don't need the DoMT to enable anything. You could have all of those storyline without the Deck of Many Things, assuming your players willing chose any of them.