Thoughts on Resurgent Maelstrom Magus?


Pathfinder Second Edition General Discussion

Grand Lodge

So, this question goes out to my fellow owners of Lost Omens Rival Academies:
How you all feeling about the new Magus Hybrid Study the book introduced?

Do you think it's an awesome addition to the Magus's line up of subclass options?

Do you think it's stupid garbage that should be forgotten and tossed in the trash?

Do you just not care that much, because the book featured other, far more interesting options?

Just indifferent?
Share your thoughts/feelings.

Me though? I love it!
Granted, it might help that water is my favorite of the classical nonchemical elements (with my favorite being Ice), but I find the concept of a subclass built around turning anything you can hold into an effective weapon, and even destroying them to deal extra damage, exciting.

And yeah, I know there was already an archetype for improvised weapons, but I honestly find the Resurgent Maelstrom interesting regardless.
I know I'll frequently be asking my GM, "what items are there I can pick up to fight with?"


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It's interesting, but constantly breaking and destroying your weapon is a frustrating action tax on a class that is infamous for its rigid action economy.

Grand Lodge

Squark wrote:
It's interesting, but constantly breaking and destroying your weapon is a frustrating action tax on a class that is infamous for its rigid action economy.

A fair point, Squark. Although, I do think "Surface Tension" which lets you temporarily unbreak a weapon, and "Whirlpool's Pull", which lets you grab a replacement weapon and cast a 1 action cantrip/focus spell, offset some of that action cost.

...Well, I say all that, but I'm also holding out hope that the Remastered Magus will have some of that rigid action economy removed (like ways to recharge your Spell Strike outside of spending an action, casting a conflux spell, or taking one feat that lets you use a Recall Knowledge).

Cognates

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Eh. Perhaps I'm not the best judge because I was hoping for proper duel-wielding support at long last, but I don't see the appeal. I guess picking up and hitting people with random stuff is a fun idea, but the mechanics don't really sell it for me.

Grand Archive

It's got an impressive amount of support for improvised weapons. You have to take all the feats to really make it work though as well as needing a nice GM to facilitate decent traits and damage.

You've got your hand wraps to fall back on too. Considering that, your improvised weapons can be more of a resource to add to your burst damage.


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When Magus first came out, I made a Laughing Shadow Magus with the Weapon Improviser archetype I dubbed the "Chair Warrior". It was overall pretty mediocre, but still fun. Honestly, overall happy to see the Resurgent Maelstrom Magus, really improves on the idea and makes it a lot more playable, which I appreciate. It's certainly not amazing, but it seems fun, which is what I care about primarily.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Look, I played a Waterdancer Bard in 1e. So I'll probably play this too.


I dig it. I also really like the fantasy of empowering objects so they explode on a guy, that's fun. I've not had much time to think on it though; the new Runelord has been what I've been grooving on lately.


Squark wrote:
It's interesting, but constantly breaking and destroying your weapon is a frustrating action tax on a class that is infamous for its rigid action economy.
BotBrain wrote:
Eh. Perhaps I'm not the best judge because I was hoping for proper duel-wielding support at long last, but I don't see the appeal. I guess picking up and hitting people with random stuff is a fun idea, but the mechanics don't really sell it for me.

I agree. The concept is pretty fun but it's pretty weak and punishes the already constrained magus action economy too much.


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With the Magus's tight action economy, I could see a subclass that repeatedly breaks and draws weapons being a problem. There are feats at level 6 and 8 that help fix that, but then you end up with the "Triggerbrand Problem" where the subclass finally comes together over halfway through your average low level adventure. And since improvised damage/traits is mostly decide by GM fiat, it's really hard to evaluate like other Magus options. There's no strict chart that says a chair deals d10 damage with the shove trait, that a tankard is a D6 throwing weapon. I've thought of some builds using the Improvised Weapon archetype before, and this has all that improvised baggage combined with Magus baggage.

THAT BEING SAID, I love the subclass. I think that sometimes the Pathfinder community can be overly harsh on wonky subclasses like this one. Yeah it's not going to be as efficient as an optimized laughing shadow Magus, but you don't become a chair bashing wizard to be efficient. You do it to style on monsters, to beat a necromancer to death with his own zombies. It's an inherently goofy concept and I think it does a mostly alright job fulfilling it. I would definitely play one.

But I'm a Triggerbrand and Outwit Ranger apologist whenever it comes up for discussion.


I think it is very interesting, but with the issues have described above. I was also disappointed that it was not a Hybrid-study that let you conjure weapons made of water, which is what I was hoping it would be.

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