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Ok, what am I missing?
Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
you've seen the result if your roll, and every Mystic character gets that.
If you have the latter, why do you need the former?

Tridus |
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You're not missing anything. It's also come up in this thread.
A lot of those other options are incredibly underwhelming since Rewrite Fate lets you do it only when necessary because you rolled a 3, rather than burning mythic points on something you'd have succeeded at anyway because you rolled an 18.
Mythic has quite a few problems and this is among them.

Squark |
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Ideally, if they keep these feats, they should have additional benefits for "calling your shot," so to speak. And at least a few of them do, but most still felt awkward when I reviewed them not long ago.
Feet that stride the sky, to use an example, would probably work better if it provided either a static or Multiplicitive effect on how far your leap carried you instead of just letting you exceed your speed.

Wendy_Go |

Ok, what am I missing?
Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
you've seen the result if your roll, and every Mystic character gets that.If you have the latter, why do you need the former?
I play a character who has the caretaker calling.
If I want to use "treat wounds" and have trained proficiency (because I'm only level 2), I can roll vs a 15 DC to heal 2d8/4d8. If I use "rewrite fate" and roll with mythic proficiency, I might get the 4d8 but probably just get the 2d8.
If I roll at mythic proficiency, I can roll against 20 dc for 2d8+10/4d8+10 healing BECAUSE MY PROFICIENCY IS MYTHIC INSTEAD OF TRAINED. My chance to fail is slightly higher, but the payoff is MUCH bigger. And I can still re-roll using re-write fate.
Not all skills have the first property (where rolls are gated by proficiency) but they do all have the second (where rolling with mythic then also allows a mythic reroll).
Is it a HUGE advantage? Eh, probably not once you level up, and only for certain skills. I wish they had taken it further in that direction, maybe by saying you can never critically fail the rolls or some such.

Finoan |
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I'm actually thinking that is the normal case.
Sure, you can reroll using Mythic proficiency for something using Rewrite Fate. But you won't get the other benefits of the feat, even if you have the feat, if you didn't initially make the attempt using the Mythic feat (and spending the Mythic point for the initial attempt).
Feet that Stride the Sky:
If you just Long Jump and roll a 3, then you can use Rewrite Fate in order to reroll with the higher Mythic proficiency bonus. But you still have your distance capped by your speed as normal for Long Jump. Because that is the action you used.
If you use Feet that Stride the Sky in the first place, then you can jump up to double your speed. You can reroll it if needed by spending another Mythic point on Rewrite Fate.
Arms that Cut the Waves:
You don't get to spend a Mythic point to avoid drowning just by using Rewrite Fate to reroll a swim check.
Unending Subsistence:
You can't provide for 12 people on a success when rerolling a Survival check to subsist with Rewrite Fate. Nor do you give a +2 bonus to Fort saves.
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There are some that do look redundant. Unbelievably Believable does.
I haven't checked through all of them, so I can't really give a percentage of which do and which don't. But since three of the four low level ones that I checked do have a benefit for "calling the shot", I don't think that these ones are edge cases.