
Ravingdork |
4 people marked this as a favorite. |

I've just finished making my first tanuki character. So much fun!
It'd absolutely incredible how much fun that can be had with this ancestry and its many unique abilities! I've yet to see another ancestry whose abilities can interface with the narrative in so many fun and interesting ways! A big "thank you" to the author(s) of the Lost Omens: Tian Xia Character Guide for writing it! I sincerely hope we continue to get more ancestries with this level of creativity.
Has anyone else had opportunity to play the tanuki ancestry as one of these adorable fuzzballs? What did you love about them? If you haven't been fortunate enough to play one yet, what do you hope to do with them some day at your table.
Let the love for tanushi grow!
*Pulls a levar, releasing a flood of tanuki plushies and candy hearts.*

WWHsmackdown |
1 person marked this as a favorite. |

I'm gonna play in an upcoming Season of the Ghost campaign when my buddy switches to fill the GM role after my most current run of Cosmic Birthday. I'll be a tanuki tangible dream psychic that I'll play as a melee ninja with a bunch of tricks and mind game powers. Everyday form and tea kettle form are going to be a lot of fun to play around with, while shield, endure, blood vendetta, wooden double, and time jump should help me mix it up in melee without completely melting (along with rogue dedication for theme and armor). Really I'm just excited for my tanuki to be a silly weeb; the ancestry seems tailored for shenanigans.

![]() |
1 person marked this as a favorite. |

I was playing a Tanuki in Prey for Death. Only a little scope there for the trickery stuff (Red Mantis assassin and all) although

QuidEst |
1 person marked this as a favorite. |

Tanuki is amazing; I did the Necromancer playtest with one, and being able to turn into a talking skull is 10/10 flavor. Object transformation is the sort of low-level at-will gimmick I've missed from PF1. And seriously, being able to turn into a building at high levels? I also love how much lovable loser flavor the abilities have- failure states for some of the transformations, not just prone but specifically flat on their face, the expiration for the leaf-money, saves vs. emotion always crit in either direction... "Shenanigans" is right, and it's something I like to lean into with my characters.

Justnobodyfqwl |
3 people marked this as a favorite. |
I've said it before, and I'll say it again- Tian Xia and the Starfinder 2e playtest are probably my favorite Paizo products ever. I feel like there's been a tonal shift towards making products focus on oozing personality, charm, and flavor. Mechanics feel much more distinct, thematic, and especially USEFUL.
The Tanuki are the single best written ancestry in the entire game. Each heritage is ironically opposite of what it's pretending to be. The description perfectly emphasizes playing pranks and being silly, but in a way where YOU'RE usually the butt of the joke and you don't act annoying at the table. And just about EVERY SINGLE feat has a gag built into it!
It's not just funny to read. It's not just good at helping you roleplay. More than anything, it's just CONSISTENTLY USEFUL abilities where I clearly understand what's FUN about picking this option!
A level 1 Tanuki can pick a combination of heritage and ancestry feat to transform between a Tanuki, A Raccoon Dog, A Human, and an Inanimate Object. No once per day, no "+1 circumstance bonus to Disguise checks in urban environments under the full moon every other Wednesday". You get an ability that sparks the imagination and creativity, and you're told to go nuts with it!
I want everything in the game to feel like Tanuki. They truly fix every single complaint I have ever had about PF2E ancestries, and I love them to bastard death.

![]() |
1 person marked this as a favorite. |

I'm really enjoying Reverend Sunshine, my "priest" (conspirator dragon bloodline sorcerer/liberator champion archetype tanuki). The other players are starting to catch on that my Perception is noticeably low for a cleric. And that I seem to bull through skill challenges on diplomacy and athletics a lot.