What is the range of Create a Diversion?


Rules Discussion


https://app.demiplane.com/nexus/pathfinder2e/actions/create-a-diversion-rm

Does the action have unlimited range, as long as the target can see you (or hear and understand you if you use words)?

The reason I'm asking is because of the Distracting Performance feat, which allows a character to Create a Diversion and have one of their allies become Hidden instead of them. A character standing very far away from the battlefield and using this feat to grant the Hidden condition to their allies seems quite powerful (combined with the Confabulator skill feat also to allow this trick to be attempted repeatedly).


Basically current is the enemy line of sight!

But of course the GM may limit it to something reasonable depending from the distraction characteristic.

I probably won't allow more than 500ft in a well illuminated a plain field due the difficulty to see a hand gesticulation or hear a voice.


Related question, if your ally attacked while hidden would it break the hidden condition?

Verdant Wheel

Hidden


Hmm for OPs question a success for Creating a Diversion means:

Success You become hidden to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to Sneak away, as described in Being Stealthy.) This lasts until the end of your turn or until you do anything except Step or use the Stealth skill to Hide or Sneak. If you Strike a creature, the creature remains off-guard against that attack, and you then become observed.

The hidden condition appears to be more for defensive purposes not so much for attacking a creature and remaining hidden because according to this you are no longer hidden once you attack.


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Hidden has 3 main uses:

  • Offensive: Turn all enemies that you are hidden from off-guard to you even if you are at distance and not flanking them.
  • Defensive: Forces a flat-check DC 11 improving your defense vs effects that requires a target.
  • Stealth: Allow you to Sneak turning you Undetected. Forcing enemies to have to Seek to find where you are hidden, wasting actions or even unable to find you at all.

    By default when you are hidden anything that you do will turn you back to visible or concealed (depending from many field conditions) after you do such action/activity except Sneak or some action that GM judges that won't break your hidden condition in that situation (usually Interact actions that don't make noises nor make you to move to a point of become visible).

    The only situation where you never lose Hidden condition is when you are Invisible. In this case you only lose Hidden if the invisibility is broken in some way or if the enemy have some kind of precise sense or magic that allows to see you like See the Unseen.


  • I think the fluff of Distracting Performance is that you draw so much attention to yourself that the target(s) that fail against it find it hard to focus on your chosen ally. This means until that ally makes some kind of action or reaction, regardless of line of sight, they have the bonus from Hidden.

    Hidden wouldn't just immediately end on the monster's turn when they go to attack the target you chose to make Hidden, unless the monster uses an action to Seek first. Otherwise this feat would be pointless. It should last against every creature that failed their roll until that ally takes a reaction, or gains their turn and takes their first action (as long as that action isn't to Sneak).


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    Yeah....I would say there is some limit, but would not provide a hard number.

    It's basically a question of "how far can you be from someone and distract them". At some point they can't hear you, or really see you in enough detail to be distracted by you.

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