Miteke's Legacy of Fire

Game Master miteke

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It does appear so. She does not seem like the brightest bulb either. More like someone who has been a slave for a very long time and is thus very ignorant, afraid, and lacking in confidence.


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Malgrim will start looking for a cave or depression that they can hide the mule and girl as they continue towards the mountain. But unfortunately he knew little about the terrain they were currently in.

Survival: 1d20 + 2 ⇒ (4) + 2 = 6


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

Leaving the girl to here own devices, Gnasher helps Malgrim look for a suitable place to make a base camp as they progress towards where they believe the Gnolls are encamped.

survival: 1d20 + 8 ⇒ (2) + 8 = 10 or would it be perception? perception: 1d20 + 8 ⇒ (16) + 8 = 24


The best the two can do is find an overhang she could huddle under at night.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"Leaving her while we explore that encampment is for the best. What if we find more like her? We can't be bringing them with us now can we?" Urah asks as the others do their best to make the girl comfortable.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sorry, busy with scouts last night

Tarak also attempts to locate a decent camp site.

Survival: 1d20 + 10 ⇒ (4) + 10 = 14


Man, you guys suck at finding a cave. Even the druid failed.

In spite of their best efforts, finding a safe, comfortable, resting place for the ex-slave is proving to be a problem. Gnasher leaves a haunch of days old raw meat for her to live off of. Tarak piles up some leaves and twigs for a bed. And Urah lights a nice smoky fire for her which she promptly tries to put out, looking around wildly. Malgrim helps by sloshing it with a water bolt which splashes and leaves the girl damp and cold.

Yea, OK, I took some liberty with your characters. Those roles practically demanded it.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

LOL, As long as our incompetence doesn't get her killed :)

Shrugging at Urah's comment, Gnasher answers "Who knows, Maybe send them this way."

Not sure which of the two will survive better on their own, Gnasher at least hopes the girl is smart enough to hide behind the mule if something big comes along. Having done what he could to help the girl Gnasher turns from the 'base camp' gesturing towards the hills. "Time tribe go."

Assuming the others will follow him, he begins to head towards their original destination, keeping a keen eye out as he goes.

perception: 1d20 + 8 ⇒ (11) + 8 = 19


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Malgrim motions for the woman to stay and then heads off after Gnasher.


The girl is ignorant, afraid, but not stupid. There is no way she is going to survive in the wilderness alone, mule or no mule. Unless you all survive she is either going to freeze to death, starve, get eaten, or get captured. She has no way of figuring out how to get out either. Her only hope is your motley group. In her position I would...

Gnasher notices that the girl did not remain behind, but is shadowing you all. Though she did leave the mule behind. Seems like she would rather face the possibility that your enemies might overwhelm you and get to her than the certainty of disaster if she remains on her own.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

Looking over his shoulder Gnasher see's the girl. Mentally shrugging, if she needed to follow them to feel safe, he wouldn't stop her. Speaking softly to the rest of the tribe. "Girl follow, tribe continue on." Keeping a keen eye out, making a mental note to be careful not to let any enemies escape that may hurt her.

Are we seeing any sign of any enemy encampment?
perception: 1d20 + 8 ⇒ (14) + 8 = 22


Well, how about that, as a matter of fact you do. You are at the foot of the mountain and heading around to the other side and pause for the night. The river is no more than a glorified creek at this point and poses no difficulty in crossing. Naturally your luck is such that you are assaulted on the 4th watch by a bunch of short folk with hooked clubs.

Set yourselves up in a camp-like distribution and I'll figure out the init and such. I totally forgot to record who is on what watch. If you remember lay it on me or else I'll go searching. Shouldn't be too difficult to find, and this time I'm adding to the GM reference card.


Urah, this is your watch, so give me a perception roll.

Everyone else give me a perception roll at -10.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Perception 1d20 + 2 ⇒ (19) + 2 = 21
The Song: "I tried my best but my best just ain't good enough" comes on.


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Perception-10: 1d20 + 15 - 10 ⇒ (13) + 15 - 10 = 18


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

perception: 1d20 + 8 - 10 ⇒ (14) + 8 - 10 = 12


The sneaky little buggers slip up to the group unnoticed, unless Tarak come up with a miracle.

stealth: 1d20 + 9 ⇒ (19) + 9 = 28


I put icons on the map, with Urah on top of a rock during his watch.

The girl is hiding behind a rock and under some bushes, out of sight.

You have until tonight to correct the positioning and for Tarak to make a comment/roll.


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Looks fine for Malgrim.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Position looks fine

Perception - 10: 1d20 + 12 - 10 ⇒ (18) + 12 - 10 = 20


So, you are all sleeping except Urah, some more soundly than others, when you are woken up by a cacophonous mixture of sounds.

During the surprise round, everyone takes
3d8 ⇒ (8, 5, 8) = 21
sonic damage except Urah and are most definitely wakened. In addition the area in the center of camp is plunged into darkness.

Everyone who took the damage must make 3 DC 15 Fort ST or be stunned for the normal round too.

Gnasher: 1d20 + 4 ⇒ (15) + 4 = 19
Malgrim Gryh: 1d20 + 3 ⇒ (11) + 3 = 14
Tarak: 1d20 + 2 ⇒ (5) + 2 = 7
Urah: 1d20 + 5 ⇒ (12) + 5 = 17
Red: 1d20 + 6 ⇒ (20) + 6 = 26
Green: 1d20 + 6 ⇒ (16) + 6 = 22
Blue: 1d20 + 6 ⇒ (10) + 6 = 16
Yellow: 1d20 + 6 ⇒ (3) + 6 = 9


After the nasty sound blast a couple of them follow up with crossbow bolts.

to hit Urah: 1d20 + 5 ⇒ (14) + 5 = 19
damage Urah: 1d6 + 1 ⇒ (2) + 1 = 3, also make a DC 14 fort save vs. poison or take 1d2 ⇒ 1 strength damage.

to hit Gnasher, prone: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16, this is vs. your flat footed AC and with your light armor. I think it still misses but just in case....
damage Urah: 1d6 + 1 ⇒ (4) + 1 = 5, also make a DC 14 fort save vs. poison or take 1d2 ⇒ 2 strength damage.

Combat Card
Ongoing effects:
Bold may go.

Gnasher (-21 HP), need 3 ST vs. stun
Urah Pyr (-3 HP), need ST vs. poison.

Blue (-0 HP)

Malgrim Gryh (-21 HP), need 3 ST vs. stun

Yellow (-0 HP)

Tarak (-21 HP), need 3 ST vs. stun

Red (-0 HP)
Green (-0 HP)


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Ouch. 2 fort saves.
1d20 + 4 ⇒ (7) + 4 = 11 vs DC 14
Fire ray 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (1) + 1 = 2
Add in +1 to hit and +1 Damage for point blank if applicable .

Urah whines as the bolt finds its mark and its effects coursing through him.
Gathering his magic, he forms a tiny bolt of fire and flings it at a target he can see.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Fort, DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Fort, DC 15: 1d20 + 5 ⇒ (3) + 5 = 8
Fort, DC 15: 1d20 + 5 ⇒ (12) + 5 = 17

Tarak thrashes in his bedroll, stunned.


Urah resists the poison and returns fire, searing the small fellow with fire .

Red (-3)


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

fort: 1d20 + 7 ⇒ (1) + 7 = 8
fort: 1d20 + 7 ⇒ (9) + 7 = 16
fort: 1d20 + 7 ⇒ (14) + 7 = 21

Waking at a horrible sound, Gnasher, bleeding from his ears, is stunned as he tries to see what attacked them.

Anyone got eyes on the attackers?


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Might as well get these out of the way.

Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Fort: 1d20 + 9 ⇒ (9) + 9 = 18


Gnasher continues to lie there, groggy and his head spinning, completely confused. Malgrim fares better and begins a slow rise to his feet.

Combat Card
Ongoing effects:
Bold may go.

Urah Pyr (-3 HP)

Blue (-0 HP)

Malgrim Gryh (-21 HP)
Yellow (-0 HP)

Tarak (-21 HP), need 3 ST vs. stun

Red (-0 HP)
Green (-0 HP)

Gnasher (-21 HP)

A number of you have darkvision and won't be affected by the darkness. Them that do, can see the cowardly lurkers. Well, could, if your face wasn't achingly planted in your hands because of the sound blast.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10
Urah Pyr wrote:

Ouch. 2 fort saves.

1d20+4 vs DC 14
Fire ray 1d20+5;1d6+1
Add in +1 to hit and +1 Damage for point blank if applicable .

Urah whines as the bolt finds its mark and its effects coursing through him.
Gathering his magic, he forms a tiny bolt of fire and flings it at a target he can see.

Wasn't this Urah's action for the round?


Wierd. I recorded the damage but did not register the action. Perhaps I was thinking surprise round? anyway...

to hit on Malgrim, flat footed, prone: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3, also make a DC 14 fort save vs. poison or take 1d2 ⇒ 1 strength damage.

Hits, I believe, because of no shield

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-24 HP), need 3 ST vs. stun, need ST vs poison

Yellow (-0 HP)

Tarak (-21 HP), need 3 ST vs. stun

Red (-0 HP)
Green (-0 HP)

Gnasher (-21 HP), need 3 ST vs. stun
Urah Pyr (-3 HP), need ST vs. poison.

Blue (-0 HP)


Looks like Malgrim did his stun ST so ignore that request. Just need the ST vs. poison and his actions.


Corrected combat card...

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-24 HP), need 3 ST vs. stun, need ST vs poison

Yellow (-0 HP)

Tarak (-21 HP), stunned

Red (-0 HP)
Green (-0 HP)

Gnasher (-21 HP)
Urah Pyr (-3 HP), need ST vs. poison.

Blue (-0 HP)


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25

Magrim stands up, calls upon his watery shield and sends a blast at the closest creature.

Stand up, 5 ft step and Normal blast at the blue creature and pull out my shield as a free action.

Water Blast w/Elemental Overflow , PBS : 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 8 + 2 + 1 ⇒ (3, 1, 2) + 8 + 2 + 1 = 17


Malgrim splashes the fellow a little but other than getting him a little wet, has no effect.

Seeing Malgrim stand up and recognizing a more hittable target, the others switch targets and tries to shoot him. But, alas, the shield and the fact that he is able to dance out of the way does the trick and the evil looking fellows all miss.

to hit Malgrim: 1d20 + 5 ⇒ (10) + 5 = 15
to hit Malgrim: 1d20 + 5 ⇒ (11) + 5 = 16
to hit Malgrim: 1d20 + 5 ⇒ (5) + 5 = 10

Combat Card
Ongoing effects:
Bold may go.

Gnasher (-21 HP)
Urah Pyr (-3 HP, -1 str)

Blue (-0 HP)
Malgrim Gryh (-24 HP)

Yellow (-0 HP)

Tarak (-21 HP)

Red (-0 HP)
Green (-0 HP)

Hopefully I got all that right. @Gnasher, do you get regeneration this round if you rage? Consider it rough terrain for purposes of movement.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Ok I'm up.
Hit the deck! Goes Prone lol.
Cast Shield of faith.

Urah dives for cover as he lies flat to avoid being such an easy target.

With that done he calls/begs for divine protection as he conjures out a tiny shield.

"We're under attaack!!!!!" he stammers outs.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

Yes he would regenerate 1 HP. Do we recognize the attackers, what kind of knowledge check for more info?

Hearing Urah calling out that they were under attack, Gnasher grasps the bardiche near his bedroll standing to his feet raging. As he enlarges his paws grow into overly large claws, his eyes glow red, his canines lengthen and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Lifting the bardiche's blade above his head, he growls, "You should have passed us by!" then chops at the green enemy.

enlarged/Rage: 2nd/14, HP 42, AC 16, Attack + 1 Bardiche, power attack brace
attack: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 for damage: 2d8 + 7 + 2 + 1 + 6 ⇒ (2, 6) + 7 + 2 + 1 + 6 = 24


Humanoid, so local is your area of knowledge.

Gnasher does not even have to move. He grows to his large size and, to the fellow's urprise, smacks him while standing 20' away from him rather violently.

Urah drops to the ground, making it even more difficult for the crossbowmen to strike him and takes getting behind cover seriously.

to hit Malgrim: 1d20 + 5 ⇒ (7) + 5 = 12
Once again a dwarf-sized opponent takes a shot at him and fails.

Aside from that initial volley, things are not going too well for them. To add insult to injury, Gnasher actually begins to heal.

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-24 HP)

Yellow (-0 HP)

Tarak (-21 HP)

Red (-0 HP)
Green (-24 HP)

Gnasher (-20 HP)
Urah Pyr (-3 HP, -1 str)

Blue (-0 HP)


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Malgrim gathers the moisture from the air around him and then with a sudden burst he flings it at the creature once more.

5 ft closer to blue, then Gather Power as a move action to negate the burn from Empower. Attack the Blue one again.

Water Blast w/Elemental Overflow , PBS : 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 8 + 2 + 1 ⇒ (6, 3, 4) + 8 + 2 + 1 = 24

If AC 21 hits I do 36 Bludgeoning damage.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

Just in case, he is 'trained' in local due to a race trait.
local: 1d20 + 1 ⇒ (3) + 1 = 4 yeah, not that it matters with that roll.

Anyone else giving it a try?


Malgrim smacks Blue around and you can tell it hurts. Yellow takes a turn trying to bring someone down but fails miserably.

to hit Gnasher: 1d20 + 5 ⇒ (7) + 5 = 12

Combat Card
Ongoing effects:
Bold may go.

Tarak (-21 HP)

Red (-0 HP)
Green (-24 HP)

Gnasher (-20 HP)
Urah Pyr (-3 HP, -1 str)

Blue (-24 HP)

Malgrim Gryh (-24 HP)

Yellow (-0 HP)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak staggers to his feet, confused and unable to see, reflexively shifting into an eagle form.

I don't think I can move further since I had to get up, but if I can I'll fly out of the darkness straight upish. AC 16 unless I get a bonus for being small


Shifting is a standard action, so after standing up and shifting you would not have a move action. Though you could shift first and then fly after that. I don't think as an eagle you need to stand up before you take flight. I'll assume you do that.

Giving up on hitting the Wiley hydromancer, the scumbags take shots at the fleeing eagle.

to hit: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2, also make a DC 14 fort save vs. poison or take 1d2 ⇒ 2 strength damage.
to hit: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 1 ⇒ (3) + 1 = 4, also make a DC 14 fort save vs. poison or take 1d2 ⇒ 2 strength damage.
confirm: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 1 ⇒ (5) + 1 = 6

So that it at least 10 points of damage and one ST, but does the 16 hit while you are in eagle form? Keep in mind that poison gets harder to resist with each subjection. If you fail the first ST, the next one is at a +2 DC.

Combat Card
Ongoing effects:
Bold may go.

Gnasher (-20 HP)
Urah Pyr (-3 HP, -1 str)

Blue (-24 HP)

Malgrim Gryh (-24 HP)

Yellow (-0 HP)

Tarak (-21 HP)

Red (-0 HP)
Green (-24 HP)


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 27/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 133, 2nd: 2/2, 3rd:2/2 | BoS 10/10

Did green move back? Also, gnasher has darkvision so I assumed he could see, please tell me if that's not the case.

Seeing the creature attack Tarak, Gnasher growled, 'Don't hit cheif!" Lifting his bardiche again, he takes a step towards the thing towards the southeast, while keeping an eye on the one in the southwest. Chopping at the same enemy he asks "Does anyone recognize attackers?" Overly worried about being attacked from the other side, Gnasher totally misses his intended target.

enlarged/Rage: 2nd/14, HP 42, AC 16, 5 ft step (or however far he needs to go to hit green). Attack + 1 Bardiche, power attack
attack: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 for damage: 2d8 + 7 + 2 + 1 + 6 ⇒ (4, 8) + 7 + 2 + 1 + 6 = 28
Crap


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

16 hits unless I get a size bonus to AC for now being small, I am unsure

Tarak squawks in a rather un-eagle like manner as he is struck.

Fort: 1d20 + 5 ⇒ (13) + 5 = 18


Moved 40'


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah now prone attempts to take a better look at their attackers..
Of course he attempts to take a shot from his position despite it being much harder to do so.

He certainty did not want to end up like his companion...

Point blank shot if applicable add +1 to hit, +1 damg
Prone penalty -4
Acid Splash, ranged touch.
1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 121d3 ⇒ 2


miteke wrote:
Moved 40'

Posted this to the wrong thread. Please ignore.

'Gnasher' Red Claw wrote:
Did green move back? Also, gnasher has darkvision so I assumed he could see, please tell me if that's not the case.

He did. Did not want to get smacked when he released that bolt. Yes, you can see just fine.

Gnasher splits a rock in half and splatters everyone within 20' of it with tiny shards. Harmless, but intimidating. Blue decides that an exchange of ranged weapons is not the best idea when facing Malgrim and advances into melee instead.

to hit: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-24 HP)

Yellow (-0 HP)

Tarak (-21 HP)

Red (-0 HP)
Green (-24 HP)

Gnasher (-20 HP)
Urah Pyr (-3 HP, -1 str)

Blue (-24 HP)


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

I believe Blue should be down -36 HPs instead of -24 HPs. I did an empowered blast which would have increased the damage by 12 points.

Malgrim steps back from the creature that rushed up on him and again sucks the moisture from the air as water drips down his nose and sends another empowered blast that is obviously just a warning shot as it shoots wildly off into the distance.

5 ft step SE. Gather Power to negate the burn from Empower. Blast him.

Water Blast w/Elemental Overflow , PBS : 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 8 + 2 + 1 ⇒ (1, 3, 4) + 8 + 2 + 1 = 19


Looks like blue is removed from the board then.

Yellow takes a shot at Tarak as he is closest and a nice target, or so she thought.

to hit: 1d20 + 5 ⇒ (5) + 5 = 10 and that is a miss

Combat Card
Ongoing effects:
Bold may go.

Tarak (-21 HP)

Red (-0 HP)
Green (-24 HP)

Gnasher (-20 HP)
Urah Pyr (-3 HP, -1 str)
Malgrim Gryh (-24 HP)

Yellow (-0 HP)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak swoops around and towards the ground, zeroing in on the thing that Gnasher was fighting with, screeching out a cry and launching a ball of elemental ice from his beak.

Snow ball at the enemy nearest Gnasher, I can't tell which color is which. Tarak is flying 10' in the air

Attack, Ranged touch: 1d20 + 5 ⇒ (7) + 5 = 12
Damage, Cold: 5d6 ⇒ (4, 4, 1, 5, 5) = 19

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