| Dubious Scholar |
Huh. And that's how you use Life Tap to top up the party outside of combat. Just Life Tap one thrall with another.
Of course, this only heals double your level in HP per focus point, which is at best 2/3 of what Lay on Hands does and is thus relatively bad by focus healing standards.
Edit: Wait... thralls are level -1. So that doesn't work right. You heal a whopping 1 HP per focus point out of combat at all levels. So Life Tap is functionally the only focus spell with healing that doesn't work outside of combat then?
| Trip.H |
The inside-Necro healing would not be via Life Tap, but that feat that lets you gain 1d4 healing per thrall burned during a Strike. A trap feat to be sure, but it's uncapped healing. The p 10 min heal is better, but also has the issue of not scaling with PC level, only thrall count. (I'm sure the intent was it becoming easier to eat more thralls as you rank up your thrall cantrip, but idk if that'll hold up at high level)
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The first real "bag of rats" use I can think of is for bombs.
After the remaster, you need a hit to splash the AoE.
When at MAP, it's hard to count on the hit, which is not a worry for thralls.
Many GMs allow throwing at a blank square to ensure AoE, but for those that do not, you can always hit a thrall.
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Another use would be to put a thrall in a gap to keep Chain Lightning going.
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Accursed Staff grants THP when foes fail save vs curse. That'll help AoE curses (are there any?) but mostly useful for the Witches w/ the Evil Eye cantrip
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Ambush Bladderwort does flat healing when making a fruit, but still has a 10 min per target CD on that heal (and it's worse than the normal healing fruit impulse).
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I'm actually liking that there seems to be many small little benefits, while nothing that's crazy overpowered is jumping out as problematic / possible.