Dangerous sorcery


Rules Discussion


Does Dangerous Sorcery work with a Harm Font?


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Yes.


The Total Package wrote:
Does Dangerous Sorcery work with a Harm Font?

If we are talking Premaster, it only works for dealing damage, not for healing.

If we are talking Remaster, it works with it in all aspects: If you use it to damage living creatures, it increases the damage dealt. If you use it to heal undead creatures, it increases the healing given. If you affect both living and undead creatures with the same spell, then both receive the added damage and healing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What you're talking about in Remaster isn't Dangerous Sorcery, it's Sorcerous Potency.

It also isn't something that you can have at the same time as a Harm Font, outside of a dual-class game.


HammerJack wrote:

What you're talking about in Remaster isn't Dangerous Sorcery, it's Sorcerous Potency.

It also isn't something that you can have at the same time as a Harm Font, outside of a dual-class game.

Its still a valid legacy feat so a cleric could get it via the sorcerer archetype.


HammerJack wrote:

What you're talking about in Remaster isn't Dangerous Sorcery, it's Sorcerous Potency.

It also isn't something that you can have at the same time as a Harm Font, outside of a dual-class game.

My bad; I didn't realize they were referring to the Cleric's Font feature.

Regardless, since my response is mostly about the Harm spell, it still applies; the factor that it comes from a Font is ancillary to how it interacts as a spell.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Blave wrote:
HammerJack wrote:

What you're talking about in Remaster isn't Dangerous Sorcery, it's Sorcerous Potency.

It also isn't something that you can have at the same time as a Harm Font, outside of a dual-class game.

Its still a valid legacy feat so a cleric could get it via the sorcerer archetype.

DANGEROUS SORCERY is a legacy feat. SORCEROUS POTENCY, which improves heals as well, and which Darksol was talking about, is not a feat. The two aren't the same thing.


Still, yes. The legacy feat Dangerous Sorcery picked up by a Cleric with Sorcerer archetype would affect Harm spells that deal damage when cast from the Cleric's Divine Font slots.

The question of if the GM is allowing a multiclass Sorcerer character to get Dangerous Sorcery as a feat now that Sorcerous Potency exists is a different question.

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