Awakened animal monks and powerful nothings


Rules Discussion


Awakened animals get one fitting unarmed strike from whatever they were, and our good friend Fist is on the table. So an awakened skunk could use Bite, for this example. If our stripefriend became a monk, they’d ger Powerful Fist. Which … modifies the fist attack.

So, should awakened animals be assumed to get Fist regardless of origin, or is my skunkmonk out of luck when it comes to nonbiting attacks?


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"Fist" is just the game mechanical stand in as a pseudo-weapon for "any attack your make with your anatomy." You do "fist" damage with feet, elbows, knees, tails, etc. Everybody can make fist attacks whether or not they have hands.

So you can describe "how your skunk does kung fu" however you like. Most likely whatever stance attack you pick up is better than your bite though.

Silver Crusade

Doesn't really address your question but I'd like to point out that the Claw Dancer archetype really, really feels like a monk in play (mobile, lots of action economy, lots of attacks)


PossibleCabbage wrote:

"Fist" is just the game mechanical stand in as a pseudo-weapon for "any attack your make with your anatomy." You do "fist" damage with feet, elbows, knees, tails, etc. Everybody can make fist attacks whether or not they have hands.

So you can describe "how your skunk does kung fu" however you like.

Agreed. Powerful Fist wouldn't modify the Bite attack that an Awakened Skunk would get from their ancestry - just like it doesn't modify the Bite attack of a Razortooth Goblin.

In both cases, Powerful Fist would be modifying the 'Fist' attack. Which is any unarmed attack that doesn't have listed stats.


I've heard it said by some that fist is it's own thing, and the ability to use other body parts (specifically to attack when your hands are occupied) is unique to the monk class.


Finoan wrote:
PossibleCabbage wrote:

"Fist" is just the game mechanical stand in as a pseudo-weapon for "any attack your make with your anatomy." You do "fist" damage with feet, elbows, knees, tails, etc. Everybody can make fist attacks whether or not they have hands.

So you can describe "how your skunk does kung fu" however you like.

Agreed. Powerful Fist wouldn't modify the Bite attack that an Awakened Skunk would get from their ancestry - just like it doesn't modify the Bite attack of a Razortooth Goblin.

In both cases, Powerful Fist would be modifying the 'Fist' attack. Which is any unarmed attack that doesn't have listed stats.

I'd say the difference there is that a Razortooths goblins bite does not replace a fist attack while the Awakened Animal attack does.

That being said I will admit there isn't clear guidance on this, so I could see it being left up to gm fiat.


Actually an Unarmed attack can be a fist or other appendage, but fist is still just that a fist unarmed attack, so that a monk can kick harder is not actually RAW.

Unarmed attack states: you can usually use the same statistics for you first unarmed attack for attacks with other body parts, thats not the same as they are the same thing. so powerfull first only boost just the fist.
just as it dont boost you bite if you have one of those unarmed attacks

Unarmed attack Core 1 275 wrote:


The Unarmed Attacks table (page 277) lists the
statistics for an unarmed attack with a fist, though you’ll
usually use the same statistics for attacks made with
any other parts of your body. Certain ancestry feats,
class features, and spells give access to special, more
powerful unarmed attacks.

But most gm's prob dont have a problem with a monk kicking or headbutting harder :p


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The Contrarian wrote:
I've heard it said by some that fist is it's own thing, and the ability to use other body parts (specifically to attack when your hands are occupied) is unique to the monk class.

It's in the general rules.

It's also in the same general rules that non-hand 'fist' attacks use the same stats as your 'fist' attack. So Monk's Powerful Fist should apply since it changes the 'fist' attack's stats.


Another thing is that if you want your skunk character to bite someone, you have the option of:
- doing bite damage as described in the awakened animal ancestry.
- doing fist damage.
- doing the damage for an appropriate stance-related strike.

This is primarily valuable because you have access to a different damage type on demand.


Nelzy wrote:

Actually an Unarmed attack can be a fist or other appendage, but fist is still just that a fist unarmed attack, so that a monk can kick harder is not actually RAW.

Unarmed attack states: you can usually use the same statistics for you first unarmed attack for attacks with other body parts, thats not the same as they are the same thing. so powerfull first only boost just the fist.
just as it dont boost you bite if you have one of those unarmed attacks

Unarmed attack Core 1 275 wrote:

The Unarmed Attacks table (page 277) lists the

statistics for an unarmed attack with a fist, though you’ll
usually use the same statistics for attacks made with
any other parts of your body. Certain ancestry feats,
class features, and spells give access to special, more
powerful unarmed attacks.
But most gm's prob dont have a problem with a monk kicking or headbutting harder :p

This is what I was talking about.


The Contrarian wrote:
This is what I was talking about.

No it's not. You were saying that random unnamed people argue that only Monks can make kicks and headbutts at all while their hands are full.

Not that random unnamed people are all that great of a source for information in the first place.

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