How high can i jack up enchantment DC?


Advice


My DM has agreed to run a short game that lets us play as lvl 20 characters with mythic tiers and one artifact(he is insane i know).

So i wanna play a character that runs around with as high dcs for enchantment as possible since i am taking the chalice of enchantment which lets me bypass immunities.

So currently i got kitsune sorcerer 20 for the +6 to dc with the race bonus and fcb. Probably fey to gain a +2 to compulsions. But after this i am kinda stumped on what to take besides spell focus, greater spell focus and mythic spell focus.

Any thing else i could add to boost DCs? Also i already locked in the artifact, as that was the first requirement by him so cant really change the build completely now


for one spell perfection feat double any numerical bonus feats give for the spell.
So the bonus from spell focus \penetration and such will be greater. It also let you use 1 metamagic free of casting time\ spell level added, which can go to heighten spell for extra dc as well. (the spell will hit as a 9th level spell while costing only it's original spell slot to cast)


zza ni wrote:

for one spell perfection feat double any numerical bonus feats give for the spell.

So the bonus from spell focus \penetration and such will be greater. It also let you use 1 metamagic free of casting time\ spell level added, which can go to heighten spell for extra dc as well. (the spell will hit as a 9th level spell while costing only it's original spell slot to cast)

The boosting from spell perfection is good as it will give a +4 from spell focus, greater spell focus and mythic spell focus for one spell. Maybe dominate monster is a good fit for that feat


Don’t forget about the Spell Penetration line of feats including Mythic Spell Penetration.

If you really want to make your spells harder to resist Arcane Surge forces a non-mythic character to roll twice and take the lower result. It also allows you to add your tier to the roll for overcoming spell resistance and to roll twice taking the higher result. But Wild Arcana allows you to cast any spell off your list even if you do not know it. Personally, I would go with Wild Arcana for a spontaneous caster.

Make sure you are getting some mythic spells by taking either Mythic Spell Lore or Mythic Spell Casting. Mythic enchantment spells do not usually boost the save, but they boost other aspects that can be just as important.

Abundant Casting is also something you should look at. For spells that have affect multiple targets you add your tier to the number of targets. You can also spend a mythic point to affects an additional target with a spell that targets one creature. Being able to charm or dominate two targets per spell is always useful.


Mysterious Stranger wrote:

Don’t forget about the Spell Penetration line of feats including Mythic Spell Penetration.

If you really want to make your spells harder to resist Arcane Surge forces a non-mythic character to roll twice and take the lower result. It also allows you to add your tier to the roll for overcoming spell resistance and to roll twice taking the higher result. But Wild Arcana allows you to cast any spell off your list even if you do not know it. Personally, I would go with Wild Arcana for a spontaneous caster.

Make sure you are getting some mythic spells by taking either Mythic Spell Lore or Mythic Spell Casting. Mythic enchantment spells do not usually boost the save, but they boost other aspects that can be just as important.

Abundant Casting is also something you should look at. For spells that have affect multiple targets you add your tier to the number of targets. You can also spend a mythic point to affects an additional target with a spell that targets one creature. Being able to charm or dominate two targets per spell is always useful.

Yup i wont neglect the spell penetration line of feats and the will be taking wild arcana is thats just without a doubt the best general purpose ability. Will take mythic dominate person and some other mythic enchantment spells.

Playing to take abundant casting as well as the mythic path ability infectious spells for spreading to the maximum amount of people per spell.

Am considering taking eldritch heritage and mythic eldritch heritage for the arcane +2 to dc for enchantment and the metamagic stuff. Might also go crossblooded fey/infernal to even out my enchantment to just be another flat +2 to enchantment. Plus the fey ability to reroll the SR checks .


Feat Subtle enchantments gives you a chance to cast secretly, and boosts the sense motive check DC for noticing target is under enchantment.

If esoteric components are allowed, verdant salts can get a bonus to DC.

Kinda going the other way, but debuffs like bestow curse (and greater bestow curse) are going to be the other major way to help your spells land. Shaken and sickened are good conditions (-2 on saves) to inflict as well, whether magically or mundanely.


Not sure how much more you need to boost the DC of your enchantment spells. They should already be in the 40’s. If your GM allows it you could take the mythic path ability longevity and set your age to venerable. That would boost all your mental stats including CHA without penalizing your physical stats. You can also take the mythic path ability enhanced Ability (CHA) to gain an extra +2 CHA. If you do that your CHA should be about 44 which gives you a CHA bonus of +17.

If you can use the Mythic Hero’s Handbook there are a couple of path abilities that can be useful. Mindthrall allows you to spend mythic points to make your charms and harmful compulsions permanent. Spell Dilation will increase the area of some of your spells.

Taking Dual path (Trickster) would open up Subtle Magic. Being able to conceal the fact you just cast a charm spell would be very useful.


I grok do u wrote:

Feat Subtle enchantments gives you a chance to cast secretly, and boosts the sense motive check DC for noticing target is under enchantment.

If esoteric components are allowed, verdant salts can get a bonus to DC.

Kinda going the other way, but debuffs like bestow curse (and greater bestow curse) are going to be the other major way to help your spells land. Shaken and sickened are good conditions (-2 on saves) to inflict as well, whether magically or mundanely.

I do intend to take subtle enchantments on the off chance my spells fail and to increase the sense motive dc, tho not by much.

Verdant salts are also pretty cool so will likely add those in.

I can take the bestow curse spells or use wild arcana to cast those


Mysterious Stranger wrote:

Not sure how much more you need to boost the DC of your enchantment spells. They should already be in the 40’s. If your GM allows it you could take the mythic path ability longevity and set your age to venerable. That would boost all your mental stats including CHA without penalizing your physical stats. You can also take the mythic path ability enhanced Ability (CHA) to gain an extra +2 CHA. If you do that your CHA should be about 44 which gives you a CHA bonus of +17.

If you can use the Mythic Hero’s Handbook there are a couple of path abilities that can be useful. Mindthrall allows you to spend mythic points to make your charms and harmful compulsions permanent. Spell Dilation will increase the area of some of your spells.

Taking Dual path (Trickster) would open up Subtle Magic. Being able to conceal the fact you just cast a charm spell would be very useful.

Taking dual path never crossed my mind thanks for telling me. Will ask if the mythic heros handbook is available

The Exchange

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Barbarian 2/Oracle 11/Rage Prophet 7

The point of the build is the Ragecaster ability. When you activate it you add both your Charisma modifier and your Constitution Modifier to the DC.

Here is a link to a build I did a couple of years ago for a "highest DC challenge" that ended up at DC64. That was for an illusion spell and didn't allow mythic material, but there are some generally useful tidbits in the build.


Belafon wrote:

Barbarian 2/Oracle 11/Rage Prophet 7

The point of the build is the Ragecaster ability. When you activate it you add both your Charisma modifier and your Constitution Modifier to the DC.

Here is a link to a build I did a couple of years ago for a "highest DC challenge" that ended up at DC64. That was for an illusion spell and didn't allow mythic material, but there are some generally useful tidbits in the build.

Very interesting but theres a pretty big issue with this build. Other than the MAD, if i am not mistaken due to rage prophet missing 2 spell levels, you dont get 9th level spells, since at lvl 20 you would be a 16 level oracle for spells per day. And since the spell i am focusing on as my trump card here is dominate monster, i cant use this build. In fact i dont think dominate monster is on the oracle spell list, tho some patron probably offers it.

I will look into the thread to see if there are any other tips for increasing dc tho


Also as an update i have decided to go for nine tailed kitsune for my archetype. The reasons why is because i think crossblooded is not needed for my build since instead of a bloodline arcana that gives a +2 to dc for charms, i can just take the alternate capstone for a +8 to charisma and so a +4 to dcs. Also since i am playing a kitsune anyway i might as well go for the sorcerer archetype for the maximum flavour.

Silver Crusade

couple of things, crossblooded- why not take it? You have literally no real loss starting at 20. You'd also get +2 to charms or +2 to compulsions (my preferred) on top of the +4 from capstone.

that said, outside of spell focus feats, spell perfection, and heigten spell. There is not a lot of ways to boost your DCs, and you'll likely not have them stick, even with persistent spell. Not to mention the plethora of things plain out immune to most mind effecting spells at that level of play.

The rage Prophet has the highest DC bar none in the game though. Its just garbage to play really for like, 6 levels. Which you get to bypass.


rorek55 wrote:

couple of things, crossblooded- why not take it? You have literally no real loss starting at 20. You'd also get +2 to charms or +2 to compulsions (my preferred) on top of the +4 from capstone.

that said, outside of spell focus feats, spell perfection, and heigten spell. There is not a lot of ways to boost your DCs, and you'll likely not have them stick, even with persistent spell. Not to mention the plethora of things plain out immune to most mind effecting spells at that level of play.

The rage Prophet has the highest DC bar none in the game though. Its just garbage to play really for like, 6 levels. Which you get to bypass.

Umm why tho? Did you not see i have the chalice of enchantment? It lets me bypass immunity to mind effecting effects so if it lands it will stick no matter the creature

Also rage prophet might raise dc sky high but it doesnt matter if i dont have access to 9th level spells and specifically dominate monster. Since dominate monster with the chalife means i can make anything my thrall as long as they fail the save

The Exchange

Frillfill wrote:
Also rage prophet might raise dc sky high but it doesnt matter if i dont have access to 9th level spells and specifically dominate monster.

Sounds like you have settled on dominate monster, so the question now in front of us is "how high can I raise the DC of dominate monster?"

Rage Prophet could allow you to get 9th level spells thanks to Prestigious Spellcaster, but I don't believe there are any oracle mysteries or archetypes that give you access to dominate monster so that's out.


Belafon wrote:
Frillfill wrote:
Also rage prophet might raise dc sky high but it doesnt matter if i dont have access to 9th level spells and specifically dominate monster.

Sounds like you have settled on dominate monster, so the question now in front of us is "how high can I raise the DC of dominate monster?"

Rage Prophet could allow you to get 9th level spells thanks to Prestigious Spellcaster, but I don't believe there are any oracle mysteries or archetypes that give you access to dominate monster so that's out.

Yeah unfortunately dominate monster would be the best spell in this case as it and the chalice basically lets me mind control any creature i want. Unless theres a divine caster that also lets you cast it, i wont be able to use rage prophet since it specifically requires a divine caster

The Exchange

Frillfill wrote:
Yeah unfortunately dominate monster would be the best spell in this case as it and the chalice basically lets me mind control any creature i want. Unless theres a divine caster that also lets you cast it, i wont be able to use rage prophet since it specifically requires a divine caster

Rage Prophet also requires the "Oracle's curse" class feature.

The Charm domain does have dominate monster as a 9th-level domain spell, so you could be an oracle 1/barbarian2/cleric 10/rage prophet 7 and get 9th-level cleric spells (as long as you take Prestigious Spellcaster twice). But I wouldn't do it. Too much of a one-trick pony, I'd rather be pure sorcerer at that point even though the DCs will be slightly lower.

Edit: OK, I figured out why we are having trouble with your "chalice." It's the Chalice of Lissala from Return of the Runelords. You must be using d20pfsrd, which wasn't allowed to use the proper names of Paizo's deities.


Belafon wrote:
Frillfill wrote:
Yeah unfortunately dominate monster would be the best spell in this case as it and the chalice basically lets me mind control any creature i want. Unless theres a divine caster that also lets you cast it, i wont be able to use rage prophet since it specifically requires a divine caster

Rage Prophet also requires the "Oracle's curse" class feature.

The Charm domain does have dominate monster as a 9th-level domain spell, so you could be an oracle 1/barbarian2/cleric 10/rage prophet 7 and get 9th-level cleric spells (as long as you take Prestigious Spellcaster twice). But I wouldn't do it. Too much of a one-trick pony, I'd rather be pure sorcerer at that point even though the DCs will be slightly lower.

Edit: OK, I figured out why we are having trouble with your "chalice." It's the Chalice of Lissala from Return of the Runelords. You must be using d20pfsrd, which wasn't allowed to use the proper names of Paizo's deities.

Ohhh so thats why there a mention of a deity even though on d20 it doesnt have any association with a deity. We use d20 more often than AoN so i got the name from d20. Oops


Frillfill wrote:
Ohhh so thats why there a mention of a deity even though on d20 it doesnt have any association with a deity. We use d20 more often than AoN so i got the name from d20. Oops

I would always suggest to use AoN, since that is the "official" source.

d20pfsrd often has mistakes, or mixed in 3rd party content without marking it properly as such.

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