![]() ![]()
Ok I received permission from GM to gen my character will make it an alias and put it here soon. Oh yeah and will come up with a backstory. That might take a little longer since it’s been a while since I wrote anything. My templates are now suzerain creature and holy ability score: 5d6 ⇒ (6, 5, 6, 1, 3) = 21=20
Hmmm think I can put 13 into int since my templates boost mental ability scores. The rest I will decide later ![]()
Hey everyone,
So my character concept is just a slight alteration of a gestalt character I made before:
https://www.d20pfsrd.com/bestiary/monster-listings/templates/suzerain-creat ure-cr-1/ The character concept is a summoner whose summons and allies are supercharged by her presence, taking all the summon feats she can in her feat tree while using her monk training to avoid danger. I intend to take noble scion of war and divine grace for the bonuses to the backstory. So the in game explanation will be her supernatural charm makes it more difficult for her to be harmed. Personality wise she is sort of a pacifist and generally won’t get physically involved in a fight, using summons or just her defensive ability, preferring to use diplomacy but I could change it if the GM wants me too. I will also be listing her summons as aliases so it’s easier for combat and to make sure I don’t boggle down combat. ![]()
I grok do u wrote:
Gun chemist seems to be the most direct increase in power since it ate something like 1d6 per odd level in gunchemist and at a good amount of times a day… how would it compare to inquisitor’s judgement and bane? ![]()
Melkiador wrote: My preference would be to stick to wisdom based classes. You shouldn’t need that much attack bonus, since you already have 5 levels of full BAB and mostly target touch AC. Inquisitor would be a natural pick Inquisitor would give me just enough BAB to have 4 attacks like hunches with gunslinger 5/inquisitor 15. It could be pretty cool playing a god fearing gunslinger though? Any archetype suggestions or is normal inquisitor good? ![]()
Azothath wrote:
I will be dipping starting at level 6 if that’s what you mean, staying in musket master just long enough(til level 5) for the +Dex to damage: I was thinking fighter for a ton of feats since ranged attacks are pretty feat intensive, maybe a dip in monk will be ok combined with fighter. Would it be normal monk or the Ken archer monk? I don’t intend to go for the intimidate feats unless I have a lot of feats left over so samurai is properly a pass Do any of the casters boost my damage significantly? There’s a wizard and cleric in the party already so I am not too concerned about versatility. Coin shot seems like something buster Scruggs would do so as a gimmick lol ![]()
So in one of the games I am building a character for, I kind of want to be a pure damage dealing musket master. The issue I have seen from gunslinger builds online is apparently the consensus is ditch it after level 5 since that’s when you get Dex to damage. But my question is what do you fill the remaining levels with? I was thinking for a build without magic: maybe something like weapon master 15 for super fast weapon training scale and advanced weapon training on muskets? The other build that I had in mind with use some magic to make the builds hit harder but I am not sure what to put here. Maybe a ranged magus or spellslinger? So yeah I need advice on how to build a gunslinger with just pure ranged damage and with magic bullets. ![]()
Belafon wrote:
Ohhh so thats why there a mention of a deity even though on d20 it doesnt have any association with a deity. We use d20 more often than AoN so i got the name from d20. Oops ![]()
Belafon wrote:
Yeah unfortunately dominate monster would be the best spell in this case as it and the chalice basically lets me mind control any creature i want. Unless theres a divine caster that also lets you cast it, i wont be able to use rage prophet since it specifically requires a divine caster ![]()
rorek55 wrote:
Umm why tho? Did you not see i have the chalice of enchantment? It lets me bypass immunity to mind effecting effects so if it lands it will stick no matter the creature Also rage prophet might raise dc sky high but it doesnt matter if i dont have access to 9th level spells and specifically dominate monster. Since dominate monster with the chalife means i can make anything my thrall as long as they fail the save ![]()
Azothath wrote:
Yeah only my first tail needs to hold one item which is the artifact ![]()
Azothath wrote:
In my case i specifically have a tail because of fox shape and because of nine tailed heir so i have multiple tails. Also all kitsune starts of with a tail, its why you can only take magical tail 8 times, you already have one and with the additional 8 you become a nine tailed kitsune ![]()
So, sice my dm allowed me to gain the chalice of enchantment as a magic item for my kitsune build(the one in the advice forums), i was thinking on how to use its effects while in fox shape. So the feat mischeivous tail lets the character use your tail for all purposes as though it were a free hand, though they cannot effectively wield weapons or shields with it. The chaice of enchantment is not a weapon and to benefit from it you only need to hold it, sort of like a metamgic rod. To be fair, the item description does say while holding it in hand you gain its benefits, but since your tail can function as a free hand for all intents and purposes, i would say you could benefit from it while its held in your tail while you have the feat. Of course you would need to put it in a polymorphic bag first and then use your tail to retrieve it which grasping tail should be able to do. So thoughts? ![]()
Also as an update i have decided to go for nine tailed kitsune for my archetype. The reasons why is because i think crossblooded is not needed for my build since instead of a bloodline arcana that gives a +2 to dc for charms, i can just take the alternate capstone for a +8 to charisma and so a +4 to dcs. Also since i am playing a kitsune anyway i might as well go for the sorcerer archetype for the maximum flavour. ![]()
Belafon wrote:
Very interesting but theres a pretty big issue with this build. Other than the MAD, if i am not mistaken due to rage prophet missing 2 spell levels, you dont get 9th level spells, since at lvl 20 you would be a 16 level oracle for spells per day. And since the spell i am focusing on as my trump card here is dominate monster, i cant use this build. In fact i dont think dominate monster is on the oracle spell list, tho some patron probably offers it. I will look into the thread to see if there are any other tips for increasing dc tho ![]()
Mysterious Stranger wrote:
Taking dual path never crossed my mind thanks for telling me. Will ask if the mythic heros handbook is available ![]()
I grok do u wrote:
I do intend to take subtle enchantments on the off chance my spells fail and to increase the sense motive dc, tho not by much. Verdant salts are also pretty cool so will likely add those in. I can take the bestow curse spells or use wild arcana to cast those ![]()
Mysterious Stranger wrote:
Yup i wont neglect the spell penetration line of feats and the will be taking wild arcana is thats just without a doubt the best general purpose ability. Will take mythic dominate person and some other mythic enchantment spells. Playing to take abundant casting as well as the mythic path ability infectious spells for spreading to the maximum amount of people per spell. Am considering taking eldritch heritage and mythic eldritch heritage for the arcane +2 to dc for enchantment and the metamagic stuff. Might also go crossblooded fey/infernal to even out my enchantment to just be another flat +2 to enchantment. Plus the fey ability to reroll the SR checks . ![]()
zza ni wrote:
The boosting from spell perfection is good as it will give a +4 from spell focus, greater spell focus and mythic spell focus for one spell. Maybe dominate monster is a good fit for that feat ![]()
My DM has agreed to run a short game that lets us play as lvl 20 characters with mythic tiers and one artifact(he is insane i know). So i wanna play a character that runs around with as high dcs for enchantment as possible since i am taking the chalice of enchantment which lets me bypass immunities. So currently i got kitsune sorcerer 20 for the +6 to dc with the race bonus and fcb. Probably fey to gain a +2 to compulsions. But after this i am kinda stumped on what to take besides spell focus, greater spell focus and mythic spell focus. Any thing else i could add to boost DCs? Also i already locked in the artifact, as that was the first requirement by him so cant really change the build completely now |