Zoken44
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I wanted to have a character I thought up have a path to Sanctification, though his wouldn't normally grant this.
If I wanted to make a custom feat to give him sanctification Holy. What level should it be, and What type of feat should it be?
For context, he's an Undead bones Oracle who THINKS he's a cleric of Urgathoa, but his teachings are actually heretical to her (hence his curse) He's actually being granted power, and theoretically, sanctification in secret by Callistria who is using him as a method of revenge for a petty slight from Urgathoa.
My thought is
You become Sanctified and gain the Holy Trait. Any spells that have the sanctification trait also gain the holy trait when you use them.
You may choose a set of edicts, but you gain the following Anathema
Anathema: act cruelly, or take pleasure harming others.
| Finoan |
Personally, I would have it be a level 1 General feat. With a requirement that the character (not necessarily the class) follows a deity. Also, it would allow Sanctification to either Holy or Unholy.
I could also see a level 1 Skill(Religion) feat.
Sanctification is, for the most part, a sidegrade. Yeah, it bumps up the damage for some spells against certain enemies. It also bumps up the damage dealt to you for some attacks from likely those same enemies.
And with the requirement of the deity choice of the character, you have edicts and anathema already covered.
Zoken44
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You really missed the situation my character was in. He "follows" a goddess wrong. He worships Urgathoa as a liberator of the hungry and downtrodden, like a merciful goddess of plenty... it pisses Urgathoa off, especially when he gives food away to the hungry, saves lives, eases suffering, takes from the rich.
| Finoan |
I didn't miss that part. I generalized the feat so that it works for most/all characters rather than just yours.
For your specific case, you are using a custom homebrew deity that is a misinformed version of Urgathoa powered by Calistria, so has your custom edicts/anathema that doesn't match either Urgathoa or Calistria.
Zoken44
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What if I wrapped this as part of a custom Bacground
Heretical Zealot: You come from a very fringe following of a well known god. Despite the fact that you preach, in a lot of cases, what is the opposite of that god's philosophy, you still feel empowered with divine truth, and will spread that wherever you go.
You gain two attribute boosts, one must be to wisdom or charisma, the other is a free boost. You become trained in a Lore skill related to your chosen god, and the Religion skill. You also gain the Heretical Sanctification feat.
Heretical Sanctification: Religion level 1
Required, trained in Religion
Despite not following the traditional edicts and Anathema of a god you are suffused with divine power... divine power that is wrong. Chose a god that allows for or requires only ONE sanctification option. (This will not work with gods that allow you to choose either, or prevent you from choosing any). You become sanctified opposite to your deity's normal sanctification. Work with your DM to come up with edicts and Anathema that are close to your Deity's normal ones, but also fit your sanctification. You gain a weakness to damage from your diety's normal followers.
| moosher12 |
The Starfinder 2E Playtest added a feat called Divine Weapon Training.
It had a prerequisite of "Deific Obedience or ability to cast domain spells form a deity you worship" (Deific Obedience is a Religion skill feat added in the same playtest that allows you to gain a few divine innate spells if you are a master in religion and adhere to a god's tenets)
I'd suggest making it a Level 1 general feat with the same prerequisite, except it would allow you to get the effect you want.
That's what I'd do, anyway, if a player asked me for such an ability. Since you're an Oracle, getting the Domain spells and treating yourself as a splinter belief is perfectly possible.
An Oracle does not necessarily need to worship their god. The god gives an Oracle a power, and the Oracle gets to decide what to do with it. A god cannot withhold power from an oracle, unless they directly intervene to remove your power. So I think this approach would work well with your build.
If you were a Cleric or Champion instead, consider the Splinter Faith feat (or seeing if your GM can allow you to take that feat for an Oracle) That could potentially help justify sanctification without adhering to the typical edicts and anathema.
| Captain Morgan |
Sanctification is, for the most part, a sidegrade. Yeah, it bumps up the damage for some spells against certain enemies. It also bumps up the damage dealt to you for some attacks from likely those same enemies.
Not really. Almost no creatures deal extra damage to sanctified targets. There's a vanishingly small number of spells which do-- I can literally only think of two. The pros of being sanctified far outweigh the cons.
What you need to remember is fiends and celestials universally lost their alignment damage in the remaster and now just use the holy/unholy trait to trigger each other's weaknesses. A few have holy or unholy runes on weapons, but that is only 1d4. So if you don't actually have a weakness to holy or unholy, you just get to deal a lot more damage to these creatures.
Also worth nothing that only champions get sanctified strikes. Clerics only apply it to their spells, and strikes via specific feats. But anyone can get become sanctified by taking the champion or cleric archetype. While I wish there were a few more ways to sanctify, I find it really hard to justify doing it for less than an archetype feat. It's just too much of a damage boost against common enemies to get from a general or skill feat.