The Wrong Way to Use Healing Magic


Advice


Hello, I want to create a similar character from « The wrong way to use healing magic ».
So I will like an advice for ancestry, class, feats…
A character with a headstrong and indomitable will.
Healing magic: Usato can heal others as well as heal himself, which he showed while healing his body to withstand Rose's inhuman way of training. He was able to create projectiles; by simply pitching them like a baseball. When healing, his hands emit a green glow.
Supernatural Strength and Speed: As Usato has trained a lot under Rose to increase his physical powers, he can run long distances at high speed whilst carrying Blurin; without any fatigue. His power is capable of breaking binding magic, push-ups with huge blocks, punch a hole through a giant wooden log, as well as lifting it.
Hand-to-hand combatant: With his inhuman strength, Usato primarily uses his fists to attack.
Healing Punch: Rose also taught this to him as a special move, which he uses to heal his enemies; by punching them. The healing punch does not leave injuries; but the pain and impact are still there, so he uses it as a technique to hit his opponents as much as he wants; without killing them at all.

1/Class ? Archetype ? Monk ? Priest ? Oracle(Life) ? Blessed One ?
2/How do maximize the bulk limits to carry the others unconscious character ?
[Human : Hardy Traveler (ancestry feat 9) Adrenaline rush (Barbarian 1) Hefty Hauler (skill feat 1) Lifting Belt (item 4) Ant Haul (spell 1) or Centaur 12/17 or Minotaur : Beast of Burden (ancestry feat 5) or Fleshwrap embodied dreadnought subjectivity (ancestry feat 5)
There are apex item, I suppose to increase the Strength Score. Other feats, spells, or item to improve the bulk limits ?]

3/How do maximize the land speed to rescue an other character ?
[Fleet ?]
4/ How can the character heal his ennemies by punching them but the pain and impact are still there ? Is it similar savor the sting focus spell from pain domain ?

Thanks for your future answer.


Waldham wrote:
4/ How can the character heal his ennemies by punching them but the pain and impact are still there ?

That sounds like a narrative description change variation of Lay on Hands. Assuming that 'pain' and 'impact' are not having mechanical effect such as HP damage (like Risky Surgery) or applying a status effect.

So I would run that as Lay on Hands as written mechanically and just have the character/player describe it as punching their allies to health.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Finoan wrote:
punching their allies to health.

FYI Usato punches his enemies to health and also psychological distress.


I saw some clips of The Wrong Way to Use Healing Magic on YouTube, so I have an idea of Usato's style. Captain Rose developed a Rescue Team after her subordinate healers were killed in the field. Instead of risking her new healers, strong Rescue Team runners grab the injured and run them to the sheltered camp for healing. She also physically trained herself so hard that the training would have disabled her, but she heals herself to prevent that. She trained Usato the same painful way.

I agree with Finoan. Lay on Hands is most similar to the manga's healing magic. Furthermore, we could reskin the Liberating Step Champion's Reaction to be more like pulling the ally out of danger. Add the Medic archetype to represent the medic training. Replace the medium and heavy armor proficiency and martial weapon proficiency and instead give Usato a Healing Fist ability and Flurry of Blows.

Healing Fist
Healing magic makes your punches painful but not lethal. You may increase the damage die for your fist to 1d8 instead of 1d4. When you do so, the fist count as magical and deal mental damage instead of bludgeoning damage. You still add your Strength modifier to the damage.


I'd personally go with warpriest.

Font represents your healing abilities, slots used to buff yourself (something that Usato is great at).

General and Skill feats like better speed and more bulk capacity can be justified as the result of Usato training to be faster and carry more stuff, similar to increasing his Strength and Dexterity while leveling. And appropriate gods give access to Haste for more supernatural speed. Similarly domain spells can grant bursts of speed or feats of athleticism.

The "Striking someone healthy" is very easy with Restorative Strike, since you can indeed punch someone for 1d4 non-lethal and heal him for xd8s.


Is it possible to use restorative channel with restorative strike ?

Is it possible to maximize the non lethal damage from a strike with a fist ?

Is it possible to remove the manipulate trait from a spell as lay on hands ?

Or reduce the number actions for spell : 1 action instead 2 actions for a spell as lay on hands or mercy ?

Is it possible to use heroic recovery with a restorative strike ?


Waldham wrote:

Is it possible to use restorative channel with restorative strike ?

Is it possible to maximize the non lethal damage from a strike with a fist ?

Is it possible to remove the manipulate trait from a spell as lay on hands ?

Or reduce the number actions for spell : 1 action instead 2 actions for a spell as lay on hands or mercy ?

Is it possible to use heroic recovery with a restorative strike ?

A)No, Restorative Channel simply sacrifices a Heal to Cast a different spell, Restorative Strike is specifically 1 action Heal

B)Yes, handwraps, strength, weapon specialization, anything that enhances your unarmed attacks in general will boost the non-lethal damage of a fist. In addition, a deity with fist as favorite weapon will increase its base to d6s. Monk/Martial Artist archetype will as well boost to d6s.

C) Restorative Strike Heal loses the manipulate trait by default

D)In general, with Quickened Spell spellshape feat 1/day. Specifically, with Restorative Strike you use the 1 action Heal to begin with.

E)No, as a spellshape, Heroic Recovery needs its next action to be Cast a Heal. Your next action is Restorative Strike (which does include a Heal, but it's not the immediate next action after the spellshape)

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / The Wrong Way to Use Healing Magic All Messageboards

Want to post a reply? Sign in.