| exequiel759 |
This a very minor question I find asking to myself today, but how does exactly breathing works in the Ethereal Plane? or for that matter, how does it work in other planes of existance? We know the Material Plane (or The Universe as its now called post-Remaster) pretty much works the same as our real world, and it can be assumed the First World and Netherworld work in a similar way, but how does it work for the other inner planes? It is assumed that some form of air exists in the other elemental planes? Is due to the Ethereal Plane which overlaps with the other inner planes that carries over air to all of them? Does aether work as a substitute of air for air-breathing creatures or even for water-breathing creatures?
Do the outer planes have air as well? Or is quintessence enough to sustain life and work as a substitute for air or whatever your species breath?
VampByDay
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I'm not sure how it is in the remaster, but bits of the elemental planes' used to 'leak' into the other elemental planes. So, like, there are some floating rocks to live on in the elemental plane of air. Conversely, Caverns and tunnels are bits of the elemental plane of air 'leaking' into the plane of earth.
I recall that the city of brass (which has been renamed for the remaster) which is a major city in the elemental plane of fire has been magically modified so that visiting traders don't die instantly.
| Claxon |
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Most of any elemental plane should be relatively uninhabitable to creatures not native to the plane.* But there do tend to be bits of areas that habitable by non-native creatures, because otherwise it would end up being narratively boring.
Anyways, if you somehow ended up being transported to a random spot of the plane of Earth, you would likely end up being surrounded by dirt with no "safe" space to go and no air to breath. Although typical means of planar travel have built in safeguards to deliver you to or shunt you to a safe area.
*Plane of air sort of being an exception in that it has mutable gravity (IIRC) you can choose a direction to fall in if you don't have the ability to fly.
| Jan Caltrop |
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Anyways, if you somehow ended up being transported to a random spot of the plane of Earth, you would likely end up being surrounded by dirt with no "safe" space to go and no air to breath. Although typical means of planar travel have built in safeguards to deliver you to or shunt you to a safe area.
I mean, the same applies if you were teleported to a random spot of OUR Earth, even if we limited all valid destinations to not include anything much below sea level.
I know that in D&D -- specifically Planescape as of 2E, which I read a lot because there was some REALLY pretty artwork in the main sourcebooks for it -- the plane of Earth (specifically its populated areas) WAS mostly solid, with caverns being relatively uncommon. From what I've read in RoE, I don't think that applies to Pathfinder.
| YuriP |
I'm not sure how it is in the remaster, but bits of the elemental planes' used to 'leak' into the other elemental planes. So, like, there are some floating rocks to live on in the elemental plane of air. Conversely, Caverns and tunnels are bits of the elemental plane of air 'leaking' into the plane of earth.
I recall that the city of brass (which has been renamed for the remaster) which is a major city in the elemental plane of fire has been magically modified so that visiting traders don't die instantly.
I agree with the "leak" theory. Probably the air leak between the Overlapping Planes.
| Kelseus |
Rage of Elements specifically calls out that there are locations where mortals can walk around.
The Plane of Earth is filled with infinite caverns and tunnels, but most are interconnected
The sections on the other Elemental Planes have similar language about locations your PCs can visit to avoid drowning/burning to death/etc.
| Claxon |
Claxon wrote:Anyways, if you somehow ended up being transported to a random spot of the plane of Earth, you would likely end up being surrounded by dirt with no "safe" space to go and no air to breath. Although typical means of planar travel have built in safeguards to deliver you to or shunt you to a safe area.I mean, the same applies if you were teleported to a random spot of OUR Earth, even if we limited all valid destinations to not include anything much below sea level.
I know that in D&D -- specifically Planescape as of 2E, which I read a lot because there was some REALLY pretty artwork in the main sourcebooks for it -- the plane of Earth (specifically its populated areas) WAS mostly solid, with caverns being relatively uncommon. From what I've read in RoE, I don't think that applies to Pathfinder.
I think we're saying the same general thing. The biggest point I'm trying to make is that (for example) the plane of earth is 99% filled with earth on a macroscopic scale. But there are safe habitable areas for visitors to be in, because otherwise it would be a very non-interesting place for stuff to happen since player characters couldn't really visit. Plane of water is similar except you can swim around before you drown to death (if you're not prepared with some long duration water breathing spell/ability). Plane of fire is similar, but instead of drowning you'll burn to death/suffocate from smoke/lack of oxygen.
On the "material plane" if you ended up in a completely random location you would most likely end up in interstellar space, again a death sentence.
Which I imagine is why most interplanar teleportation spells shunt you to a safe (for you) space.