Legendary Sneak, Sneak Savant, and Blank Slate: The Invisible Man?


Rules Discussion


Do all these feats interact to in essence make you effectively hidden unless you critically fail at a Stealth check or desire to be seen?

Legendary Sneak: Hide or Sneak with no cover or concealment. Avoid notice during exploration and another activity.

Sneak Savant: Only fail a sneak check on a critical fail.

Blank Slate: Immune to detect, scry, or revelation spells under 10th level.

Can you tell the DM you are always sneaking? How do some of you play this combination?


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You'll want the foil senses too, and the feat that lets you sneak at full speed.


I have Swift Sneak and Foil Senses as well. So five feats to become the invisible man.


Deriven Firelion wrote:

Do all these feats interact to in essence make you effectively hidden unless you critically fail at a Stealth check or desire to be seen?

Legendary Sneak: Hide or Sneak with no cover or concealment. Avoid notice during exploration and another activity.

Sneak Savant: Only fail a sneak check on a critical fail.

Blank Slate: Immune to detect, scry, or revelation spells under 10th level.

Can you tell the DM you are always sneaking? How do some of you play this combination?

So the only question that this combination arises, at least to me, and it's what the whole thing hinges upon is:

Does Legendary Sneak's caveat of being able to Hide and Sneak apply all the time, or just to the inital check to become Hidden?

This is because both of them reference Cover/Concealment at the "end" of the action.

Hide states "If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again."

Sneak states: " You don’t get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature."

So for example, if you're in the middle of an empty room with Legendary Sneak, you could Hide (which would otherwise be impossible), then Sneak (becoming Undetected). Now there's 2 options:

Option 1 - Legendary Sneak allowed you to Hide and then Sneak, but since you are neither in Cover nor Concealed from the creatures at the end of your Sneak,you become Observed.
Option 2 - Legendary Sneak applies the whole way through, and at the end of the Sneak you're still Undetected.

I personally think Option 2 is the correct reading, so yes you could Sneak everywhere you want all the time. You'd only become observed if you do anything other than Sneak/Hide/Step or if a creature Seeks you out (or they have special senses and such)

It's powerful for sure but it only really comes on at lvl 16 and by then a lot of skills can do even zanier stuff with less feat investment. So have fun!


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Might also want Assurance Stealth to remove the chance of critically failing.


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Captain Morgan wrote:
Might also want Assurance Stealth to remove the chance of critically failing.

Brutal. So a DC of 36. So they have to have a Perception of +46 or higher for that to be a crit fail. With Sneak Savant, gauranteed a success every time. Only crit fail against a manifestation of Dahak with +46 Perception.


Deriven Firelion wrote:

Do all these feats interact to in essence make you effectively hidden unless you critically fail at a Stealth check or desire to be seen?

Legendary Sneak: Hide or Sneak with no cover or concealment. Avoid notice during exploration and another activity.

Sneak Savant: Only fail a sneak check on a critical fail.

Blank Slate: Immune to detect, scry, or revelation spells under 10th level.

Can you tell the DM you are always sneaking? How do some of you play this combination?

Just keep in mind that Savant sneak is specifically for Sneak checks, not Hide checks.

So you can still fail the initial Hide check.

Liberty's Edge

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Deriven Firelion wrote:
Captain Morgan wrote:
Might also want Assurance Stealth to remove the chance of critically failing.
Brutal. So a DC of 36. So they have to have a Perception of +46 or higher for that to be a crit fail. With Sneak Savant, gauranteed a success every time. Only crit fail against a manifestation of Dahak with +46 Perception.

Sneak Savant only guarantees a success when you roll a failure.

You do not roll when using Assurance.


Yeah, I guess that is true.

Upon further reflection this is less exciting than I first thought because you still need to use the Hide action if you're starting as observed, which you pretty much always will be after your first attack. It also doesn't change much for the first round of combat, because a regular failure on your sneak/initiative roll against an unaware enemy left you hidden, meaning they were still flatfooted and you had a DC 11 flat check to be targeted. Odds are your allies were just going to be attacked anyway.

What Sneak Savant really does is make out of combat scouting reliable. Which is great, but not insane when Terrain Stalker existed from level 1.

Also, something I realized is that the Step action doesn't break stealth, which means you can scout extremely reliably if you know when to start moving slowly. Terrain Stalker basically just lets you do that in difficult terrain.

Silver Crusade

The other limiting factor is that while the enemy aren't targetting the sneaker they're still targetting the rest of the group. So it's both kinda anti social and it forces the opponents to focus fire. Which may be worse for the group than spreading the damage around a bit more.


Dang. No assurance guaranteed success.

My rogue has ways to turn invisible, so sneak was mainly what I needed. 4th level invis has never been so good with Blank Slate.


pauljathome wrote:
The other limiting factor is that while the enemy aren't targetting the sneaker they're still targetting the rest of the group. So it's both kinda anti social and it forces the opponents to focus fire. Which may be worse for the group than spreading the damage around a bit more.

Yep, so hardly a GM issue if traveling in a typical party, yet game-changing if alone or in a party built for stealth (which uses lots of resources/power budget so should pay off like that even if an abnormal approach to a combat-focused game). Heck, one might want to filter all the damage toward say the Champion, but not only would they take more damage (which they can weather), but it'd extend the battle as the Rogue contributes less because they're using actions to keep hidden (and why not let the Champion use those great Reactions covering you?).

Also, there's severe risk when one is hidden from one's own allies, assuming the Rogue requires support. You'd better have your weaknesses covered, or maybe a telepathic link of some sort for if you do get teleported away so that your allies know it.

Silver Crusade

Castilliano wrote:
a party built for stealth (which uses lots of resources/power budget so should pay off like that even if an abnormal approach to a combat-focused game).

I ran a 3.5 campaign where the entire group was very stealthy. It was quite different and a lot of fun but basically balanced (the PCs don't always get to choose the terms of an encounter and a fair bit of their budget went to the stealth).

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