| Speechless Head |
I apologize in advance if this topic has already been raised, but I could not find a direct answer on the forum...
To understand the context, I will provide a description of the illusory object spell:
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ILLUSORY OBJECT SPELL 1
Traits: ILLUSION, VISUAL
Traditions: arcane, occult
Cast [two-actions]
Range 500 feet; Area 20-foot burst
Duration 10 minutes
You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.
Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory trait. The duration increases to 1 hour.
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And so, as already mentioned in the subject, the topic of the question is ignoring the effect of a spell by depriving oneself of senses.
If the target of a spell with the visual trait is unable to see, it is not affected by the spell's visual effect. The same can be extended to any other features of senses. However, at second level the illusory object spell also "feels right to the touch". Accordingly, the question remains, if I deprive myself of the three senses that are listed in traits (visual, auditory, olfactory) will I still feel the illusion when touched?
The reason this question comes up is because there are two different interpretations of how traits like "visual" work within spells. If you turn to the "traits" section and read the descriptions of the senses traits, you can see that they have one thing in common:
"A visual/auditory/olfactory effect can affect only creatures that can see/smell it. This applies ONLY TO visible/auditory/olfactory parts of the effect, as determined by the GM."
Based on this description, it is obvious that since the ignore affects only the corresponding effects, I will still feel the touch of the illusion, because the touch is not an olfactory, visual, or auditory effect.
At the same time, there is another description of the interaction of senses traits with spells. There is an explanation in the spell section (for example, I will take auditory ones, but visual and olfactory ones are identical in meaning):
"Auditory spells rely on sound. A spell with the auditory trait has its EFFECT ONLY IF THE TARGET CAN HEAR IT. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound."
Accordingly, based on this description, it turns out that not “a separate effect associated with this trait,” but a WHOLE SPELL, with the corresponding trait, works only when the target sees/hears/smells it.
Well, to sum up the question:
If I lose my senses, will I still feel the touch of a heightened illusory object?
| YuriP |
The short answer is yes.
Auditory spells rely on sound. A spell with the auditory trait has its EFFECT ONLY IF THE TARGET CAN HEAR IT. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound."
Accordingly, based on this description, it turns out that not “a separate effect associated with this trait,” but a WHOLE SPELL, with the corresponding trait, works only when the target sees/hears/smells it.
If we go through this logic a Deafened target will ignore all illusions with auditory traits even if they are visual too.
Anyway you forgot the rest of the traits description:
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.
| Speechless Head |
You seem to have missed the point of the problem. I saw the description "This applies only to olfactory(etc ) parts of...". I’ll even say more, I quoted this part of the rule:
If you turn to the "traits" section and read the descriptions of the senses traits, you can see that they have one thing in common:
"A visual/auditory/olfactory effect can affect only creatures that can see/hear/smell it. This applies ONLY TO visible/auditory/olfactory parts of the effect, as determined by the GM."
The fact is that in addition to this part of the rule, there is also a quote from the “spells” section
"Auditory spells rely on sound. A spell with the auditory trait has ITS EFFECT ONLY IF THE TARGET CAN HEAR IT. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound."
I agree with the conclusion that the illusion should still be felt when touched, however the answer does not reveal which of the two statements is true? Maybe this is a special case for spells?
| QuidEst |
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Yes, you will still feel it. The auditory tag rule is there for spells like Suggestion, which depend on something being heard. If you can't hear, you are immune to it. If you can't hear an illusion that has sound, tactile feedback, and visual effects, then the rule about only invalidating the relevant sense comes into play.
| Finoan |
This sounds a lot like the debate about complex effects and immunities. If you are immune to Poison, will you still be Dazzled by Inkshot?
See previous threads here and here.
Ultimately, that question was never fully answered. It ends up being up to the GM and the players at the table to decide that.
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Also, it is fascinating the lengths people will go to in order to avoid rolling any dice while playing a game about rolling dice to make the outcome of the story not predetermined. The spell allows a Will save.
| YuriP |
You seem to have missed the point of the problem. I saw the description "This applies only to olfactory(etc ) parts of...". I’ll even say more, I quoted this part of the rule:
Speechless Head wrote:If you turn to the "traits" section and read the descriptions of the senses traits, you can see that they have one thing in common:
"A visual/auditory/olfactory effect can affect only creatures that can see/hear/smell it. This applies ONLY TO visible/auditory/olfactory parts of the effect, as determined by the GM."
The fact is that in addition to this part of the rule, there is also a quote from the “spells” section
Speechless Head wrote:"Auditory spells rely on sound. A spell with the auditory trait has ITS EFFECT ONLY IF THE TARGET CAN HEAR IT. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound."I agree with the conclusion that the illusion should still be felt when touched, however the answer does not reveal which of the two statements is true? Maybe this is a special case for spells?
I apologize, but I don't think I understood or explained myself in the best way (I think I'm a little bad with English lately).
There is a rule that says that specific rules override general rules. I consider that the traits are more specific than the note of "Other Spell Traits", so, if for example, the auditory trait says that it is only valid for the specific part of the sound, then it is valid for only the specific part of the sound because it's a more specific rule.
Furthermore, by trait specifying that the GM decides what part of the effect is valid for that trait it's kind of asking for a little common sense to be used here and IMO common sense says that touch part is not related to visual, auditory and olfactory part of the effect.
Any way for these cases just remember:
A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there’s still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC 5 flat check to determine if you hit. Flat checks don’t benefit from modifiers, bonuses, or penalties, but an ability that’s specifically designed to overcome concealment might override and alter this. If a rule doesn’t specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don’t specifically say to.
| Claxon |
| 3 people marked this as a favorite. |
Well, to sum up the question:
If I lose my senses, will I still feel the touch of a heightened illusory object?
If you lose all your sense, then I would say yes. But as long as you have a sense of touch, you can experience the touch of the illusion (assuming it has such).
I can think of ways to deny yourself sight, hearing, taste, and even smell. But I can't think of a way to deny yourself the sense of touch.
But if you lost all your senses somehow, then sure you can ignore the illusion. Of course, you don't have any senses to interact with the anyone else and are basically a brain in a jar.