Witch's Cauldron


Advice


Remastered here, what potions and oils do you guys normally prefer to craft? Assuming Resentment Witch.


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Potions of Speed, Invisibility, and Flight (I forget if the latter two have different names, bu those are their spell effects) are good utility for everyone, for Resentment witches check out Cayden's Brew from Treasure Vault - applies Clumsy 1 and Stupefied 1 even on a successful save in a small cone.

Enigma-Sight potion gives True Seeing that auto heightens its counteract level to your full level, but does have a downside if you crit fail the counteract check (based off Perception, not spellcasting modifier), so maybe hand this off the rogue/ranger/investigator in the party.


Is there a potion of heightened invisibility? Or is there basically a potion of any spell you want on your list as long as it's common?


Atalius wrote:
Is there a potion of heightened invisibility? Or is there basically a potion of any spell you want on your list as long as it's common?

No and no.

Unfortunately, early on, cauldron doesn't have that much good options, mainly healing potions or the odd utility here and there.


Atalius wrote:
Or is there basically a potion of any spell you want on your list as long as it's common?

Potions as a 'spell in a bottle' was a concept left behind in PF1. Magical potions and alchemical elixirs are now both defined explicitly and separately from spells.


Atalius wrote:
Is there a potion of heightened invisibility? Or is there basically a potion of any spell you want on your list as long as it's common?

In PF2, potions are not actually spells in a bottle despite that a few of the potions in the game are exactly that.

That's why we have "healing potion" rather than "potion of heal" and the effects are not the same.


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I personally like Dragon's Breath Potion: Feed it to your Independent Familiar and you have free damage every 1d4 rounds.


Ohh, I thought they had some sort of stone skin potion I must have been mistaken.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Potions of water breathing and potions of expeditious retreat (now potion of emergency escape) have saved our party multiple times. We now regularly keep both on hand.


Xenocrat wrote:

Potions of Speed, Invisibility, and Flight (I forget if the latter two have different names, bu those are their spell effects) are good utility for everyone, for Resentment witches check out Cayden's Brew from Treasure Vault - applies Clumsy 1 and Stupefied 1 even on a successful save in a small cone.

Enigma-Sight potion gives True Seeing that auto heightens its counteract level to your full level, but does have a downside if you crit fail the counteract check (based off Perception, not spellcasting modifier), so maybe hand this off the rogue/ranger/investigator in the party.

Good recommendations! Shoot just noticed Invisibility potion is uncommon so that's out of the question.


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Also, for early levels, since you can also make oils, there are a few that are servicable.

Oil of potency comes into mind, giving a +1 striking weapon at level 2 for one of your martials, ghost oil if you are expecting incorporeal enemies, scateing oil is also fun in early levels, and so on.


SuperBidi wrote:
I personally like Dragon's Breath Potion: Feed it to your Independent Familiar and you have free damage every 1d4 rounds.

Interesting, so I would feed it to my familiar before entering combat, then during combat it would move into place with Independent, then wouldn't exhaling the dragon breath take an action?


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Atalius wrote:
Interesting, so I would feed it to my familiar before entering combat, then during combat it would move into place with Independent, then wouldn't exhaling the dragon breath take an action?

Yes, it takes an action. I was considering that your Familiar was already positioned (as you'll have to do so for Ongoing Misery anyway).


That's a damn good idea, will be utilizing this for sure, thanks!


In terms of aiding with the resentment Witch in combat, for example fighting vs mooks and I don't want to use valuable spell slots, can I aid of my melee allies from range? And if so which skill should I invest in to do this. With the DC being 15 and bring level 15 this check should be easy. I would need at least a Master in the skill though in order to provide the +3 bonus, +4 legendary would be better but what Skill should I am to go Legendary with?


Aid for melee attacks will be up to the GM and your justification of "how" you are Aiding them. There's no universal rule of a blanket Aid vs everything outside of specific class feats that do exactly that.

So, while it may be possible, depending on the GM, it is not a question that can be answered since the answer changes from attack to attack.

Also, why waste your actions Aiding, even vs mooks, when Resentment already has a 1 action spammable Sickened.

Keep in mind that since you said for high level, you will have also ample renewable familiar abilities that take no spell slots to spam around in fights without worrying about running out of slots as well.


shroudb wrote:

Aid for melee attacks will be up to the GM and your justification of "how" you are Aiding them. There's no universal rule of a blanket Aid vs everything outside of specific class feats that do exactly that.

So, while it may be possible, depending on the GM, it is not a question that can be answered since the answer changes from attack to attack.

Also, why waste your actions Aiding, even vs mooks, when Resentment already has a 1 action spammable Sickened.

Keep in mind that since you said for high level, you will have also ample renewable familiar abilities that take no spell slots to spam around in fights without worrying about running out of slots as well.

Which familiar spammable familiar abilities do you recommend here?


Ohh right Evil Eye

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