Interest check: Greyhawk Adventures (PF1e)


Recruitment


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Just checking if anyone would like to play in Greyhawk on Mondays (5:30 pm MST (7:30 pm EST) to 8:30 pm MST (10:30 pm EST) using Roll20. I don't have a full story planned. But you may find Greyhawk: the Adventure Begins or the Living Greyhawk Gazetteer useful. I'd like to review the Living Greyhawk Gazetteer on my blog. So, I want to playtest it.

The game is not play-by-post. It's a weekly live game played over roll20. I know some races in the Living Greyhawk Gazetteer will need some adjustment.

Allowable Races
* Human, Dwarf, Elf, Halfling, Gnome, and Orc. As always, see the Advanced Race Guide. Orcs are interfertile with humans, so Half-orcs are possible.

Allowable Classes
All the classes in the Core Rulebook, Advanced Player's Guide, Ultimate Magic, and Ultimate Intrigue. I will also be allowing the Warlock from Complete Arcane, and the Shaman class from the World of Warcraft RPG. No prestige classes. Yes, I think the Shaman class from the WoW RPG is better than the Shaman in the Advanced class Guide.

Gods and Clerics
All of the Gods in the Living Greyhawk Gazetteer are viable as patrons. Those players wishing to use the subdomains from the APG (or other sources) should work with me to get their domains selected.

Psionics
Yes, I am a big fan of psionics. No, we won't be using either source for psionics. I'm, or we are, playtesting the Living Greyhawk Gazetteer, not Ultimate Psionics.

Character Creation details
Generating stats. You may roll 4d6 dice six times, dropping the lowest die and taking the total of the three highest dice for your scores. Normally I would do point buy, but not for this campaign.
Traits. You may choose two traits per campaign guidelines. You may select traits from the APG, the ARG, and Ultimate Campaign.
starting Level. The campaign will start at first level. Don't worry, you will start with full hit points.
Alignment. Try not to choose evil alignments. I want to play all the bad guys.

So, who would like to play in Greyhawk?

Grand Lodge

Hey there! So psionics are allowed, not allowed, or they just don't have a system you've chosen yet?


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Evindyll wrote:
Hey there! So psionics are allowed, not allowed, or they just don't have a system you've chosen yet?

Oh, sorry. They are not allowed for this game.


4d6 ⇒ (5, 4, 3, 5) = 174d6 ⇒ (5, 1, 3, 4) = 134d6 ⇒ (1, 2, 4, 4) = 114d6 ⇒ (4, 5, 5, 6) = 204d6 ⇒ (6, 2, 5, 6) = 194d6 ⇒ (4, 5, 6, 5) = 20

Dotting and putting forward interest with a cleric of St. Cuthbert. Will probably work up a sheet later tonight; but before I do, just to double check, do the allowed books for classes extend to archetypes and feats? Just so I know what I have to work with for planning.


Arlyn Booker wrote:

4d6; 4d6; 4d6; 4d6; 4d6; 4d6

Dotting and putting forward interest with a cleric of St. Cuthbert. Will probably work up a sheet later tonight; but before I do, just to double check, do the allowed books for classes extend to archetypes and feats? Just so I know what I have to work with for planning.

Yes they do! ;-)

Liberty's Edge

I'm interested!

4d6 ⇒ (2, 3, 1, 4) = 10

4d6 ⇒ (3, 1, 3, 3) = 10

4d6 ⇒ (3, 3, 4, 2) = 12

4d6 ⇒ (5, 6, 4, 5) = 20

4d6 ⇒ (5, 6, 3, 5) = 19

4d6 ⇒ (1, 6, 3, 3) = 13

eh? I was thinking a human cleric of Heironeous or maybe an elven ranger? can I "roll" again and take one of the "sets"?

FYI I wrote a few Living Greyhawk mods. I love the setting. What area do we start in? Can we human racial languages from Greyhawk?

What about half orcs and half elves? Just wondering...I'll probably do my final "sheet" in HeroLab for you to approve? Then Roll20


Qstor wrote:

I'm interested!

4d6 ⇒ (2, 3, 1, 4) = 10

4d6 ⇒ (3, 1, 3, 3) = 10

4d6 ⇒ (3, 3, 4, 2) = 12

4d6 ⇒ (5, 6, 4, 5) = 20

4d6 ⇒ (5, 6, 3, 5) = 19

4d6 ⇒ (1, 6, 3, 3) = 13

eh? I was thinking a human cleric of Heironeous or maybe an elven ranger? can I "roll" again and take one of the "sets"?

Yes, you can.

Quote:
FYI I wrote a few Living Greyhawk mods. I love the setting. What area do we start in? Can we human racial languages from Greyhawk?

Yes, you can take human racial languages. I was thinking the kingdom of Nyrond to start with.

Quote:
What about half orcs and half elves? Just wondering...I'll probably do my final "sheet" in HeroLab for you to approve? Then Roll20

Half-orcs are possible, but half-elves are not. :)


Oh right, how are we doing starting wealth? Roll class wealth? 100gp flat?


Arlyn Booker wrote:
Oh right, how are we doing starting wealth? Roll class wealth? 100gp flat?

Starting wealth at maximum for your class. Please. :D


Do you want rolls made here, or is doing them in HeroLab sufficient?


Jason "Rion" Prince wrote:
Do you want rolls made here, or is doing them in HeroLab sufficient?

I prefer you do the rolls here.


Alright, rough sheet is done, though might need a double check on the gold math and feedback on anything that might need tweaked/changed.

Liberty's Edge

Thanks
4d6 ⇒ (4, 1, 4, 1) = 10
4d6 ⇒ (1, 2, 6, 6) = 15
4d6 ⇒ (5, 2, 5, 3) = 15
4d6 ⇒ (3, 2, 6, 2) = 13
4d6 ⇒ (2, 6, 2, 4) = 14
4d6 ⇒ (5, 6, 6, 4) = 21

I'll take this and go elven ranger from the Celadon Forest.

The DMs aren't working. I can email the sheet.


Arlyn Booker wrote:
Alright, rough sheet is done, though might need a double check on the gold math and feedback on anything that might need tweaked/changed.

Okay. You're feats are persuasive and selective channeling. Are you hoping to double as the party face?


EltonJ wrote:
Arlyn Booker wrote:
Alright, rough sheet is done, though might need a double check on the gold math and feedback on anything that might need tweaked/changed.
Okay. You're feats are persuasive and selective channeling. Are you hoping to double as the party face?

I kinda grabbed it as a flavor pick to fill the slot, since I wanted him to be at least decent at face stuff as I foresee his personality tripping more than a couple diplomacy/intimidate checks. If no one else comes in to fill the role then it wouldn't be that much trouble to pivot into it full time though.

Otherwise their main role mechanically will probably be a secondary front-liner and support caster (buffs/healing); possibly leveraging channel as a niche offensive tool vs. undead and demons if the campaign goes late enough to start into Holy Vindicator.


Qstor wrote:

Thanks

4d6
4d6
4d6
4d6
4d6
4d6

I'll take this and go elven ranger from the Celadon Forest.

The DMs aren't working. I can email the sheet.

I won't put my email address on a public forum. But the DMs seem to be working now.


4d6 - 2 ⇒ (2, 5, 4, 4) - 2 = 13
4d6 - 2 ⇒ (6, 6, 2, 6) - 2 = 18
4d6 - 5 ⇒ (5, 6, 6, 6) - 5 = 18
4d6 - 2 ⇒ (5, 4, 2, 2) - 2 = 11
4d6 - 1 ⇒ (1, 6, 5, 6) - 1 = 17
4d6 - 1 ⇒ (1, 2, 3, 6) - 1 = 11


Do you have a rough idea of when you're wanting to get things underway? January? Later?

Regardless, I'm never above rolling stats. Also, fairly fond of Greyhawk.

4d6: 4d6 ⇒ (1, 4, 2, 3) = 10
4d6: 4d6 ⇒ (2, 5, 2, 4) = 13
4d6: 4d6 ⇒ (6, 1, 3, 5) = 15
4d6: 4d6 ⇒ (3, 1, 5, 1) = 10
4d6: 4d6 ⇒ (1, 6, 1, 6) = 14
4d6: 4d6 ⇒ (2, 5, 4, 1) = 12

9, 11, 14, 9, 13, 11

That's uh, well that's something.


SqueezeMeNow wrote:

Do you have a rough idea of when you're wanting to get things underway? January? Later?

Regardless, I'm never above rolling stats. Also, fairly fond of Greyhawk.

[dice=4d6]4d6
[dice=4d6]4d6
[dice=4d6]4d6
[dice=4d6]4d6
[dice=4d6]4d6
[dice=4d6]4d6

9, 11, 14, 9, 13, 11

That's uh, well that's something.

January is when I have things planned to start rolling.


If you ever decide to run a PbP version, I'd be interested, but don't have the bandwidth at the moment for a live game.


Suppose I could also roll again? Much as I am tempted to make do with such an abysmal set for the sake of laughs I don't think I would get chosen with it.

Unless I can make an absolutely terrible kobold. In which case I would happily drive the stats lower.


SqueezeMeNow wrote:

Suppose I could also roll again? Much as I am tempted to make do with such an abysmal set for the sake of laughs I don't think I would get chosen with it.

Unless I can make an absolutely terrible kobold. In which case I would happily drive the stats lower.

Yes, you could roll again.


So no smolbold the wretched. Got it. :D Maybe I'll manage worse.

4d6: 4d6 ⇒ (1, 4, 6, 1) = 12
4d6: 4d6 ⇒ (3, 3, 1, 2) = 9
4d6: 4d6 ⇒ (3, 4, 1, 4) = 12
4d6: 4d6 ⇒ (5, 4, 3, 2) = 14
4d6: 4d6 ⇒ (2, 2, 2, 6) = 12
4d6: 4d6 ⇒ (2, 4, 2, 5) = 13

11, 11, 11, 12, 10, 11

Hell yeah! Human commoner here I come! I suppose the bonuses turn out to be the same in total. +1 overall. But it is even more mediocre somehow. This is a challenge to make something good!


Ah. Well -- looks like the die roller has you fixed. :)


Might as well try. I have Mondays free.
4d6 ⇒ (6, 2, 5, 5) = 18 16
4d6 ⇒ (5, 4, 4, 2) = 15 13
4d6 ⇒ (2, 2, 3, 5) = 12 10
4d6 ⇒ (1, 5, 6, 5) = 17 16
4d6 ⇒ (3, 4, 3, 3) = 13 10
4d6 ⇒ (2, 3, 4, 5) = 14 12

That's pretty solid. I usually do fighters. What rules are available for feats and such? I rather like the advanced weapon and armor training stuff.


You can play a strength fighter or a dexterity fighter -- if you are looking to put that other 16 into intelligence. If not, a dexterity fighter supplemented by strength might be the ticket.


Likely strength and dex with the 16s. Con 13 and Int 12

rough character
human fighter
Str 18
Dex 16
Con 13
In 12
Wis 10
Chr 10

Power attack
dodge
weapon focus

Very vanilla. I may chase the intimidate stuff like hurtful. Likely to be very tanky (which I always do more or less).


Okay, we begin play tonight.


Will need roll20 link and starting cash number.

Liberty's Edge

Is it possible to sneak in on this one or are you all filled up??


Daniel Stewart wrote:
Is it possible to sneak in on this one or are you all filled up??

Well, not everyone showed up, so you can submit something, Daniel Stewart. :)

Liberty's Edge

OK, well let's see what I get!!

4d6 ⇒ (4, 5, 1, 4) = 14= 13
4d6 ⇒ (2, 3, 6, 2) = 13= 11
4d6 ⇒ (2, 1, 1, 2) = 6= 05
4d6 ⇒ (1, 6, 1, 2) = 10= 09
4d6 ⇒ (1, 2, 4, 4) = 11= 10
4d6 ⇒ (2, 5, 2, 5) = 14= 12

Well, that is not very good...mulligan??

4d6 ⇒ (5, 5, 1, 1) = 12= 11
4d6 ⇒ (1, 5, 2, 4) = 12= 11
4d6 ⇒ (2, 2, 1, 2) = 7= 06
4d6 ⇒ (4, 5, 3, 5) = 17= 14
4d6 ⇒ (3, 1, 3, 5) = 12= 11
4d6 ⇒ (6, 6, 6, 2) = 20= 18

Much better!!


Yes, that is much better. So, got a race and class you want to play, Daniel?

Liberty's Edge

I was trying to see what you have already??

Maybe a cleric or wizard...looks like you have a number of fighters already lol


Daniel Stewart wrote:

I was trying to see what you have already??

Maybe a cleric or wizard...looks like you have a number of fighters already lol

Well, we have a Warpriest and a fighter. At least, those are the ones who showed up for the first game.

Liberty's Edge

OK, here is my submission...I hope he is ok!!

Wendol:

Wendol the Black
Male human evoker 1
NG Medium humanoid (human)
Init 2; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort 0, Ref 2, Will 2
--------------------
Offense
--------------------
Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +6)
. . 1st—burning hands (DC 16), mage armor, mount, sleep (DC 16)
. . 0 (at will)—acid splash (at will), dancing lights (at will), prestidigitation (at will)
. . Opposition Schools Clockwork, Illumination
--------------------
Statistics
--------------------
Str 6, Dex 14, Con 11, Int 20, Wis 11, Cha 11
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Scribe Scroll, Spell Mastery
Traits bruising intellect, gifted adept
Skills Appraise +9, Intimidate +9, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nobility) +9, Linguistics +9, Perception +1, Spellcraft +9
Languages Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc
Other Gear arcane bond ring, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, waterskin, wizard starting spellbook, 96 gp, 9 sp
--------------------
Special Abilities
--------------------
Clockwork
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evocation
Force Missile (1d4+1, 8/day) (Sp) As a standard action, magic missile strikes a foe.
Illumination
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Spell Mastery (Sleep, Magic Missile, Mage Armor, Shield) You can prepare the chosen spells without a spellbook.


Daniel Stewart wrote:

OK, here is my submission...I hope he is ok!!

** spoiler omitted **...

He looks okay. I take it he's Baklunish? Is he from Hepmonaland? Or is he from somewhere more exotic (like Erypt)?

Liberty's Edge

Yes he is Baklunish, from the Sultanate of Zief, specifically the Beylik of Barat and the city of Ceshra.


We start in ten minutes, hope to see everyone there!

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