| ElementalofCuteness |
I got a player who ever 10 minutes in universe reapplies their Kineticist Impulse armor. I have to ask myself as a DM and a player, why is this only 10 minutes? It has no cooldown and uses a single action, would it just be bad to assume he is always wearing the armor when traveling? It there ever a point to having him be "Attacked" when his armor needs to e reapplied or would that seem like I am only targetting the Kineticist?
Would it be unwise to just treat it as "Till next daily preparation?"
| Fuzzy-Wuzzy |
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I'd say don't attack him during the small interval between armors (unless an intelligent NPC who knows about his habits is at work!), but don't let it stay on while he's asleep. It's hard to renew something every 10 min in your dreams. Plus if he did keep it on while asleep he'd wake up fatigued, which is no good.
Otherwise, I might call "keep impulse armor refreshed" its own exploration activity. Might not limit your speed, but does conflict with other exploration activities.
If you don't want him doing this, rule that if he keeps it on for an hour (ignoring the short bits when it's off) he becomes fatigued. The Sustain a Spell activity does that after only 10 min, so this seems fair.
| Finoan |
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Having it be just on/off would allow things like having it on while sleeping or prevented from acting.
Having it be a 10 minute refresh effectively allows for a constant on, but only when you are able to spend a negligible amount of time and effort on maintaining its existence.
The difference is small, but it is there.
Super Zero
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Otherwise, I might call "keep impulse armor refreshed" its own exploration activity. Might not limit your speed, but does conflict with other exploration activities.If you don't want him doing this, rule that if he keeps it on for an hour (ignoring the short bits when it's off) he becomes fatigued. The Sustain a Spell activity does that after only 10 min, so this seems fair.
Using the same rules for one action every ten minutes as intended for one action every six seconds is most certainly not fair.
Actually, way harsher. Six actions versus 100.
10 minutes means it's easy to refresh, but you have to have your gate open and spend actions. So when actively adventuring it's active and when ambushed in town or at night it's not.
It's better than round to round (if it wasn't it would be useless when you can just use armor), but it's not completely constant, either. The equivalent of having weapons drawn, probably.
| roquepo |
Having it be just on/off would allow things like having it on while sleeping or prevented from acting.
Having it be a 10 minute refresh effectively allows for a constant on, but only when you are able to spend a negligible amount of time and effort on maintaining its existence.
The difference is small, but it is there.
You would still need a Sentinel feat to sleep in heavy armor, so I don't really see the issue.
As for others effects, it is not important, really. You want to be on fire with Furnace Form while sleeping? Go for it, buddy.