Spells and features that deal damage to your attacker?


Advice

Dark Archive

Hello, I was wondering if anyone has a list of spells or feats or class features that deal damage to the person attacking you. Conceptually I would like to try to build a character that maximizes reciprocal damage, preferably a caster but I am interested in different build ideas.
Thanks!


Kineticist is probably the way to go then. Start with metal for the metal impulse junction to apply some reciprocal damage. Then pick up earth at level 5 for the spike skin impulse. Then pick up fire at level 9 to grab furnace form. Be a shisk for extra pointiness. And if you really want to, multiclass anti paladin for their reaction.


You won't be able to pick up spike skin until level 8. So at level 5, when you fork the path, choose "calcifing sand" it's a reaction that triggers off an attack. And level 6 I would choose "two-element infusion" so that you can get double benefits from you impulses. Especially when you get furnace form at level 12. Level 4 I would recommend "safe elements" in preparation for your auras. Especially fire aura.
Level 9 or 10 "volcanic escape"


Dragonhearthx wrote:

You won't be able to pick up spike skin until level 8. So at level 5, when you fork the path, choose "calcifing sand" it's a reaction that triggers off an attack. And level 6 I would choose "two-element infusion" so that you can get double benefits from you impulses. Especially when you get furnace form at level 12. Level 4 I would recommend "safe elements" in preparation for your auras. Especially fire aura.

Level 9 or 10 "volcanic escape"

Right. I just meant you'd need to fork at 5th and 9th to grab those impulses. Safe elements is good if you're getting hazardous stances. Thermal nimbus doesn't need it though.


aobst128 wrote:


Right. I just meant you'd need to fork at 5th and 9th to grab those impulses. Safe elements is good if you're getting hazardous stances. Thermal nimbus doesn't need it though.

technically, they would be hit by the fire damage, it's just the resistance, that is also given, will be absorb by it. Thermal nimbus does say "any creature."


Dragonhearthx wrote:
aobst128 wrote:


Right. I just meant you'd need to fork at 5th and 9th to grab those impulses. Safe elements is good if you're getting hazardous stances. Thermal nimbus doesn't need it though.
technically, they would be hit by the fire damage, it's just the resistance, that is also given, will be absorb by it. Thermal nimbus does say "any creature."

Exactly. That's why safe elements is unneeded. Unless you're fighting something that has something to reduce resistances. The advanced destruction domain spell comes to mind but that's fairly unlikely.

There's other practical uses of safe elements though with the action it gives you. Tough competition with your impulses though.


Doesn't at least one of the champion of evil reactions do this?


Captain Morgan wrote:
Doesn't at least one of the champion of evil reactions do this?

Yes. I mentioned anti paladin and destructive vengeance earlier. The roleplay requirements are a tough sell though.


Captain Morgan wrote:
Doesn't at least one of the champion of evil reactions do this?

the major problem is that, that is a reaction. Which you only get one of. This build does thorn damage to multiple attacks.

Combining these 2 classes is even more difficult than trying to explain why. The antipalidn reaction 2nd half refers to strikes. Impulses are not Strikes.


Potion of Retaliation

It isn't a spell, feat, or class feature. But it is something to consider using.


breithauptclan wrote:

Potion of Retaliation

It isn't a spell, feat, or class feature. But it is something to consider using.

cool idea. But I'm not sure how to reliably get that. Outside of 8 levels of witch.


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Fire Shield is an obvious one.

Blood Vendetta one of my player's likes. Persistent Bleed damage if struck. Not immediate, but will occur at least once usually.


Witch has Needle of Vengeance, which does mental damage when target attacks the named creature. But you may want to recheck that in a month or so, as the remaster is likely to affect a lot of witch feats.

As aobst says, Metal Kineticist starts with an Impulse junction that does (1/2 level) damage if someone touches or melee strikes you, and can build from there.

Wood Elementalist's Ravel of Thorns stance is also probably worth a mention. It doesn't damage poeple who attack you, but it damages anyone moving in the squares around you.

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