CorvusMask
|
Ya know, one of reasons I'm not super enthusiastic about using PF2e ancestry in starfinder cantina is that lot of PF2e ancestry design is made with pathfinder assumptions in mind.
Meaning that its kinda sucks for me flavor wise that Automaton is living construct that has nothing interesting from being construct besides that they can avoid eating, sleeping and technically don't breath despite needing oxygen. So I'm still affected by poisons, diseases, can't store smuggle myself in vault inside a box, etc.
I assume SF2e isn't just going to be like "for balance reasons, SRO need breathing equipment to survive in vacuum and also have +2 vs poisons", so I would like to see PF2e ancestries have things like "in starfinder, strix can fly since form level 1 instead of needing high level ancestry feat to fly", so figured out I should make thread to say it aloud at this point while I still can :D
| Karmagator |
I imagine the overlap will be pretty limited outside of the super common stuff like elves, humans and androids. Differences there - particularly for androids - might happen. Other than that, SF2 will probably heavily focus on developing its own existing and new ancestries.
For example, automatons aren't SRO's, so there is no need for SF to print anything on the former. At most I expect a conversion guide made by both teams together, so we can do this ourselves.
| breithauptclan |
| 1 person marked this as a favorite. |
What I see is that there is a difference between mechanically compatible and narratively compatible.
There is nothing mechanically wrong with dropping in a PF2 ancestry or class or monster exactly as written. They will 'work just fine' in the sense that the numbers and bonuses will be appropriate and the rules will be clear and functional.
But it won't 'work just fine' in a narrative sense. Which is what you are talking about.
An example that I used in a different thread is the Artillerist archetype. An SF2 character could mechanically take the Artillerist archetype. The feats are at the right level, the traits and rules all work, the effects probably even have meaning. But who is going to be using catapults and ballistae to bombard a starship port?
In some campaigns (probably homebrewed ones involving time travel) it would make sense. In many others (most likely including the Pact Worlds setting), it wouldn't.
It absolutely would be nice to have a chapter or even its own small book giving guidelines for including Pathfinder2e material in Starfinder2e - much like the Starfinder1e CRB does. The big difference being that the SF2 conversion rules won't have to go into nearly as much about the mechanics needing to be converted.
CorvusMask
|
To clarify, I'm mostly noting this as important because of notions that "its okay for SF2e cantina to be filled up slower because PF2e ancestries can be added to the cantina" ^_^; Like, I just think for that statement to be actually true, there has to be some sort of conversion or adaption guide.
Its also important to highlight need for it, because some of Starfinder species ARE originally from pathfinder, so having it be completely "we never need to say anything about mechanics of x ancestry in starfinder because you can find mechanics over on pathfinder side" isn't completely true.
| Sanityfaerie |
Yeah... there definitely needs to be a crossovers book at some point. It's just too rich an opportunity not to. Not the first year of SF2, though. That seems too early, given the way that SF2 is supposed to be its own thing. I'd say probably year 2 or 3, which means it's probably around the middle of Late PF2. That feels about right.
| QuidEst |
To clarify, I'm mostly noting this as important because of notions that "its okay for SF2e cantina to be filled up slower because PF2e ancestries can be added to the cantina" ^_^; Like, I just think for that statement to be actually true, there has to be some sort of conversion or adaption guide.
Its also important to highlight need for it, because some of Starfinder species ARE originally from pathfinder, so having it be completely "we never need to say anything about mechanics of x ancestry in starfinder because you can find mechanics over on pathfinder side" isn't completely true.
Ignore undead and constructs from PF2. Maybe SF2 will handle them better, maybe not, but I wouldn't port over the existing ones for the same reasons I wouldn't carry over flying ancestries as-is.
"It's okay for the sF2e cantina to fill up slower" is more in the sense of, "We have the PF2 kitsune, kobold, gnoll, hobgoblin, etc. that generally work better than the SF1 equivalents. We also have interesting PF2 options like leshies and fleshwarps. Plus, the versatile heritages put in a lot of work." It's not so much that anything you want to play will have a good option in PF2, more that if you're tired of SF2's core species, grabbing an ancestry is an option.
CorvusMask
|
Even in those cases the PF2e ancestry feats only reflect flavor, lore and culture of them in pf2e, not to mention feats like profiencies with archaic weapons.
Like SF2e kobolds are present in starfinder due to being witchwarped to existence and they are often witchwarpers, it would feel weird if they didn't have ancestry feats to reflect that flavor.
I've seen some trend for "they shouldn't ever release starfinder only fighter feats", so I'm just saying that I don't think similar case works here for PF2e ancestries. If they don't have SF2e content at all, they are going to feel off considering they are still part of the setting.
| Perpdepog |
Ignore undead and constructs from PF2. Maybe SF2 will handle them better, maybe not, but I wouldn't port over the existing ones for the same reasons I wouldn't carry over flying ancestries as-is.
Yeah. In a setting where everyone is assumed to have ready access to environmentally sealed armor granting an ancestry immunity from having to breathe, eat or drink is much less of an issue. Not so sure about poisons and diseases, and sleep immunity is a niche benefit that comes with some caveat of requiring a rest period anyway.
| PossibleCabbage |
| 2 people marked this as a favorite. |
I mean, the Pathfinder Automaton ancestry is written with "Leftovers of the Jiska Imperium" in mind. It's supposed to be an ancient magitech robot, not a futuristic space robot. For futuristic space robots, you're going to just have a different ancestry.
A Jistkan magitech robot that gets off of Golarion and survives the Gap into modern Starfinder times might be the single rarest thing in the galaxy, since the Jistkan civilization ended like 5000 years before the start of Pathfinder.
| QuidEst |
Even in those cases the PF2e ancestry feats only reflect flavor, lore and culture of them in pf2e, not to mention feats like profiencies with archaic weapons.
Like SF2e kobolds are present in starfinder due to being witchwarped to existence and they are often witchwarpers, it would feel weird if they didn't have ancestry feats to reflect that flavor.
I've seen some trend for "they shouldn't ever release starfinder only fighter feats", so I'm just saying that I don't think similar case works here for PF2e ancestries. If they don't have SF2e content at all, they are going to feel off considering they are still part of the setting.
My point of comparison is SF1, mostly, since the main question is how soon I can really have more fun in the new system. SF1 kobolds don't have anything in their species to reflect that flavor either. PF2bolds will do fine as a placeholder until we get Starfinder's version of kobolds printed. Presumably, the urgency of getting us kobolds, kitsune, hobgoblins, and other Pathfinder options isn't quite as high as getting us Starfinder-only all-stars like skittermanders, vlakas, and SROs.
I'm with you on wanting to eventually get SF2bolds with ancestry feats related to their origins. Dustin Knight from the Starfinder team loves kitsune, and so I hope we get to see a Starfinder version of them- maybe one that's less human-centric, or maybe encompassing alien equivalents to foxes. But PF2 kobolds and kitsune will still be a step up from what the SF1 versions offered in their own system, and will make the wait for the first big ancestry book much easier.
... It does sound like we're approaching similar positions from opposite directions, though, so sorry for the fuss!
CorvusMask
|
I mean, the Pathfinder Automaton ancestry is written with "Leftovers of the Jiska Imperium" in mind. It's supposed to be an ancient magitech robot, not a futuristic space robot. For futuristic space robots, you're going to just have a different ancestry.
A Jistkan magitech robot that gets off of Golarion and survives the Gap into modern Starfinder times might be the single rarest thing in the galaxy, since the Jistkan civilization ended like 5000 years before the start of Pathfinder.
I mean, large part of original high ranking members of Artificer Conclave (including all of Automaton Council) just screwed off to Axis. This including that large part of them were CR 20 Master Automatons capable of consuming automaton cores...
...Just sayin', its not unlikely for automatons to still exist in axis by starfinder time