Roiling Mudslide Issue


Rules Discussion


The description of Roiling Mudslide - the Earth/Water Composite Impulse - seems to be missing an area for its effect to take place. Here’s the description taken directly from the PDF:

”You form water and earth into a mudslide that smashes your
opponents and coats them in mud. Each creature in the area takes 2d8 bludgeoning damage with a basic Fortitude save against your class DC. A creature that fails is also pushed 5 feet (or 10 feet on a critical failure) and coated in mud until the end of its next turn. While coated in mud, the creature falls prone at the end of its movement any time it ends a move action other than a Crawl or Step. The creature can attempt an Acrobatics check or Reflex save against your class DC, avoiding the fall if it succeeds.”

I tried checking the Impulses and Kinetic Aura descriptions in hopes maybe they offered a default area of effect for impulse, but couldn’t find anything of the sort. If anybody has any ideas on where to find such information, I would appreciate it!


Yeah, it's missing from the text. The errata thread mentions it. Hopefully they'll fix it soon.


It's got a really nasty debuff on it, so I'd love to use it. Fun fact? An enemy who fails that and is in the aura of Winter Sleet cannot move. Any move action they take results in them falling prone automatically because of mutually exclusive action sets.

Standing up is a Move action other than Crawl or Step as well, so they're not allowed to do that (or rather, they slip and faceplant immediately if they do) either. They are very likely prone until they Escape, which is brutal.


We’ll it only lasts one round, so it’s not the end of the world.

Horizon Hunters

I think it's fair to assume it would be the area of your Kinetic Aura. The Impulse pushes creatures, so it would make sense that you are creating a wave of mud to push creatures away from you.


Cordell Kintner wrote:
I think it's fair to assume it would be the area of your Kinetic Aura. The Impulse pushes creatures, so it would make sense that you are creating a wave of mud to push creatures away from you.

The only other things that use your aura for the area is stances, the wood heal for its target creature range and the fire reaction for its trigger (also the winter part of one of wood's level 18 impulses but I think that's a typo for area) so I think I would be surprised if it is supposed to be aura area


Cordell Kintner wrote:
I think it's fair to assume it would be the area of your Kinetic Aura. The Impulse pushes creatures, so it would make sense that you are creating a wave of mud to push creatures away from you.

There's is absolutely no chance it's intended to be your kinetic aura. It doesn't have the stance trait.

Even other "push everything around me" abilities that radiate outward, like Call the Hurricane, have their own area and don't use the aura.


Rattle the Earth has " an emanation with the same size as your kinetic aura" as an option, is not a stance, and shares an element with Roiling Mudslide. It's higher level than Roiling Mudslide (6 vs. 12), but it's not totally implausible the area is supposed to be your aura.

Until we can get a developer to comment on what it's supposed to be (through official or unofficial channels) "your kinetic aura" is probably how I'd run it.

Liberty's Edge

Not having the area is really bothersome and an errata is sure to be issued once they have a little time.

Because it speaks about enemies, I would make it a cone. Based on Tidal Hands and Blazing Wave, I would propose a 30-foot cone.


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Pathfinder Rulebook Subscriber

The closest similar power seems like Tumbling Lumber, which is a 30' line that's 10' wide and has a push effect and very similar damage. That feels right to me for a mudslide, but I wouldn't go out of my way to argue against a 30' cone either.


This has now been fixed. The errata says it affects each creature in a 30-foot cone

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