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This isn't something for the Boon Store, but this seemed like a logical place to post the idea.
It always seemed weird to have items on a Chronicle Sheet that you can buy from the Core Book anyway - like a Static Arc Pistol on a 1-2 sheet. It can be cool story-wise, but you can buy it anyway and say it was acquired from the story, so I never saw the point of listing it on a Chronicle Sheet.
Instead, items that are the same level as the tier you completed could be listed at a 20% discount (or smaller - whatever doesn't break item level balance).
For example, a Zero Pistol, Frostbite Class (Core, Level 5)
On a Tier 3-4 Sheet: Costs the List price of 3060 credits - the advantage of buying it off the Chronicle is being able to get it at Level+2
On a Tier 5-6 Sheet: Costs 2448 credits - the advantage of buying it off the Chronicle is the discount, as you are already able to buy it at full price anyway
The goal is to make every item on the Chronicle Sheet special and actually significant for being listed.
Xeticus Prime
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Broken Cycle Boon Please.
I know there is at least one other post requesting this but I wanted to add another plea. I just started getting interested in Starfinder and I was excited to make my first Starfinder Society character. I was very interested in the Solarian but I hate the whole forced balance aspect. I don't feel it is fun and overly restrictive.
I want to make a Graviton Solarion. I want to use my cool gravity powers and use my jet black armor or use my jet black weapon. I have no interest in the Photon side and don't want any of those abilities.
I'm just learning Starfinder so I don't know is Broken Cycle considered overpowered or something? Is there reason why it is specifically not allowed?
I just want to play a Gravity Edgelord. Thanks.
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Broken Cycle Boon Please.
I know there is at least one other post requesting this but I wanted to add another plea. I just started getting interested in Starfinder and I was excited to make my first Starfinder Society character. I was very interested in the Solarian but I hate the whole forced balance aspect. I don't feel it is fun and overly restrictive.
I want to make a Graviton Solarion. I want to use my cool gravity powers and use my jet black armor or use my jet black weapon. I have no interest in the Photon side and don't want any of those abilities.
I'm just learning Starfinder so I don't know is Broken Cycle considered overpowered or something? Is there reason why it is specifically not allowed?
I just want to play a Gravity Edgelord. Thanks.
Likewise, I would have loved to just focus on the photon powers. I find it baffling that Broken Cycle was not allowed in Society Play - I can only think that it has to do with the Lore concept that Solarians were all about creating balance in the universe. Likewise, just about every broken cycle Solarian that we have seen as an NPC was a villain (many in the cult of the Devourer.)
But Starfinder has played with so many other villain tropes in their storyline where former villainous races are not evil but just misunderstood.
I know that in Starfinder 2e, most of the coolest abilities have the cycle trait which flips one from mode to another, but it does allow you to declare a preference so that you can start combat attuned to one mode or another. But that's a digression.
I fully support the concept of Broken Cycle Solarians, and would love a boon for them!
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STARFINDER SECOND EDITION BOON TIME
We publish under the ORC license, so we need an Orc Ancestry boon for Starfinder Second Edition!
This was also requested in this thread here.
Fangs for your consideration,
Hmm
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STARFINDER SECOND EDITION BOON TIME
We publish under the ORC license, so we need an Orc Ancestry boon for Starfinder Second Edition!
This was also requested in this thread here.
Fangs for your consideration,
Hmm
The Aiuvarin and Dromaar heritages were shown to be fairly common in the Pact Worlds in the last edition, so they also need boons.
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I am sitting on a wealth of SFS1 AcP and I'm not going to buy unlocks for new alien species on new characters, since all of my new character energy is going into Starfinder 2E. One thing that occurs to me would be something like an "Unexpected Ineritance" boon (or series of boons) in SFS1E that allows you to designate a 2E character and give it some version of the following:
* An extra dump of credits to a designated 2E character
* Access for a single designated 2E character to purchase a single designated 2E item that is up to 2 levels higher than the character
I'd suggest these as two separate boons, since it's very likely you'd need an influx of credits to purchase a piece of advanced equipment, and that way you'd be able to purchase each of the boons. You'd probably want to put a restriction, for example that each 1E character can only purchase one of the boons or that each 2E character can only receive one of them (or one of each), although I'm not sure how unbalancing it would really be to the overall game if someone wants to load up a level 1 character with a bunch of level 3 equipment early on ...
I also think adding some System Traveller boons (or calling them something else) would be good, so that if you wanted to unlock the core Pathfinder races in SFS2, you could buy those with your SFS1 AcP. Modifying or adding System Traveller boons in PFS2 to also work for SFS2 would also be helpful, as a way to spend those PFS2 AcP.
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With the SFS2e Boon store now active, there are the basics like mnemonic editor and resurrection of course as well as access to the Core Legacy ancestries (dwarf, elf, etc.)
But one basic boon that hasn't been added yet is Hirelings. They're very useful especially for those characters that maybe can't invest in Social or Tech skills to at least be able to contribute in certain Society situations. So, can we please get the Hireling boon(s) added?
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With the SFS2e Boon store now active, there are the basics like mnemonic editor and resurrection of course as well as access to the Core Legacy ancestries (dwarf, elf, etc.)
But one basic boon that hasn't been added yet is Hirelings. They're very useful especially for those characters that maybe can't invest in Social or Tech skills to at least be able to contribute in certain Society situations. So, can we please get the Hireling boon(s) added?
Good idea. That's a good one to add.
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Starfinder 2 boon
I would like a boon that allows you have adapted to another planet’s gravity and/or atmosphere.
Season 1 has multiple scenarios on Akiton. Each scenario repeats the information about low grav and thin atmosphere. It would be sort to nice for you to be able to adapt to someplace where it is physically possible and we have a lodge.
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Starfinder 2 boon.
I would like a boon that gave access to all the Pathfinder Player Core and Player Core 2 spells. Call it something like ancient knowledge, it would greatly increase the number of spells available. I’m limiting it to Player Core and Player Core 2 as those spells have the smallest chance of balance problems.
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Starfinder 2 boon.
Was looking for equipment for my character and started looking at the vehicles. Then I went to the Character Options page and saw this line:
As Starfinder GM Core primarily contains tools for GMs, new subsystems, and rules variants rather than direct player options, all content from this book is of Limited availability. However, Organized Play will be drawing from the rules options in this book in creating future adventures, boons, and other content.
I would either like the above to change to give Standard availability to Vehicles (GM Core pg 234-239) or a boon to allow purchase of vehicles from there.
Driftbourne
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There was talk in another thread about starship combat in organized play, how it's better to have more challenging starship encounters at the end of a scenario, because losing a starship battle is usually a TPK or complete mission fail, especially if it's the first encounter of the scenario. So I had an idea for a boon you could get by spending ACP in case your ship is destroyed. I'm also a big fan of fail-forward mechanics.
Rescued: The boon would rescue you; it might take up all of your downtime for the scenario that left you stranded. Gain +1 to Subsist in one environment that you were stuck in. For getting stranded somewhere with a population, you might instead gain the option to take one versatile heritage feat or a local lore skill.
Optionally, to make it feel more like the character really was stranded, have it that the character can't play in the next scenario you play in. Maybe quicker rescues cost more ACP
Thought it might be an interesting way to allow scenarios with higher stakes or consequences.
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Starfinder 2 boon.
Was looking for equipment for my character and started looking at the vehicles. Then I went to the Character Options page and saw this line:
Starfinder GM Core wrote:As Starfinder GM Core primarily contains tools for GMs, new subsystems, and rules variants rather than direct player options, all content from this book is of Limited availability. However, Organized Play will be drawing from the rules options in this book in creating future adventures, boons, and other content.I would either like the above to change to give Standard availability to Vehicles (GM Core pg 234-239) or a boon to allow purchase of vehicles from there.
They don't want you bringing vehicles to scenarios they haven't planned for you to have vehicles in.
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They don't want you bringing vehicles to scenarios they haven't planned for you to have vehicles in.
Who is they?
Vehicles were allowed in Starfinder 1. The writers managed to figure out how they work there.
Right now in many of the SFS2 scenarios on Akiton they are lending you hover vehicles (D-Vees) just so the travel time isn’t insane. Doesn’t seem unreasonable to allow people to have their own vehicles rather than always having to get them from the motor pool.
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Squark wrote:They don't want you bringing vehicles to scenarios they haven't planned for you to have vehicles in.Who is they?
Vehicles were allowed in Starfinder 1. The writers managed to figure out how they work there.
Right now in many of the SFS2 scenarios on Akiton they are lending you hover vehicles (D-Vees) just so the travel time isn’t insane. Doesn’t seem unreasonable to allow people to have their own vehicles rather than always having to get them from the motor pool.
Admittedly I don't know how SF1's vehicle rules worked with encounter building. But with 2e's tight math, someone having a better vehicle or insisting on bringing their worse vehicle would throw balance off to an incredible degree if the vehicles stats are relevant to the encounter.
I guess you could get a boon to own your own D-Vee and give it a paint job, but what if season 2 requires players to have something to fly from one giant floating mushroom to another on baroque flying machines instead? For that matter, as a GM, why not let someone pick the paint job of their D-Vee if it matters to them?
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Back to suggestions for new boons for SFS2.
A boon to be one of Fitch’s grandkids. She had several kids and at least some of those kids already have mature children such as
Not sure if it should be a background similar to the Greengold background from PFS2 or just a boon, but I suspect it would be popular. If a background, it should probably give Piloting as the skill given who Fitch was.
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Back to suggestions for new boons for SFS2.
A boon to be one of Fitch’s grandkids. She had several kids and at least some of those kids already have mature children such as ** spoiler omitted **.
Not sure if it should be a background similar to the Greengold background from PFS2 or just a boon, but I suspect it would be popular. If a background, it should probably give Piloting as the skill given who Fitch was.
I can see this as a boon! It reminds me of the Child of Aslynn background charity boon.
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Perhaps we can get Starfinder 2e backgrounds that correspond to Starfinder 1e seasons like the PFS2e legacy backgrounds?
This could encourage SFS1e play the same way these PFS2e backgrounds encourage PFS1e play.
How about an SFS2e background option for people who completed SFS1e's 7-14: Final Assessment?