
illyanya |
the question is if you take improved unarmed strike so you can fight unarmed with your finesse training and threaten if you take a level of sorcerer to get the claws from draconic bloodline would the finesse training hands also confer over to claws when you activate the claw ability from the draconic bloodline. am asking so i can get extra dmg on my hands and claws but not bite when i take dragon disciple at 6.

Azothath |
Characters with Improved Unarmed Strike(IUS) "are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice". Being armed means you threaten foes within your Reach.
so that's that.
UncRogue class - Finesse Training (Ex). Weapon Finesse(WpnFnss) @1 {note that Natural wps are considered light wpns}. Named WpnFnss specific weapon @3 {Dex bonus to dmg rather than Str bonus}.
So if you had claws at 3rd level you could name them.
Natural Attack (with claws). IUS with unspecific appendages. Two different things.
It is probable that a GM would (Home Rule) change your base IUS damage based on your claws unless your hands are unavailable for that attack sequence. It's not a big change.
I would not name the claws as the WpnFnss weapon as the claws are of limited duration. You could name IUS but getting bonuses with IUS is notoriously difficult. Stick with a weapon like (see below) Cestus, Gladius, or something fancier. That way things like +2 enhancement, bane(undead), and your WpnFnss will all combine/stack.
If you are playing a sorcerer with draconic bloodline then realize that your spells do far more damage than your IUS/claws ever will. Secondly if a martial foe stands next to you, you are in BIG trouble as you don't have the hit points to survive several hits from them - so leaving that square becomes a priority. Your claws are nice and a bit helpful in a pinch but that's it.
It would be better for a sorcerer to dip into Monk 2 levels and take a spellcasting hit than Fighter or Rogue.
If you are a Rogue or Monk looking to dip into Sorcerer with draconic bloodline - okay. You should really do it for the spell list and casting, not a round or two of some claws.
Best Weapon for Wpn Fnss by damage
> Elven Curve Blade (X, 2hnd, S) $80.
> Estoc (M&X, 1/2hnd, P) $50.
> Spiked Chain (X, 2hnd, P) $25.
> Elven Branched Spear (X, 2hnd, P) $20, Aldori Dueling Sword (X, 1hnd, S){many feats} $20.
> Elven Thornblade, Rapier, Spiral Rapier, Wakizashi, Waveblade.(all the same damage, so choose easiest to weild)
> Boarding Axe, Dogslicer, Dwarven Maulaxe, Gladius, Handaxe, Knuckle Axe, Machete, Pata, Shortsword, Quadrens.(")

Mysterious Stranger |

Finesse Training is actually two abilities. The first thing it does is give you the feat weapon finesse as a bonus feat. The second thing it does is to allow you to choose one type of weapon that can be used with weapon finesse and add your DEX modifier to damage instead of your STR modifier. One thing to keep in mind is that you don’t gain the ability to even choose the weapon until you have 3 levels of unchained rogue.
The feat weapon finesse applies to any weapon that specifies it can be used with weapon finesse. This includes all light weapons, rapiers, whips and spiked chain. Since both claws and unarmed strikes are considered light weapons, you can use your DEX bonus to hit with either of them. However claws and unarmed strikes are not the same weapon so the DEX to damage portion of Finesse Training only applies one of them. This is of course assuming you take 3 levels of unchained rogue. If you are only taking one or two levels you don’t gain the ability to add DEX to damage.
Considering dragon disciple means you are already losing 3 caster levels taking that many levels of unchained rogue is not really a good idea. If you take 2 levels of sorcerer and 3 levels of unchained rouge before going into dragon disciple at 6th level, your caster level is going to be 2. You are going to be casting 1st level spells and doing very little damage with them. A straight sorcerer would be casting 3rd level spells at this point and doing considerably more damage with his spell.
I am not sure what your reason for picking up the levels with unchained rogue are, but it is probably going to weaken your character considerably.

illyanya |
i ran the character through both pathfinder kingmaker and pathfinder wotr, in both games the claws and hands were the same slot thus same weapon. as you have to have 2 empty hands to gain claws from the draconic bloodline. and it is hard to be in melee and threaten a space if you don't take improved unarmed strike no matter the class. as to spell casting i can care less about reaching 9th level spells. i am playing in a pathfinder dragonlance campaign taking place after the current cataclysm. sorcerers are frowned upon yet i figured a way around it. plus being kender makes it hard to concentrate already as it is. so i am doing 2 unch rog, 1 sorc draconic, 2 unch rog, 10 dragon disciple. this way wit hfeats and all i will be able to be perceived and a half kender half dragon. with a good melee power, the issue is level 3 finesse training states chose a weapon but if you choose your unarmed strakes being the hands and you us your free action to turn said hands to claws via the transformation rules the bonus would confer since the claws aren't permanent but are an effect on the hands.

Derklord |

i ran the character through both pathfinder kingmaker and pathfinder wotr, in both games the claws and hands were the same slot thus same weapon.
You mean the video games? Haven't palyed them, but ion any case, they do not make rules for the regular P&P RPG.
I have no idea what you mean with "slot", but unarmed strikes and natural weapons are completely, 100% seperate.
as you have to have 2 empty hands to gain claws from the draconic bloodline.
Not only are unarmed strikes not tied to hands, you do not need "2 empty hands to gain claws from the draconic bloodline". You can't make attacks with hands used ofr other weapons (or for makign unarmed strikes), but e.g. a one-handed weapon and a claw attack with teh other hand would work just fine.
and it is hard to be in melee and threaten a space if you don't take improved unarmed strike no matter the class.
the issue is level 3 finesse training states chose a weapon but if you choose your unarmed strakes being the hands
Not a thing. If you chose unarmed strike you chose unarmed strike, not specific body parts.
us your free action to turn said hands to claws via the transformation rules the bonus would confer since the claws aren't permanent but are an effect on the hands.
What rules are you talking about?

Claxon |

Don't use the Pathfinder video games by Owlcat as an argument or or to try to understand nuanced parts of the rules. Owlcat makes changes for ease of implementing the rules into a computer game. It does not try to make a 100% rules accurate translation into a CRPG.
So forget everything you think if it came from the CRPGs.