Idea: Conjured Weapon Dedication


Homebrew and House Rules


This is an idea for a dedication. It's main purpose is to fill the roll of never being without a weapon. It takes inspiration from the weapon improviser dedication.

Conjure Weapon Dedication [2]:

When you choose this, choose a melee weapon group. You are trained with simple and martial weapons of the choosen group. If you gain an increase to weapon proficiency this also increases.

You use an interact action to manifest a weapon from the choosen group, the weapon cannot be sold and disappears 1 round after it leaves your hand. You can dismiss the weapon as a free action.

Feat 4: you can choose the bow or dart weapon group for your conjured weapon. When you conjure a weapon that requires ammunition, you also manifest 10 ammunition.

Feat 4: for a single action you can manifest your weapon then strike with that weapon.

Feat 6: you can turn fundamental runes into tattos, etching them into you body, when you conjure a weapon you can apply those runes onto the weapon. You must use runes that are compatible with your weapon.

Feat 8: you gain the critical specialization effect for the weapon group of your conjured weapon.

Feat 10: on a critical hit with a melee weapon, you can destroy the melee weapon, shattering it to deal D6 of precision damage. You add another d6 per striking rune. 2d6 for striking. 3d6 for greater striking. 4d6 for major striking.

Feat 10: when you conjure a weapon, you can choose force, fire, cold, or electricity add a D4 to your damage rolls of that damage type.


This concept currently exists with the Mind Smith archetype.


Golurkcanfly wrote:
This concept currently exists with the Mind Smith archetype.

But the keepsake can be lost and destroyed. So it can be taken away from you. That archetype also changes what the weapon can do. I was looking for something different.

You are also limited to club, spear, or sword groups only.


If you have divine casting (even from focus spell) and Wis 14 you can use Soulforger archetype too.


Have you seen the Soulforger?


Pixel Popper wrote:
Have you seen the Soulforger?

Yes, but I was looking for something simple.

Liberty's Edge

This thread should be in the Homebrew forum. I flagged it so that the mods can move it there.


1 person marked this as a favorite.
The Raven Black wrote:
This thread should be in the Homebrew forum. I flagged it so that the mods can move it there.

I did not know that was a thing.


1 person marked this as a favorite.
Dragonhearthx wrote:
The Raven Black wrote:
This thread should be in the Homebrew forum. I flagged it so that the mods can move it there.
I did not know that was a thing.

It's fine- new folks often take a little bit to figure out where everything goes.

In general, "how could I play a character never without a weapon?" would be the advice forum, discussion of never-without-a-weapon as a thing would be in general, and a specific suggestion for an archetype would be homebrew.

If you're suggesting this as something Paizo should do, Paizo has already done two archetypes for creating weapons from nothing, so it would be a little surprising for them to do another just to hit a very specific middle ground of "simple, but there's nothing that can be taken away from you and it can be any weapon".

If you'd like suggestions for other ways to get close to this...

Since you're basing this heavily on the improvised weapon archetype, you might consider asking your GM for a home game to allow reflavoring it as weapon-summoning limited to simple weapons.

Thaumaturge dedication followed by Call Implement can teleport their unattended weapon implement to them from within a mile, although the actual class is a lot better at forcing the summoning through if it's attended, thanks to a higher class DC.

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