Ryuna
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Context: I am a player in a PF2e game where my character has Nimble Shield Hand feat and had this situation pop up where i wanted to hold my main hand weapon in my "free" shield hand to use my now free main hand to use another weapon. At the time since i didn't want to lag the game i used an interact action to give my main hand weapon to my "free" shield hand to hold it and went on to play my turn but after the game looking around i can't find a rule or action for passing items between hands.
I googled and nothing came up so here i am asking: Is there an action cost? Closest i can find is two-hand grip interaction under wielding items but even though they are similar they are not the same. Same with dropping an item. Asking my GM he said there is the Juggler archetype for that but looking at that archetype that is not what i am trying to do, i just want to pass an item from one hand to the other which both are free. Does this mean you can't do it in combat? Can't i play a dastardly bandit who just "bounces" his shank between hands while not stabbing things? Is there a handedness rule? What is the secret to my mom making good cakes?
Thank you for reading and i hope you will help me shed some light to this. :)
| breithauptclan |
Yeah, I also don't see an action listed for moving an item from one hand or hand equivalent to another. The general rules were written with the idea that your two hands are equivalent and there would never be any need to do that. Which isn't the case considering things like Nimble Shield Hand or Skillful Tresses.
Worst case it should be one interact action to rearrange your items being held unless they are strapped to a particular hand like a buckler. I would allow it for a free action with a limit of once per round.
Strict RAW I could see someone arguing that it would take one action to add a hand to the item, and then another action to remove a hand from the item - but that seems Too Bad to be True.
| Sibelius Eos Owm |
| 3 people marked this as a favorite. |
So it is an Interact action to draw a weapon (in one or two hands) and shifting your grip to add a hand to a weapon already wielded in one hand is the same, but it's a free action (Drop) to remove one hand from a weapon wielded in two hands. Thus it seems to me that changing hands most logically is one Interact action. Passing a weapon back and forth just for show and flavour? Eh, I'd probably handwave it (heh), or elide if into a Demoralize action.
Also about a pound of sugar and butter.
Cordell Kintner
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It's 1 action because that's how many actions it is to shift your grip on a weapon. That's essentially what you're doing, shifting your grip so it's now in the same hand as your shield.
I would suggest just dropping it. Not many enemies would waste their time picking up weapons you drop while in the middle of being stabbed.
Themetricsystem
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If it has no mechanical effect in terms of what you're actually wielding as would be the case in 99% of all character builds I don't see any reason why this kind of narrative thing needs to have ANY Action cost whatsoever even if you're functionally using BOTH hands to hold something. Swapping what hand you're holding/wielding something in has no impact on the math or pretty much any abilities at all with the possible exception being Bucklers which are described as being worn/tied/strapped to your arm so you don't drop it when you're not actually holding it and that's really only because it's a Free Hand Shield for lack of a better term. This is, of course, different for things with like, the 2-Hand Trait that works differently if you use both hands but that's not what OP was talking about anyway as far as I can tell.
If you're just tossing a weapon between hands back and forth for effect I see no reason to impose an Action tax, to me that's just roleplay.
| breithauptclan |
| 1 person marked this as a favorite. |
If you're just tossing a weapon between hands back and forth for effect I see no reason to impose an Action tax, to me that's just roleplay.
I would agree with that.
But there is still the 1% of the time where there is mechanical impact on which of your 'hands' you are holding something in.
| shroudb |
| 1 person marked this as a favorite. |
If it has no mechanical effect in terms of what you're actually wielding as would be the case in 99% of all character builds I don't see any reason why this kind of narrative thing needs to have ANY Action cost whatsoever even if you're functionally using BOTH hands to hold something. Swapping what hand you're holding/wielding something in has no impact on the math or pretty much any abilities at all with the possible exception being Bucklers which are described as being worn/tied/strapped to your arm so you don't drop it when you're not actually holding it and that's really only because it's a Free Hand Shield for lack of a better term. This is, of course, different for things with like, the 2-Hand Trait that works differently if you use both hands but that's not what OP was talking about anyway as far as I can tell.
If you're just tossing a weapon between hands back and forth for effect I see no reason to impose an Action tax, to me that's just roleplay.
As said above by some, if done for RP, I don't think anyone would put a cost.
But in the OPs case there was a mechanical benefit for the arm switching, enabling something that would be impossible otherwise.
| Lucerious |
Just buy the weapon harness armor adjustment. It allows you to tether your weapon so you can drop it and then retrieve it later with an interact action.
Only if the weapon is of light bulk or less.
I was excited for a moment when I saw this post for use for a fighter in my group who has two bastard swords and a longbow. Sadly, it won’t work for him. :(
| graystone |
graystone wrote:Just buy the weapon harness armor adjustment. It allows you to tether your weapon so you can drop it and then retrieve it later with an interact action.Only if the weapon is of light bulk or less.
I was excited for a moment when I saw this post for use for a fighter in my group who has two bastard swords and a longbow. Sadly, it won’t work for him. :(
Sorry, with the talk about the Juggler archetype and a shank in the OP, I just went with L weapons: yeah, I should have mentioned the L limitation.
Ryuna
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Thanks for the replies guys, so my initial assumption was correct interact to give my weapon to my shield hand. Again i am not doing this to gain a mechanical benefit but i was curious about it because there are rules for almost every unnecessary thing in this system. (I am especially looking at you Armor Assist Feat <.<)
I would assume most people would hand wave the action tax for tossing shank between hands as long as both your hands are free so i guess that settles that one too for me.
Just buy the weapon harness armor adjustment. It allows you to tether your weapon so you can drop it and then retrieve it later with an interact action.
I am saving this for later use... ;p
It was fun reading your replies. ^^
Edit:
Yes, essentially OP wants to be able to swap weapons without dropping them, which is a mechanical benefit. What they want to do would be the same as sheathing the weapon and drawing a new one.
This isn't what i wanted to do essentially but really similar. For anyone that wants to do that there is an Archetype Feat for that (Quick Stow, Swordmaster Archetype). ^^