I'm a Goblin Rogue. I'm using a Dogslicer. What feats do I need to make it work?


Pathfinder Second Edition General Discussion


So at level 1, as a Goblin Rogue Thief, I chose to take Goblin Weapon Familiarity in order to gain access to the Dogslicer for Pathfinder Society this upcoming Saturday.

When I eventually, hopefully, level up and progress my character what feats will I need to keep it relevant? Goblin Weapon Frenzy? Goblin Weapon Expertise to continue scaling? None of the above?


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You will not need any more feats as the dogslicer will use your simple weapon proficiency which will automatically scale up.

I do recommend getting Goblin Weapon Frenzy as rogue will not get crit spec with the dogslicer by default.


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Goblin Weapon Familiarity will get you the basics. You will want that to get the Dogslicer using your Rogue's increasing weapon proficiency with simple weapons.

I think Goblin Weapon Expert is only needed if you were using advanced Goblin weapons. You should get the proficiency boosts for martial goblin weapons since they are counted as simple weapons.

Goblin Weapon Frenzy is needed if you want to use the critical specialization effects. Weapon Familiarity only gives you the proficiency. If you already have a reliable way of getting your opponents flat-footed, having the crit-spec on the Dogslicer may not be all that important though.


You will definitely want Goblin Weapon Expertise at 5th. Getting a proficiency bump is kind of a big deal, as are the Weapon Specialization benefits that come along at 7th.

You don't need frenzy as much, because as a rogue, once you hit level 5, you automatically get critical effects on any finesse or agile weapon when attacking vs flat-footed targets. That's good, because you wouldn't be able to buy it until level 9 anyway, and for PFS, level 9 is late.


Thank you! I ordered my miniature and hopefully it arrives before Saturday! I am ready to get back into Pathfinder 2e, and I wanted to learn on an easier class so I can focus on Striking and Moving and build from there, haha.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Sanityfaerie wrote:

You will definitely want Goblin Weapon Expertise at 5th. Getting a proficiency bump is kind of a big deal, as are the Weapon Specialization benefits that come along at 7th.

You don't need frenzy as much, because as a rogue, once you hit level 5, you automatically get critical effects on any finesse or agile weapon when attacking vs flat-footed targets. That's good, because you wouldn't be able to buy it until level 9 anyway, and for PFS, level 9 is late.

This is incorrect. You have full proficiency in Simple weapons as a rogue. Goblin Weapon Familiarity lets you use simple proficiency for the dogslicer. Goblin Weapon Expertise does nothing for that character's dogslicer proficiency.


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You definitely don't want goblin weapon expertise at 5th. It litteraly does nothing for you. Goblin weapon familiarity makes the dogslicer a simple weapon in regards to your proficiency. And at 5th you get a bump with all simple weapons and certain rogue weapons.

So goblin weapon familiarity is all you need.


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HammerJack wrote:
Sanityfaerie wrote:

You will definitely want Goblin Weapon Expertise at 5th. Getting a proficiency bump is kind of a big deal, as are the Weapon Specialization benefits that come along at 7th.

You don't need frenzy as much, because as a rogue, once you hit level 5, you automatically get critical effects on any finesse or agile weapon when attacking vs flat-footed targets. That's good, because you wouldn't be able to buy it until level 9 anyway, and for PFS, level 9 is late.

This is incorrect. You have full proficiency in Simple weapons as a rogue. Goblin Weapon Familiarity lets you use simple proficiency for the dogslicer. Goblin Weapon Expertise does nothing for that character's dogslicer proficiency.

It's also incorrect on the critical specialization.

Weapon Tricks wrote:
When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or unarmed attack, or when using any of the listed weapons, you apply the critical specialization effect for that weapon or unarmed attack.

The Dogslicer still isn't actually a simple weapon. You just use your simple weapon proficiency for it. So it isn't one of the weapons that Rogue gets critical specialization for.


Okay. I'm just wrong all around, then. Sorry, folks.

Liberty's Edge

Later classes tend to use terminology more like "weapons with which you have expert proficiency" rather than calling out specific categories or individual weapons. My initial thought was that this must be how the Rogue worked as well, but unfortunately not.


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Sanityfaerie wrote:
Okay. I'm just wrong all around, then. Sorry, folks.

Happens to all of us. It's an efficient way to learn tho.

I recently learned that neither the fatal die, nor addional dice fron power attack and/or megaton strike are affected by picks crit specialization. Not that anyone at my table uses one, but still.

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