| AesCyprium |
I'm pretty new to Starfinder, but I'm enjoying what I've read so far. I see that the typical classic fantasy people are now legacy races. In universe, how much of a stretch would it be to have a lost world populated by only one legacy race out there? A world that existed so long as to have a robust population and industry building spacecraft?
I'm imagining a lost world of Halflings. A place of wild climate extremes and harsh living that changed the Halflings that ended up there into vaguely solemn and physically more robust version of a regular Halfling. They'd have +2 Con instead of Charisma and Toughness instead of sneaky.
The idea would be to have a destination players would go to investigate expecting to establish contact with a new race and figure out if they're friendly but instead find themselves on a stormy hellworld entangled in the vicious political fighting of strange, fighty Halflings who've gone all Game of Thrones on each other over things like unionization, land rights, and old feuds between the big parties.
Is that kind of destination a thing that works in Starfinder's worldbuilding or would it be batshit crazy for the Starfinder worlds?
Driftbourne
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Welcome to Starfinder!
Your idea works very conveniently in Starfinder due to an event called the gap that took place a little over 300 years ago. No one knows how long the gap lasted because the gap erased all records and memory during the gap. So Halflings or any other species colonizing a plant during that time easily could have been lost and forgotten.
Starfinder setting is very flexible. It can handle b&%%~&+ crazy pretty well. There are cities in the sun known as the Burning Archipelagos. Eox is a planet of people who chose undeath after accidentally destroying their planet's atmosphere. The adventure Liberation of Locus-1 takes place around a star that is a giant magical manifestation. While other planets can be more traditional and everything in between. So anything you can dream up for homebrew will fit in.
Kishmo
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The lore pretty readily supports "lost colony" type stories for legacy species, I'd say! Many of the legacy species have a history of setting out into the unknown: the elves and their aiudara, the dwarves sending sky citadel space station-fortresses off in search of Torag, Golarion, or their continuing Quest for Sky, halflings' tradition of exploration and starting colonies, gnomes' natural inclination towards new experiences and new horizons, and so on. Beyond that, like Driftbourne points out, The Gap really provides the perfect cover for basically any species, culture, or group to have a lost colony pretty much anywhere and anywhen!