
Red Metal |
Here's the full Stealth line from the hazard
Stealth +11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal
That means you use +11 to determine the hazard's initiative, and the perception DC for players to notice it, and you use the DC 23 as the perception DC for players to notice a particular aspect of the hazard (specifically, the "scratches around the musical pipes and a slight give to the seal")

Blackstorm |

Here's the full Stealth line from the hazard
Stealth +11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal
That means you use +11 to determine the hazard's initiative, and the perception DC for players to notice it, and you use the DC 23 as the perception DC for players to notice a particular aspect of the hazard (specifically, the "scratches around the musical pipes and a slight give to the seal")
Hhhmmm... It come back...

Blackstorm |

Here's the full Stealth line from the hazard
Stealth +11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal
No, I've writing bad. DC 11 (trained) or DC 23 (trained)... DC 11 what's knowledge is in memory?
(I ask forgive, I don't write question, instead, I writing... I totally delected, I excuse me)