
![]() |
1 person marked this as a favorite. |

Senko wrote:
I'm just wondering an Allip is basically a spirit of madness the tormented soul of someone drive to death by madness and using all sorts of abilities that have driving their victim made as a theme. So I'm wondering what happens if you successfully cast a spell like heal that cures insanity on them?
As a GM? I'd applaud the idea, give it a will save, and if it fails, it is sane. Whether it goes on to final death or stays around I'd use rule of plot. It it makes the save, it doesn't take the damage.
RAW, it does damage no matter the intent.

![]() |
1 person marked this as a favorite. |

WagnerSika wrote:
Heal acts like harm on undead, it just causes damage to them and does not cure anything.
Then use greater restoration, wish or miracle. The spell is not the point, the point is curing its insanity.
Matthew Morris wrote:
Senko wrote:I'm just wondering an Allip is basically a spirit of madness the tormented soul of someone drive to death by madness and using all sorts of abilities that have driving their victim made as a theme. So I'm wondering what happens if you successfully cast a spell like heal that cures insanity on them?As a GM? I'd applaud the idea, give it a will save, and if it fails, it is sane. Whether it goes on to final death or stays around I'd use rule of plot. It it makes the save, it doesn't take the damage.
RAW, it does damage no matter the intent.
Hmm but if it doesn't kill it (say you make it a merciful spell) it might work interesting.