No increase to Stride from Enlarge?


Rules Discussion


A 4th level Enlarge cast on my Animate Dead Skeletal Champion will increase his size from Medium to Huge, Clumsy 1 (although RAW doesn't explicitly repeat this in the Heightened entry), +4 Melee damage, and reach increases by 10 feet. But no mention of speed??? The skeleton's legs have certainly gotten much longer and he still gets two Strikes per round, so he doesn't seem to be any slower...why no increase to the distance in a Stride? Thoughts?


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Nope. Only your upper torso enlarges. Your legs stay the same size.


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*sigh* It is just game rules. An abstraction of real world physics.

And I am not convinced that suddenly getting longer legs would IRL actually make someone able to move faster.


Why no increase? Because the spell doesn't mention increasing speed.

And the enlarge spell has pretty much never increased the speed of character.

I think there was a divine buff spell in PF1 that increased your size and speed, but it also gave other bonuses too.


breithauptclan wrote:

*sigh* It is just game rules.

Yeah, I know. But you could say that about anything.

Claxon wrote:

Why no increase? Because the spell doesn't mention increasing speed.

And the enlarge spell has pretty much never increased the speed of character.

I think there was a divine buff spell in PF1 that increased your size and speed, but it also gave other bonuses too.

The spell doesn't mention it, and that's my point. And this is 2E, so why not make it better? How easy would it be? Enlarge...speed increases by 5. Enlarge (4th)...speed increases by 10. I guess I'm asking too much of this edition.


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I usually justify it as the creature's body moving relatively slower (hence why you get clumsy 1).


As far as I can see, the speed of the majority of large/huge/gargantum enemies is no higher than the standard ( between 30 and 40 feet ), so I guess it may be the reason behind enlarge not giving extra speed.


OP wrote:
breithauptclan wrote:

*sigh* It is just game rules.

Yeah, I know. But you could say that about anything.

Claxon wrote:

Why no increase? Because the spell doesn't mention increasing speed.

And the enlarge spell has pretty much never increased the speed of character.

I think there was a divine buff spell in PF1 that increased your size and speed, but it also gave other bonuses too.

The spell doesn't mention it, and that's my point. And this is 2E, so why not make it better? How easy would it be? Enlarge...speed increases by 5. Enlarge (4th)...speed increases by 10. I guess I'm asking too much of this edition.

Because it's too much power behind it. You're getting Reach and bonus damage for each strike with it, even if it's at the cost of Clumsy 1. Adding movement speed on top of an already 2nd level spell (Longstrider is 10 feet for 1 hour as a 1st level spell) breaks its expected power balance.

*EDIT* I forgot that feature was in this. Fixed it.


Naughty Smurf wrote:
The spell doesn't mention it, and that's my point. And this is 2E, so why not make it better? How easy would it be? Enlarge...speed increases by 5. Enlarge (4th)...speed increases by 10. I guess I'm asking too much of this edition.

The spell is already good enough as is, IMO.

I could see maybe having the heightened version add a speed bonus of 5 to 10ft, but the spell still isn't bad without it.

To some of us, it makes logical sense, you're large and clumsier so you can't move faster overall even though you can take bigger steps.

A cave giant (large) has a movement speed of 35, while a cloud giant (huge) has a movement speed of 30. Fire giant (large) has a move speed of 25. If we look at large humanoid (shape) creatures they seem to have movement speeds not so different from what a smaller sized race can do. You can achieve 35ft speed at level 1 from race and fleet feat.

Ultimately, giving a speed bonus for a 2nd level spell would simply be too good (on top of the other bonuses).

Edit: Did my avatar just turn into a smurf?


Seems it happens every time you quote somebody within this thread.


Meh, it's kind of amusing actually. I think I'll leave it.


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Claxon wrote:
Edit: Did my avatar just turn into a smurf?

You said - or rather quoted - the magic word.


Actually it makes perfect sense that enlarge does not change movement speed. While the legs getting longer increases the stride length, making each step cover more distance, that is counteracted by the legs having greater moment of inertia. That means the legs have more mass and it is father from the pivot point, so they can get less strides per second. The end result is that they keep their original speed.


Hm. What is the antecedent of "it" in your penultimate sentence?

While I agree somewhat with your conclusion, I'm not sure I buy your supporting argument. OTOH it does seem likely that a larger heavier creature would in general be slower that a smaller lighter one, at least over long distances. Any sprinters on hand want to weigh in? :-)


If you were talking to me, Ed, the "it" in that sentence refers to the mass of the leg.
As to some evidence, a 1985 study at the University of Southampton, reported in the "British Journal of Sports Medicine," showed absolutely no correlation between height and running speed among competitors in a University half-marathon.


Any halflings or ogres in that study? :-)


Unfortunately human physiology doesn't exactly have a plethora of individuals with extreme size difference.

I guess we have enough little people (those with dwarfism) you could probably compare to average size adults, but I don't think we have enough people who are tall enough to compare to 10ft+ tall humanoid creatures. The best group I can think of that's even close is NBA basketball players, but they're athletes who I would expect to move faster than the average person.


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Considering a Sprite is as fast as a dwarf and Toy Poppets move at the same speed as everything else, I don't see why being large would necessarily increase speed.

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