| Giant Halfling |
So, I don’t actually have time to run another game but I had an idea for a great game and I thought I’d throw it out there and see if maybe someone else wanted to run it… and the title pretty much already gave it away- a three musketeers adventure! You could run pretty much any module or AP with 3 gestalt characters that were all half swashbuckler or had a swashbuckling archetype. There’s a bunch of great options for class combos (plus more that would be less great mechanically but still really flavorful) and it would make for a fun, possibly somewhat outrageous game. Anyone interested in running something like that?
swashbuckler/sworn of the Eldest inquisitor
swashbuckler/wyrm singer skald
daring champion cavalier/bard
daring champion cavalier/mesmerist
virtuous bravo paladin/bard
and, the eldritch scion magus archetype isn’t great (until 8th level) on its own but might actually pair really well with a swashbuckler (though you’d be a few skill points behind the combos above)?
| Giant Halfling |
Well, this is about what I expected- GMs seem to be in short supply these days. You don't know if you don't ask though.
As for guns... that is a good point but I think I lean towards the same solution Ellioti mentioned: just take the musketeer archetype (or picaroon) on your swashbuckler side, or pick a second class that'll get you proficiency. A monk/gunslinger doesn't say swashbuckler to me at all, but maybe a virtuous bravo paladin/gunslinger?
| Giant Halfling |
I was definitely thinking more of the depictions of the Three Musketeers in popular media, which typically really focuses on the swashbuckling swordsmanship with very little gunplay at all. Of course, that’s a moot point without any interested GM (and if there were one it would be up to them how they wanted to interpret it).