Three Musketeers?


Recruitment


So, I don’t actually have time to run another game but I had an idea for a great game and I thought I’d throw it out there and see if maybe someone else wanted to run it… and the title pretty much already gave it away- a three musketeers adventure! You could run pretty much any module or AP with 3 gestalt characters that were all half swashbuckler or had a swashbuckling archetype. There’s a bunch of great options for class combos (plus more that would be less great mechanically but still really flavorful) and it would make for a fun, possibly somewhat outrageous game. Anyone interested in running something like that?

just a few great combos off the top of my head:

swashbuckler/sworn of the Eldest inquisitor
swashbuckler/wyrm singer skald
daring champion cavalier/bard
daring champion cavalier/mesmerist
virtuous bravo paladin/bard

and, the eldritch scion magus archetype isn’t great (until 8th level) on its own but might actually pair really well with a swashbuckler (though you’d be a few skill points behind the combos above)?


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You musketeers are kind of lacking actual muskets though, so why not add a mysterious stranger/Spellwarrior?


The historical musketeers do make good use of early firearms, which Paizo tried to approach with the archetype of the same name. And it's actually not among the worst gun-archetypes.

Scarab Sages

I'd be interested in applying to a game like this, but I don't have the free time to take on a GM project. Honestly I don't really have the skills or experience either.

Silver Crusade

monk/gunslinger

gunslinger/paladin


Well, this is about what I expected- GMs seem to be in short supply these days. You don't know if you don't ask though.

As for guns... that is a good point but I think I lean towards the same solution Ellioti mentioned: just take the musketeer archetype (or picaroon) on your swashbuckler side, or pick a second class that'll get you proficiency. A monk/gunslinger doesn't say swashbuckler to me at all, but maybe a virtuous bravo paladin/gunslinger?


I just made a swashbuckler bard that didn't get picked for the gestalt WotR game, so I'm ready if anybody wants to pick it up.


You don't even need to be a swashbuckler to fight with a Rapier.
If there were such a game I'd consider running a CG Fighter / Cleric of Cayden with Blackpowder Inquisition and Travel domain. Probably Brew Potion and Cayden's Divine Fighting Technique.


Love of country. Love of God. Love of life.

The roles are pretty well defined, though there are all kinds of ways to implement them.


They are musketeers, so shouldn't it really be gestalt Gunslinger/[something]?


They did much more with swordplay than muskets. Part of the reason the Swashbuckler (Musketeer) was recommended is that it really provides the entire required mechanical framework.

The expressions of their themes can be implemented with skill ranks and attitudes.


I was definitely thinking more of the depictions of the Three Musketeers in popular media, which typically really focuses on the swashbuckling swordsmanship with very little gunplay at all. Of course, that’s a moot point without any interested GM (and if there were one it would be up to them how they wanted to interpret it).

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